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Results: 439Comments by: eiszeit
File: ls: UI06-20-17
When importing a profile from one c...
Posted By: eiszeit
When importing a profile from one character to another, the positioning of the ui elements isn't moved. The lifebar color changes, the text settings change, showing that truly I've loaded my profile from the other character, but none of the unit frames move to where I put them. Do I honestly have to manually arrange the same UI fo...
File: ls: UI06-19-17
the only way for me is editing....
Posted By: eiszeit
the only way for me is editing. Yeah T_T Maybe in the future I make a private github repo for myself where I use a fork of yours and modify it ... diff's are easier/safer than just hit the "update" button in Curse, haha. But still, your UI is my fav. of all (when I am not creating one myself ofc).
File: ls: UI06-19-17
http://i.imgur.com/rJL78qR.png So....
Posted By: eiszeit
http://i.imgur.com/rJL78qR.png So... if I understand you right, you modified your files to use the flat texture? edit: about your question, it is too glassy for me. That's all. I simply commented out the code that creates glass texture :p Dunno how to help you, I might add a slider to adjust texture's alpha, but I'm not sur...
File: ls: UI06-19-17
http://i.imgur.com/rJL78qR.png So....
Posted By: eiszeit
http://i.imgur.com/rJL78qR.png So... if I understand you right, you modified your files to use the flat texture? edit: about your question, it is too glassy for me. That's all.
File: ls: UI06-19-17
Quick question, is it possible to g...
Posted By: eiszeit
Quick question, is it possible to generally change the statusbar through config? Haven't found anything. UI currently looks like this but I am not happy about the statusbar texture :( To clarify: I want an update safe way, because if I modify files and update the UI .. I don't want them to be replaced again.
File: ls: UI06-13-17
Oh, new update is in with the UFs?...
Posted By: eiszeit
Oh, new update is in with the UFs? I may test it out a bit and see if I can finally get rid of the horrible parts of my UI :D
File: ls: UI05-03-17
Aw man. Why not just limit the conf...
Posted By: eiszeit
Aw man. Why not just limit the config options for the UFs? I mean, you limited the options for mostly all of your elements because it is still "yours" ... so why not UFs, too.
File: ls: UI05-02-17
There's a couple of problems though...
Posted By: eiszeit
There's a couple of problems though... T_T And because of them I'm not really sure which options I should provide and which I shouldn't... Well, not like shouldn't, but simple can't.... What problems? Code-wise or layout-wise?
File: ls: UI05-02-17
That is looking great, Lightspark....
Posted By: eiszeit
That is looking great, Lightspark. Reminds me of Lyn's Unit Frames, which I really like. (http://cdn-wow.mmoui.com/preview/pvw68147.jpg). Maybe you could give us the option to change their height and width? Thanks. I'm thinking about it, unit frames border is made the same way as button's border, it's a set of textures that wra...
File: ls: UI02-05-17
God, I love it. I think I'll use yo...
Posted By: eiszeit
God, I love it. I think I'll use your bottom bar as base now ... and my minimap till your's is done. :) btw, is it possible to hook your border function to use it on my elements? I kinda failed loading that. Make sure that ls_UI is loaded first, so you may want to add this line to your addon's .toc file. ## RequiredDeps: ls_UI...
File: ls: UI02-04-17
God, I love it. I think I'll use yo...
Posted By: eiszeit
God, I love it. I think I'll use your bottom bar as base now ... and my minimap till your's is done. :) btw, is it possible to hook your border function to use it on my elements? I kinda failed loading that.
File: LynUI12-21-16
Hi, maybe i can help out having...
Posted By: eiszeit
Hi, maybe i can help out having the same problem. 6x AddOn 'Lyn' tried to call the protected function 'UseWorldMapActionButtonSpellOnQuest()'. !BugGrabber\BugGrabber.lua:573: in function : in function `UseWorldMapActionButtonSpellOnQuest' FrameXML\WorldMapFrame.lua:1912: in function
File: LynUI12-20-16
Thanks for the UI. Have been lookin...
Posted By: eiszeit
Thanks for the UI. Have been looking for a clean nice UI like what you did. Just one question. Anyway to add a mana bar to classes that have it? Like with enhance shaman. We have a small mana bar. Same with shadow priests. Also where can i change the size of the chat window? I unlock it and change it and when I logoff and ba...
File: LynMonk12-08-16
eiszeit, do you have plan to do a k...
Posted By: eiszeit
eiszeit, do you have plan to do a karma absorb value tracker? >.> ? Touch of Karma Ah. No. Not planned at the moment.
File: LynMonk12-07-16
eiszeit, do you have plan to do a k...
Posted By: eiszeit
eiszeit, do you have plan to do a karma absorb value tracker? >.> ?
File: LynUI11-18-16
Re: BigWigs / DBM Configs
Posted By: eiszeit
Hey, can u share your BigWigs / DBM Configs :) I have none in this UI.
File: LynUI11-14-16
Hi, would like to just show debuffs...
Posted By: eiszeit
Hi, would like to just show debuffs on focus frame or is there perhaps a way to show more buffs/debuffs on the focus frame? It only shows a few. ouf_lyn/units/focus.lua - line 133, the second parameter (the '5'). change it to your likings. if it looks shit because the frame is too short, change the third value to 2 or 3 (how many ro...
File: LynUI11-14-16
Re: Clock
Posted By: eiszeit
Hi! One new question: how can I move or remove the clock on the minimap, I can't find it in move anything. remove clock.lua from Lyn.toc
File: LynUI11-13-16
Hi, how would I move the enemy cast...
Posted By: eiszeit
Hi, how would I move the enemy cast bar? I want to move it a little higher, found a way to move focus frame, but didn't find the code for enemy cast bar. ouf_lyn/core/library.lua line 284
File: LynUI11-10-16
any way to make lynbar4 and lynbar5...
Posted By: eiszeit
any way to make lynbar4 and lynbar5 mouseover? Not planned. You can do it yourself, if you can a bit Lua.
File: LynUI11-09-16
Hey Lyn, Any chance its possible t...
Posted By: eiszeit
Hey Lyn, Any chance its possible to remove the panel behind the actionbars at the bottom of the screen? Remove the content of the bottom.lua inside the bar folder. No guarantee it doesn't throw errors afterwards because of other things positioned onto them but yeah. That's pretty much it.
File: LynUI11-09-16
Re: Raid frame
Posted By: eiszeit
Hello, First of all I want to thank you for your UI, you really did a great job ! I have one little question: are you planning to bring back your custom raid frame? No. I use Blizzard default. If you need "special" frames, use Grid or VuhDo.
File: LynUI11-09-16
Are you planning to bring back "Lyn...
Posted By: eiszeit
Are you planning to bring back "LynQuest"? I really miss having a minimalist/modern quest tracker without all of the stock art. Thanks so much for your work! No. Encountered strange problem and decided to ask for help...mb you would be so kind to help me with that. I have succeshully implemented your skinning function to sk...
File: LynUI11-08-16
The quest dialogue box is missing....
Posted By: eiszeit
The quest dialogue box is missing. Is that intentional if so how would i go about getting it back ? ... which quest dialoge box do you mean? the talking heads? Yeah Well, I can't test it since I only have a test account currently and there are no talking heads in low lvl. If somebody else could verify that this still happen...
File: LynUI11-07-16
LEGION 2016.38 Added some checks...
Posted By: eiszeit
LEGION 2016.38 Added some checks for bar positioning. Added zone text. Fixed missing Worgen menu button. Talking Heads?! Also changed the Wiki with current Issues.