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Results: 26Comments by: Remsaa
File: RemsaArt08-30-12
Thanks for all the downloads guys,...
Posted By: Remsaa
Thanks for all the downloads guys, makes me happy. Since this is just artwork and KGpanels is now updated to MoP this will work in the same way it has before.
File: Strychnia UI08-30-12
Re: updait ?
Posted By: Remsaa
any updait incomming ? Maybe, I am playing again and thinking about it. ;)
File: RemsaArt09-14-11
Re: White part
Posted By: Remsaa
Originally posted by Stormpriest79 Hi! I love your graphics, it looks awesome! I am quite new to KgPanels and the art used with it, but when I import your art (files hui1.tga-hui4.tga especially) I get a white part at the top of the art that doesn't look very nice, is this something I need to set in KgPanels or are the graphics the...
File: Strychnia UI07-13-11
Re: im dumb
Posted By: Remsaa
Originally posted by mike420 hello i really love your ui an i went to instal kgpanels an your StrychniaUI. an when i load up wow it doesnt work at all. theres nothing under layouts , i no its my fault i prolly did something wrong but any ideas on what i did wrong? All mods included in this pack were current with 4.1. I have...
File: RemsaArt06-06-11
Originally posted by Quarantina I...
Posted By: Remsaa
Originally posted by Quarantina I love that design but im stupid when it comes coding and such im not sure how to install that..Or get the UI itself. :( Oops forgot to add why. I need one to go with my Shadow Priest gnome. Im not even good enough to set that stuff up in wow. lol Well this art works with the addon KgPanels. It'...
File: Strychnia UI06-02-11
Re: resizing
Posted By: Remsaa
Originally posted by katarang how can i resize everything, lol, its so tiny... whisper me ingame if you came, same name and im on anetheron, lol Sorry I don't have an active WoW account at the moment.... When you say "everything" are you talking about the artwork or unitframes/castbar etc? If its the artwork: type /k...
File: RemsaArt06-01-11
Originally posted by ckramme Hola...
Posted By: Remsaa
Originally posted by ckramme Hola, would it be possible to have the drag1 and drag2 cleaned up abit at the bottom outer edges. The white thing doesn't look that awesome. See URL below. Or maybe some kind of fog thingie that continues to fade out to the sides. http://peecee.dk/uploads/062011/WoWScrnShot_060111_142559.jpg Up...
File: RemsaArt05-31-11
Re: absolutely incredible
Posted By: Remsaa
Originally posted by Helln_HiHeels amazing artwork !! and thanks for sharing !! (aside from my own Harley Davidson artwork for kgpanels, I have to agree these are "sexy as hell" :) ) oooh harley art, sounds fun! /hug!
File: RemsaArt05-31-11
Originally posted by ckramme Agre...
Posted By: Remsaa
Originally posted by ckramme Agree 100%... The last ones doesn't really do it for me, but that dragon art is pure awesomesauce! <3 to you!
File: RemsaArt05-31-11
Originally posted by Manaman The...
Posted By: Remsaa
Originally posted by Manaman The Dragon layout and appearance is sexy as hell. I would love to see an entire UI to match that. The default UI would be amazing like that instead of it's blandness. Thanks for the compliments!
File: Strychnia UI05-31-11
Originally posted by TeckaN- The...
Posted By: Remsaa
Originally posted by TeckaN- The party frames are cool, but how do I move them? I tried using moveanything but that was just for the original bars.. Can anyone explain? ;P to change the party frames, one way is to go to config.lua in your interface\addons\oUF_Diablo file Look for part frames and change the "x=" and"y=" co...
File: Strychnia UI04-16-11
Originally posted by theduck I lo...
Posted By: Remsaa
Originally posted by theduck I love the UI. completely. Just the raid Unit frame is alittle hard to see on my computer. Anyway i can make it bigger? thanks :) Yay thanks! to change the Raid Unit Frame size go to config.lua in your interface\addons\oUF_Diablo file open it with word pad look for the --RAID section toward...
File: Strychnia UI04-14-11
Re: Re: Re: Quick question
Posted By: Remsaa
Originally posted by mike319 worked perfectly, last question lol, with ouf, i cant seem to remember how to move the pet frame, tried checking all over the place, just wanna move it so i dont have to look across the screen to see my dks ghouls hp ty in advance:) Glad you like the UI! and glad you got it worked out. for th...
