Results: 29Comments by: Stormblade
File: Supervillain UI04-21-14
is the nudge part of the frame move...
Posted By: Stormblade
is the nudge part of the frame mover broken it does not seem to be usable i right click the frame i want to try and move the box comes up but when i click on the direction i want to try and move it , it does nothing and thats on all frames that i have tried and on the raid-25 frames when i select growth direction down and right an...
File: Supervillain UI03-18-14
I will look into it when i disab...
Posted By: Stormblade
I will look into it when i disable the portrait overlay option to get the portrait on the end of unitframe the health bar stays at the length of the unitframe covering portrait just happens on the player , the target frame is fine and the texts on the unitframes are covered if u move them up where the healthbar is , thats on...
File: Supervillain UI03-17-14
when i disable the portrait overlay...
Posted By: Stormblade
when i disable the portrait overlay option to get the portrait on the end of unitframe the health bar stays at the length of the unitframe covering portrait just happens on the player , the target frame is fine and the texts on the unitframes are covered if u move them up where the healthbar is , thats on both the player and tar...
File: Supervillain UI02-24-14
when i select to show unit level i...
Posted By: Stormblade
when i select to show unit level it does not show on self or when i have self targeted , when i have a player or npc targeted on the target frame i see the level next to name , health , and power other than that all looks to be working
File: Supervillain UI02-10-14
on the tooltip options the player t...
Posted By: Stormblade
on the tooltip options the player titles and the guild ranks if they are unchecked , still shows same thing with the hyper buffs if enable is unchecked it still shows , also the tooltip option talent spec does not appear to show for me , looks good outside that
File: Supervillain UI01-26-14
the combo points , can they be move...
Posted By: Stormblade
the combo points , can they be moved ? , i dont see a setting to move them
File: Supervillain UI01-15-14
when i tried to enable actionbar 6...
Posted By: Stormblade
when i tried to enable actionbar 6 then hit yes to try and apply it and it does nothing and the confirmation box does not close , to get rid of it have to hit no , other than that it great
File: DecUI05-22-13
might wanna disable Clique atm , wh...
Posted By: Stormblade
might wanna disable Clique atm , when i disabled it , it all worked then Thanks for the update! One thing though, why can't I rightclick my portrait anymore? It used to bring up a menu to, for example leave the instance group etcetera. It doesn't anymore, how can I bring it back? Thanks! EDIT: I can't rightclick any portra...
File: TomTom09-22-12
TomTom_CrazyArrow.lua lines 50, 51,...
Posted By: Stormblade
TomTom_CrazyArrow.lua lines 50, 51, and 52 are the three font strings being created. You can replace the font name (the last argument) with one of the other font templates. The following snippet will give you a window with a list of the fonts: http://wowprogramming.com/snippets/WoW_Font_Preview_with_dynamic_scroll_frames_22...
File: TomTom09-21-12
You could edit the code to change t...
Posted By: Stormblade
You could edit the code to change the font that it's using. There isn't an option for it. would that be the 3 lines in TomTom_CrazyArrow.lua , if it is could i get a little example cause my try failed , or should i be looking in another location ? thanks
File: TomTom09-21-12
Fonts
Posted By: Stormblade
is there a way to add an outline to the fonts on this that are under the arrow ? thanks
File: oUF_Diablo05-14-12
I just checked. I hardcoded the uni...
Posted By: Stormblade
I just checked. I hardcoded the unitsPerColumn and the groupfilter value. You have to adjust it manually: http://code.google.com/p/rothui/source/browse/trunk/oUF_Diablo/units/raid.lua#494 I hardcoded it because I'm now spawning a group header for each raid group. Not sure if changing unitsPerColumn to 10 and commenting out the gr...
File: oUF_Diablo05-13-12
Don't play with units per column, k...
Posted By: Stormblade
Don't play with units per column, keep that at 5. Just edit "point" and "columAnchorPoint". After that play around with the xOffset, yOffset and columnSpacing until you like the settings. You can use "TOP", "LEFT", "RIGHT" and "BOTTOM" as values for your points. Fiddle with the values and do a "/reload" thereafter. Doing this in a...
File: oUF_Diablo05-12-12
cool thanks , have another question...
Posted By: Stormblade
cool thanks , have another question , how hard would it be to have the party and raid groups grow down or up (did get the raid one to go down) , but it went past 10 (set unitsPerColumn to 10) .
File: oUF_Diablo05-11-12
is very nice , but have a question...
Posted By: Stormblade
is very nice , but have a question , can we or is there a way to change the speed of the animations ? thanks
File: Hydra - Multibox Leveling Helper02-05-11
Have a issue , i have added eac...
Posted By: Stormblade
Have a issue , i have added each toon to the trusted list and when i goto invite to the party it looks like they join then leave right after joining , any ideas please and ty also the very first time i ran it it seemed to work fine i have deleted the saved variables to try and start it new but still have same problem...
File: Supervillain UI11-07-10
Hey , Very nice , do have a que...
Posted By: Stormblade
Hey , Very nice , do have a question , is there still a dps and heal layout for raids or is it all grid after 10 people more in the party/raid ? and is there a way to keep the frames for a raid that it shows when there is under 10 in the group ? thanks for all the work on this UI also was wondering what does the last 1 i...
File: guSmallBuffs10-27-10
ok i think i have figured out wher...
Posted By: Stormblade
ok i think i have figured out where to fix this at line 310 replace --f:EnableMouse(true) if auratype ~= "debuff" then f:RegisterForClicks("RightButtonUp") f:SetScript("OnClick",function(self,button) CancelUnitBuff("player", self.id, self.filter) end) f:RegisterForClicks("RightButtonUp") f....
File: oUF_lumen10-05-10
is there an option to disable party...
Posted By: Stormblade
is there an option to disable party pets , cause i thought i had it when i changed cfg.show_PartyPets = false -- Shows Pets when in Party but they are still showing up thanks and very nice btw
File: Hydra - Multibox Leveling Helper10-02-10
Have a Question , Does anyone e...
Posted By: Stormblade
Have a Question , Does anyone else have a problem with the /fme command stopping the follow or is it not suppose to ? , i can type it and the other one follows but if i type it when the other char is following it stops it and then follows again other than that is a very nice addon :) thanks
File: Supervillain UI07-26-10
Originally posted by Munglunch I...
Posted By: Stormblade
Originally posted by Munglunch I just started to get annoyed by that as well. I am going to change the default in the next update. Thanks :) , was looking at the code but i was not sure where it was controlled at , like that all chat frames have that minimize bar thing is :cool:
File: Supervillain UI07-26-10
Very Nice changes Have a Questio...
Posted By: Stormblade
Very Nice changes Have a Question though Is there a way to make chat Frame 3 (Loot Frame) Start minimized when we enter the game ? Thanks :)
File: Supervillain UI07-12-10
Also have that black line , hope th...
Posted By: Stormblade
Also have that black line , hope there will be an option to disable both party target and party pets , or if there is please tell me where
File: Supervillain UI07-12-10
Thank You - :) All looks go...
Posted By: Stormblade
Thank You - :) All looks good here
File: Supervillain UI07-11-10
cool got the unit frames one , but...
Posted By: Stormblade
cool got the unit frames one , but im still getting the tooltip one cept i dont have to put the lua in the other folder to get it now 1x Supervillain-10.30\scripts\tooltip_extras.lua:75: attempt to index global 'MungTips' (a nil value) Supervillain-10.30\scripts\tooltip_extras.lua:124: in function <...rface\AddOns\Supervillain...