Results: 9Comments by: TrinityJayOne
File: Fulminator11-11-10
Vilkku, I don't know exactly when b...
Posted By: TrinityJayOne
Vilkku, I don't know exactly when but Blizzard have implemented their own spell effect aura for Fulmination now. It makes a sound and stays onscreen until you cast once you hit 9 stacks. Lava Surge has a message come up on the built-in combat text, but no aura. Tidal Waves is the same, but personally I don't see the need in an aur...
File: E-Dragon Slayer08-29-09
First of all, YES I SAW THE RED TEX...
Posted By: TrinityJayOne
First of all, YES I SAW THE RED TEXT! :P However, I'm not 100% convinced that the functionality this addon uses/d to work is entirely inactive. See I used to do a bit of model swapping myself back in the day, NOTHING HARMFUL, just making my Warlock's fire green and turning my Druid's cat form into this*- http://members.optusnet.co...
File: ForteXorcist08-23-09
Brilliant DoT tracker (and much mor...
Posted By: TrinityJayOne
Brilliant DoT tracker (and much more), wish I had found it earlier! I have a few questions though on things I'm confused about, sorry if the answers are glaringly obvious- -Fel Armor and a few other long buffs are appearing on the cooldown bar rather than as their own timer, when other buffs like Detect Invisibility do not do this...
File: Grid08-05-09
Needs updating to the new raiding s...
Posted By: TrinityJayOne
Needs updating to the new raiding system. Probably just a few lines that need editting as everything works perfectly in a 5man from what I can tell, it's only when your party is converted to a raid that things get messy.
File: DoTimer08-04-09
Originally posted by Arkive On th...
Posted By: TrinityJayOne
Originally posted by Arkive On the PTR, I get the following error (x3) when I try to use one of the buttons that places all 4 totems down at one time. It seems to register the fire totem ok (which is also the first one on the list of four), but the other 3 choke: : DoTimer-4.3.5\DoTimer\listener.lua:161: bad argument #1 to 'l...
File: Perl Classic Unit Frames08-04-09
Originally posted by blackwater H...
Posted By: TrinityJayOne
Originally posted by blackwater Here is the fix: Open Perl_Target folder and open the Perl_Target.lua in a text editor. Find line 903 replace "GetDifficultyColor" with "GetQuestDifficultyColor" The same thing for Perl_Focus but its on line 771 Confirmed that this works, nice one Blackwater. :)
File: Perl Classic Unit Frames01-22-09
Bugs since 3.08
Posted By: TrinityJayOne
Bug since 3.08- When in a party, trying to right-click any party members' unitframe to bring up the context menu gives a lua error. A quick workaround is to target that player and then right-click the target unitframe instead, which is still working fine.
File: DoTimer05-23-07
Just installed the new version and...
Posted By: TrinityJayOne
Just installed the new version and I had to come here to praise your awesome work! DoTimer has always been great for me (Aff Warlock! *salute*) even if it wasn't the prettiest mod around, but this latest version is one stylish piece of work. The fades and the flat bars and the smooth gradients...fantastic! On behalf of all Warlock...
File: Perl Classic Unit Frames02-11-07
Great mod, been using it for ages!...
Posted By: TrinityJayOne
Great mod, been using it for ages! Two questions though- 1. I've recently installed a compilation package and I want to shift my unitframes around it to make everything neat & tidy, but the inability to move party frames individually is killing me. :( A picture paints 1,000 words so here's a (crappy ASCII) diagram- X = empty sc...