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Results: 179Comments by: semlar
File: DisableMapArrow10-25-16
Getting the following error upon lo...
Posted By: semlar
Getting the following error upon logging in this 7.1: 6x DisableMapArrow\DisableMapArrow-1.lua:1: attempt to index global 'WorldMapPlayerUpper' (a nil value) DisableMapArrow\DisableMapArrow-1.lua:1: in main chunk This addon is no longer necessary, they appear to have built its functionality into the map.
File: Crosshairs08-22-16
Getting the following errors with t...
Posted By: semlar
Getting the following errors with the latest version. 2x Crosshairs\Crosshairs-0.3.lua:245: bad argument #1 to 'strmatch' (string expected, got nil) : in function `strmatch' Crosshairs\Crosshairs-0.3.lua:245: in function `?' Crosshairs\Crosshairs-0.3.lua:272: in function Locals: (*temporary)...
File: WorldFlightMap08-03-16
Right, of course. It's because thos...
Posted By: semlar
Right, of course. It's because those zones aren't "really" part of that continent and apparently I never bothered writing the code to correct that, so it doesn't calculate the coordinates of the flight paths properly. I uploaded an update that should fix this.
File: WorldFlightMap08-02-16
This is slightly broken in Eversong...
Posted By: semlar
This is slightly broken in Eversong Woods. When I clicked the flight master at Fairbreeze Village, the map opened to the continent level (Eastern Kingdoms) instead of the zone level. After clicking on the zone to switch to the zone map, the Falconwing Square flight icon did nothing when clicked. No errors were raised. I was able to c...
File: QuestPlates07-22-16
Re: Will this be updated for Legion?
Posted By: semlar
I just got this error. NOt sure why, since I am standing in stormwind, and I don't have friendly nameplates on... They definitely won't work in their current form with the prepatch since blizzard massively overhauled the nameplate system. If I have time I'll update this, but right now I have a lot of other fires I'm trying to put...
File: GnomeSequencer07-22-16
it outputs everything in chat.... A...
Posted By: semlar
it outputs everything in chat.... As /blablabla spams the hell out of l"say" chat. If your macro is being output to the chat it means you have whitespace in front of the slashes, most likely you indented the PreMacro or PostMacro section since none of your quoted strings have spaces in front of them.
File: GnomeSequencer07-20-16
Re: Legion update and GnomeSequencer
Posted By: semlar
I tried the GnomeSequencer this evening since the Legion pre-patch. Every time I attack anything, I get a warning: You are attempting to run a custom script. Running scripts could compromise your character causing the loss of items or gold. Allow custom scripts? yes / no I am hesitant to hit the yes. I do not remember...
File: Crosshairs07-19-16
Re: Issue with Crosshair new 7.0.3 update and Action Camera
Posted By: semlar
Hello semlar, I updated your addon today and i noticed that now the addon forces the game to have the new ActionCam feature in legion to have its focus set to on. which cause your camera to pan around the current target. With your addon if you disable it manually with /console ActionCam focusOff it will turn it off BUT if you move...
File: Crosshairs07-19-16
Semlar, I'm getting this error with...
Posted By: semlar
Semlar, I'm getting this error with Crosshairs now that the pre-patch is live Should work now.
File: GnomeSequencer07-09-16
Re: Has Gnome Sequencer stopped working?
Posted By: semlar
Hey everyone I don't know if it's just me but for some reason the GS stopped working for every toon after I added code, I've done it before and it worked but after adding the new code it doesn't work anymore. Could someone please look at my code and see if there is something that needs to be modified. For future reference, it output...
File: GnomeSequencer03-12-16
Re: Future-proofing
Posted By: semlar
I know this addon has not been updated in a very long time, but I have come to really rely on this, at least for a couple of my characters. Does anybody have any plans to possibly ensure that this addon will work in Legion? Either the original creator, or someone who is able to fix it to work again when Legion releases? (assuming tha...
File: GnomeSequencer02-28-16
Re: i am stupid ???
Posted By: semlar
BugSack logs when starting Wow following: 1x GnomeSequencer\Sequences.lua:91: nesting of ] is deprecated near ' I do not see the error possibly one of you ??? thank you Your error is on line 91, it looks like you deleted the closing brackets and comma from the StepFunction before your PreMacro. Sequences = { StepFunction = ],...
