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Results: 68Comments by: copystring
File: YurrCombatLog06-08-13
Yes, it is abandoned. I haven't pl...
Posted By: copystring
Yes, it is abandoned. I haven't played world of warcraft for about a year now. Maybe someone else will take over.
File: YurrCombatLog01-15-12
Hi, I'm back :) Update for 4.3.x on...
Posted By: copystring
Hi, I'm back :) Update for 4.3.x on the way.
File: CControl - CC & Silence Notifications11-06-11
Any chance to have the frost trap d...
Posted By: copystring
Any chance to have the frost trap debuff in the list for hunters?
File: CControl - CC & Silence Notifications10-30-11
Looks very slick. I like the way it...
Posted By: copystring
Looks very slick. I like the way it automatically adjusts the channel it outputs, good job.
File: YurrCombatLog05-22-11
Stopped playing World of Warcraft....
Posted By: copystring
Stopped playing World of Warcraft. If anyone wants to pick up on coding this. Feel free to do so. If you got questions etc, you can contact me through copystring gmail com.
File: YurrCombatLog04-28-11
I'll be updating the AddOn for patc...
Posted By: copystring
I'll be updating the AddOn for patch 4.1 as soon my internet got fixed. I'm currently using my phones internet and I can't get the patch 4.1 yet.
File: YurrCombatLog11-14-10
Nobody from WoWInterface has checke...
Posted By: copystring
Nobody from WoWInterface has checked the the uploaded file yet so be a bit patient until 0.74 is actually available.
File: YurrCombatLog11-11-10
A new version is coming this weeken...
Posted By: copystring
A new version is coming this weekend with one or more new features obviously including 4.0.1 compatibility.
File: RantTooltip01-01-10
Originally posted by Stuck You ca...
Posted By: copystring
Originally posted by Stuck You can get information from the unmodified GameTooltip by using GameTooltip.PreSetUnit - this gets called before the tooltip lines are deleted and replaced with the lines RantTooltip creates. All the extra information from the original tooltip that doesn't pertain to things like level, guild, name, etc,...
File: RantTooltip01-01-10
Is it possible you could let the ta...
Posted By: copystring
Is it possible you could let the tags created before you are clearing the GameTooltip so we can parse information from the unmodified GameTooltip?
File: RantTooltip12-31-09
Originally posted by Stuck RantTo...
Posted By: copystring
Originally posted by Stuck RantTooltip now displays GearScore lines correctly. copystring, I've added an override function for GameTooltip_SetDefaultAnchor. So all you need to do is something like this: GameTooltip.OverrideSetDefaultAnchor = function(self, parent) if GetMouseFocus() == WorldFrame then --anchor to c...
File: RantTooltip12-31-09
Originally posted by Stuck Yeah,...
Posted By: copystring
Originally posted by Stuck Yeah, I'm going to add override functions to everything, very similar to oUF. Nice, any ETA? :p
File: RantTooltip12-31-09
Originally posted by Stuck I aske...
Posted By: copystring
Originally posted by Stuck I asked my question earlier because it seems to me having an option with a variable like "RantTooltip.reanchorTooltipOnUnitFrames = true" just looks a little arbitrary. I'll try to think of something. Ah, I understand your question now. I could imagine if RantTooltip would call a userdefined anchor f...
File: RantTooltip12-31-09
Originally posted by Stuck Could...
Posted By: copystring
Originally posted by Stuck Could you think of any practical way to have dynamic tooltip anchoring as an option? If you can, I'll add it. I thought my example was enough, I personally hate having my tooltip anchored to the mouse when hovering unit frames. Perhaps someone else has use for it or has more ideas the need/support thi...
File: RantTooltip12-31-09
Have you planned to add dynamic anc...
Posted By: copystring
Have you planned to add dynamic anchoring of the tooltip? I'd like to have the tooltip in it's default position when hovering a unit in my unitframes but have it anchored to mouse when hovering the actual player in the world. Right now i have to hook in GameTooltip_SetDefaultAnchor which isn't a nice way of doing this ...
File: RantTooltip12-29-09
Wow, the new RantTooltip is fabulou...
Posted By: copystring
Wow, the new RantTooltip is fabulous! I've been waiting for this for months, thank you for going that direction. I can finally make my custom tooltip with out much hassle.
File: Quick Auctions 311-30-09
Originally posted by Jimmerz28 It...
Posted By: copystring
Originally posted by Jimmerz28 It's not a typo, just a difference between American and British English. Oh, is it? My bad in that case.
File: Quick Auctions 311-30-09
Not sure if this got asked already,...
Posted By: copystring
Not sure if this got asked already, I don't feel like browsing through 700 comments ... Why does it scan an auction for undercuts when I enabled "Disable cancelling" (you got a typo BTW, it's canceling and not cancelling)? Example: There are 19 pages of Infinite Dust on the Auction House and it goes through all 19 pages even thoug...
File: YurrCombatLog08-13-09
Originally posted by Jabar Hi,...
Posted By: copystring
Originally posted by Jabar Hi, I've only activated "to me" filter and I keep seeing "XXX creates Bolt of Frostweave" (or whatever). How can I disable this ? Everything else works like a charm, congrats ! Thats not created by my addon, it's from the chatframe itself. You'll need to disable these messages in the chatframe's s...
File: QuestHelper08-12-09
I'm still getting excessive memory...
Posted By: copystring
I'm still getting excessive memory usage and while quest helper is hidden while I'm grouped and in an instance. http://i25.tinypic.com/u0ec2.jpg It was still growing after i did that screenshot, it is clearly still working in the background while it is hidden, which is in my opinion completely unnecessary.
File: QuestHelper08-11-09
Any way to completely disable Quest...
Posted By: copystring
Any way to completely disable QuestHelper without relogging/reloading the UI? Few days ago I did hide the objectives on the map but it was still using a high amount of memory(about 45-50mb) and cpu aswell, I noticed it slowed my FPS down a fair bit. If there is no option like that, is it possible for you to implement this?
File: YurrCombatLog08-08-09
Originally posted by Angrysteel M...
Posted By: copystring
Originally posted by Angrysteel Message: Interface\AddOns\YurrCombatLog\YurrCombatLog.lua:1058: bad argument #2 to 'format' (number expected, got nil) Time: 08/08/09 03:28:49 Count: 2569 Stack: :18: in function <:4> : ? : in function `format' Interface\AddOns\YurrCombatLog\YurrCombatLog.lua:1058: in function `DamageResult' I...
File: Shadowed Unit Frames08-02-09
Originally posted by Shadowed Yes...
Posted By: copystring
Originally posted by Shadowed Yes it does, if I remember right you can force the background texture to be a solid color by doing texture:SetTexture(r, g, b) you'd want something like the below for _, module in pairs(ShadowUF.modules) do local key = module.moduleKey local widget = frame if( widget and widget.backgroun...
File: Shadowed Unit Frames08-02-09
Originally posted by Shadowed copys...
Posted By: copystring
Originally posted by Shadowed copystring: Texture or alpha are the only reasons, if the first script I gave you said it's 1, 0, 0 definitely not an issue with how SUF is setting it. It does return 1, 0, 0. I assume the background texture gets the same texture as the status bar has. Is there any way to manually set the background tex...
File: Shadowed Unit Frames08-01-09
Yeah, i know. I was more after why...
Posted By: copystring
Yeah, i know. I was more after why the red is darker then I want no matter in what way I set the color.