File: Roth UI (Diablo)04-13-11
You are a gentleman and a scholar s...
Posted By: Remsaa
You are a gentleman and a scholar sir! Thank you! One last question I swear Would it be the same method for the castbar texture in functions.lua? or maybe the question should be, how would I tell it to load a different castbar texture depending on class? (like this?) --c:SetStatusBarColor(0...
File: Roth UI (Diablo)04-12-11
When using the conditions "if cfg.p...
Posted By: Remsaa
When using the conditions "if cfg.playername == "xxx" and cfg.playerclass == "DRUID" then" I get an error message; ...\AddOns\oUF_Diablo\units\target.lua line 47: 'end' expected (to close 'function' at line 43) near 'elseif' the lua code is; where am I going wrong? --actionbar background if cfg.playername == "Remsaa"...
File: Strychnia UI04-12-11
Re: Floating combat text
Posted By: Remsaa
Originally posted by Shuft Hey really like your UI but the font of the floating combat text is way to unreadable to me, how do i change it ? The mod is Blizz SCT font and you can find it here: http://www.wowinterface.com/downloads/info12235-BlizzardSCTfontswitcher.html#info You have a couple of options; 1. find a font...
File: Strychnia UI04-11-11
Re: Quick question
Posted By: Remsaa
Originally posted by mike319 Love the UI but i have one question if u know how, How can i make it so my debuffs on the target are seen more clearly or larger, eg i play a dk i want to see my deseases larger Get rFilter 3, exactly what you need! http://www.wowinterface.com/downloads/info13006-rFilter3.html
File: Roth UI (Diablo)04-11-11
Oh fantastic Zork! that is exact...
Posted By: Remsaa
Oh fantastic Zork! that is exactly what i needed! I was using "if player_class == "PALADIN" then" instead of "if cfg.playername == "xxx" and cfg.playerclass == "DRUID" then" /hug!
File: SasUI04-08-11
Thanks for the reply, you are aweso...
Posted By: Remsaa
Thanks for the reply, you are awesome!! :D /hug **edit** I need an "else" statement to use the other texture if the requirements aren't met correct? like --actionbar background if player_class == "PALADIN" then local createArtwork = function(self) local t = self:CreateTexture(nil,"BACKGROUND",nil,-8) t...
File: SasUI04-08-11
I currently have oUF_Diablo for uni...
Posted By: Remsaa
I currently have oUF_Diablo for unit frames and it works quite well with my rogue artwork/UI However, I am making new artwork for my Paladin and have also created new target, targettarget, and castbar backgrounds and want them to load instead. Its easy enough to just go in and change the path that the background is looking f...
File: Roth UI (Diablo)04-07-11
is there a way to load, depending o...
Posted By: Remsaa
is there a way to load, depending on character name, a different castbar or targettarget background? for example, in the target.lua --actionbar background local createArtwork = function(self) local t = self:CreateTexture(nil,"BACKGROUND",nil,-8) t:SetAllPoints(self) t:SetTexture("Interface\\AddOns\\rTextures...
File: Strychnia UI04-01-11
Re: Minimap
Posted By: Remsaa
Originally posted by Derankaix I actually do love your UI. I like how it's very simple and doesn't consist of 1000 addons. But as my screen is a widescreen i had to alter a little. The only thing i'm having an issue with is the minimap? What is the minimap addon if you have one at all. It's like the border of the map is in o...
File: SasUI03-24-11
Re: debuff icon on target
Posted By: Remsaa
Being a rogue, when crippling poison is applied it puts an icon with a countdown over the enemy (not on the UF itself but on the actual target), how can I turn this off? edit* got it, it was in the rFilter lua...
File: SasUI03-24-11
I want to move the buffs from the l...
Posted By: Remsaa
I want to move the buffs from the left of the target to under the target but just cant seem to find out where to do it. I tried the config.lua and looked into target.lua but I couldnt find the right spot. The buffs are coming from rbuffframestyler i think but I can only move the top buffs (by minimap) and weapon buffs.
File: NugComboBarClassic03-21-11
no animation
Posted By: Remsaa
I set animation to true and I still dont see any animation, anyone else have the same thing?