File: GnomeSequencer12-28-15
Re: Re: Having Trouble with Addon
Posted By: semlar
You forget to put code before macros. StepFunction = ], The step function is not required, you only need to add one if you want to change how it behaves.
File: GnomeSequencer12-28-15
Re: Having Trouble with Addon
Posted By: semlar
Hello, I'm having trouble getting this addon to work. These are the steps that I've done and I've still been unable to get this addon to work. If GnomeSequencer is being loaded and it isn't working it will print any errors it encounters to the chat, you might have to scroll up to view them but they should be there. There's nothi...
File: GnomeSequencer12-27-15
Re: Re: Re: ElvUI + Gnomesequencer
Posted By: semlar
Hello, yes, i got it bound to my side bottoms on my razor mouse. You can try remapping the button on the mouse (in the razer software or whatever) to a keyboard key so it isn't treated as a mouse click, other than that I'm not sure if there's a setting in elvui that might help.
File: GnomeSequencer12-27-15
Re: ElvUI + Gnomesequencer
Posted By: semlar
Hello, i got a little problem and whant to see if it's only me or a common problem. Lets say that we are in a raid and the boss fight starts. My rotation works perfect and gnomesequencer does it's job, and very good on my hunter btw. But now to my little problem. while gnomesequencer is working and i move the mouse pointer over...
File: GnomeSequencer09-20-15
Re: Syntax Question
Posted By: semlar
Why does Avenger's Shield require "] instead of '], such as the rest? Example:... "/cast Avenger's Shield", '/cast Hammer of Wrath', ... Because it has a quote in its name, lua will only read '/cast avenger' as a string, then throw a syntax error because the rest of the text is outside of the string. I use brackets instead...
File: GnomeSequencer09-19-15
I am using Macro ToolKit as well. I...
Posted By: semlar
I am using Macro ToolKit as well. In case a conflict between the programs causes this error; Therefore I disabled it but GnomeSequencer still refused to append to the new PldnRetPvEST macro I create. The only thing GS will put in the macro you created in-game is "/click PldnRetPvEST", if it didn't edit your macro then it should be...
File: GnomeSequencer09-08-15
Re: GS and Step sequence
Posted By: semlar
Am I right on thinking for every step there is a 1 second delay on a shot, I mean if I have to hit the button and it has to skip a shot then isn't that a delay in my shot rotation because I have to hit it a extra time to get the shot that is actually up and ready ? I say this because I have ran 2 macros both with the same shot rotat...
File: GnomeSequencer08-07-15
Re: Re: Re: Issue with a paladin spell
Posted By: semlar
Hi I tried what you said to do and using the "/cast Templar's Verdict" and ] broke my sequence file. So I don't know what to do. I guess i just manually cast the spell. Perhaps you're missing the comma after the line, but I can't say anything without seeing the error and your sequences file. It should be printing the lua error to th...
File: GnomeSequencer08-07-15
Re: Issue with a paladin spell
Posted By: semlar
Hello I would first like to say i love your addon, it has made my wow playing so much easier. Now on to my issue, I am trying to use a paladin single target sequence for a lvl 91 paladin, the problem iis that the sequence will not use Templarís Verdict if used in the post macro, and if i put it in the main macro area like '/cast Temp...
File: Foglight07-12-15
Is there a way to draw the terrain...
Posted By: semlar
Is there a way to draw the terrain map first and then draw the coloured patches on top of it? (preferably without overriding the terrain map with the default map) - or does the way the map is divided into several smaller rectangles somehow prevent this, so that the terrain map always overrides the coloured map or something..? I susp...
File: Foglight07-12-15
Mapster's colouration is barely vis...
Posted By: semlar
Mapster's colouration is barely visible with the No Terrain mode, even less with the Hybrid mode, and not visible at all with the All Terrain mode. It would be nicer if the All Terrain map would somehow not be drawn over Mapster's colouration, and instead have the coloured patches on it. If you open Foglight.lua, at the very top of...
File: CooldownBlingFixer06-28-15
Is this addon still needed in 6.2?...
Posted By: semlar
Is this addon still needed in 6.2? Did they fix it? It appears to have been fixed at some point.
File: Foglight06-24-15
But there is another green problem:...
Posted By: semlar
But there is another green problem: http://i.imgur.com/NB01Qgy.jpg the macro output is 941 FrostfireRidge if this helps EDIT: Just noticed it same when I disable the addon You seem to be missing textures there, but I'm not sure what would cause that. Probably another addon.