Results: 20Comments by: sirspikey
File: Ion08-20-09
don't save
Posted By: sirspikey
Hi. I made a (one) stancebar for my druid that looked like an arc (almost a half circle). First of all i had to move the buttons by hand because the arcfeature didn't work. And i also had to move the buttons for every stance, they didn't react to the first stance's config. Anyway, I put in some spells and saved the whole thing to a...
File: XLoot08-26-07
Masterroll
Posted By: sirspikey
Hi, is it possible to make the mod roll for all party/raid members too, so that not everyone has to do the roll individually somewhat like the AdvancedRollMod does? Lets say that a nice mail chest with a lot of agi drops and shamans and hunters want it. Then the masterlooter, instead of asking them to roll, just mark that the item...
File: MorgDKP08-09-07
Originally posted by Morgalm When...
Posted By: sirspikey
Originally posted by Morgalm When did this start happening? Are you using the newest version? DId you update your ace libraries recently? Never seen that on my version. I use the wowaceupdater so i think it is up to date.
File: MorgDKP08-08-07
Hi me again :P Recetly I get this...
Posted By: sirspikey
Hi me again :P Recetly I get this when i log in to the game: Date: 2007-08-09 03:00:20 ID: 51 Error occured in: Global Count: 1 Message: ..\AddOns\MorgDKP\MorgDKP.lua line 69: AceConsole-2.0: args.dkpfunc.args.raiddb.args.deldbb: "validate" numeric keys must be indexed properly. >= 1 and <= #validate Debug: ...face\A...
File: MorgDKP07-23-07
aah but that is enough :P -Great mo...
Posted By: sirspikey
aah but that is enough :P -Great mod. Love the morgbid-features too. Thnx for the help, now I'm of to get a new headtrophy for the livingroom, someone said Onyxia was looking good on the wall :) -We'll see...
File: MorgDKP07-22-07
aah thank you :) that cleared up a...
Posted By: sirspikey
aah thank you :) that cleared up a whole lot. Sorry for my noobishness :P. So if I got it right I can't save the start, the end and the output in one long string in for ex. notepad while I playing and afterwards parse it as one whole string in eqdkp. I'll have to do it in three steps. And the output is like an Ironman bouns....
File: MorgDKP07-20-07
k, figured it out :) I needed, no C...
Posted By: sirspikey
k, figured it out :) I needed, no CtTr-Addon but the CtTr-plugin for the eqdkp. Now it can understand the string :) But still (:P) the dkp points doesn't show Sideron should have 10dkp, did it show on yours? (thnx for the help btw :P)
File: MorgDKP07-20-07
Ok so i need raidtracking for it to...
Posted By: sirspikey
Ok so i need raidtracking for it to work? here is the string i get from the raidstart: (only 2 att) 07/21/07 02:26:2207/21/07 02:26:22Shadowmoon Valley!]Sideron70HunterKnights of Oblivion
File: MorgDKP07-20-07
Aah but thats the thing :P I did th...
Posted By: sirspikey
Aah but thats the thing :P I did that. In admin of my eqdkpsite. i went to Add Raid. There it is a link that sais Parse log, a popup appears and I paste the strings that had been generated in-game. And nothing happanes; It sais 0 members where found, and no info where extracted from the strings. Dunno what to do :P
File: MorgDKP07-19-07
Love this addons functionallity. I...
Posted By: sirspikey
Love this addons functionallity. I figured out the part where I should download the guilds dkpinfo from our website, but how do I upload it ?
File: King Of The Jungle05-12-07
Excellent mod, just one thing... S...
Posted By: sirspikey
Excellent mod, just one thing... Sometimes when my pet dies I can't revive him, it sais that I don't have a pet, tried to call him too but then it sais he is dead. I know this is a KotJ-issue 'cause when i disable the addon I can revive the pet, and then enable the addon again. A food issue: Chunk of Boar meat dosen't work I m...
File: Bongos205-12-07
Suddenly my empty buttons in the pe...
Posted By: sirspikey
Suddenly my empty buttons in the petbar is showing?!? I have the settings on 'Show empty buttons' to NOT checked and in all the other bars it is working, and have worked always on the petbar too, but yesterday when I logged in the empty buttons in the petbar where showing. I also have cycircled (for the cool round buttons :P) and...
File: eXtreme Unit Buttons04-26-07
Ok, think i figured out why xub doe...
Posted By: sirspikey
Ok, think i figured out why xub doesn't recognise enemytargets buffs (on their selfs) it seems that the command UnitBuff("target",id) or UnitDebuff("target",id) doesn't return anything if the target is hostile. Can it be so? And is their any other command one can use? Anyone got an idea?
File: Bongos204-25-07
Hi, I took the liberty to do a litt...
Posted By: sirspikey
Hi, I took the liberty to do a little plugin for Bongos that shows or hides bars depending on certain scenarios. I was wondering if you plan to implement something simillar into Bongos in the future, I mean so I don't waste my time doin something that you are gonna do and probably better :P Anyway; thnx for the best and most stabl...
File: Bongos204-20-07
AAh think I've got it :D Did thi...
Posted By: sirspikey
AAh think I've got it :D Did this: function bt3h1_OnLoad() this:RegisterEvent("PLAYER_TARGET_CHANGED"); -- options for each bar. settings: -- 1: dont show this bar when there is no target -- 0: always show this bar regardless of target modifyBar1 = 1; modifyBar3 = 0; modifyBar4 = 0;...
File: Bongos204-20-07
show/hide bars
Posted By: sirspikey
Hi super mod :D thnx alot!!! ...but... I would like some of the bars to hide when not in combat or when no enemytarget selected, found a little simple mod for bratender3 that did that pretty easy (it is a standalone mod): ---------------------------------------------------------------- function bt3h1_OnLoad() this:Regi...
File: eXtreme Unit Buttons04-20-07
Re: Re: Re: Re: Little prob
Posted By: sirspikey
Originally posted by Elenesski Best thing I can suggest is for you to hack the mod, and add code for this kind of thing. First make a backup copy of the file "eXtremeUnitButtons.lua" so you can quickly replace the file when you are finished. Next, edit "eXtremeUnitButtons.lua" and go to the function "function XUG_UpdateUnitButto...
File: eXtreme Unit Buttons04-19-07
Re: Re: Re: Re: Little prob
Posted By: sirspikey
Originally posted by Elenesski Best thing I can suggest is for you to hack the mod, and add code for this kind of thing. First make a backup copy of the file "eXtremeUnitButtons.lua" so you can quickly replace the file when you are finished. Next, edit "eXtremeUnitButtons.lua" and go to the function "function XUG_UpdateUnitButto...
File: eXtreme Unit Buttons04-17-07
Re: Re: Little prob
Posted By: sirspikey
_Purge,debuff,Purge,,Magic -button debuffenemy,_Purge,target -group normal,target,debuffenemy,-158,70 -profile
File: eXtreme Unit Buttons04-16-07
Little prob
Posted By: sirspikey
NOOOO Don't leave... :( Well if you must, you must, but it is sad. hope though you have time to fix one little problem: The debuff function doesn't trigger when a mob buffs it self, it only trigger when I dot it. Now I use Pion that alerts me when the target buff it self and then I purge it (Shaman) But I would prefer that t...