Results: 42Comments by: ronjon
File: OmniCC12-24-11
So, I've read reports that OmniCC c...
Posted By: ronjon
So, I've read reports that OmniCC causes a lot of taint errors with bar addons since 4.3. I just wanted to throw a pickle in the mess and say that I discovered disabling OmniCC does not in fact resolve it. I still got the same bar lock errors with Bartender 4 having OmniCC on and off. This has been sent to the BT4 people so the...
File: MikScrollingBattleText08-22-11
Originally posted by Mikord ronjo...
Posted By: ronjon
Originally posted by Mikord ronjon: MSBT doesn't interact with any existing UI game elements for the scrolling text. The only thing I can think of is that the options menu uses standard UI elements. Do you see this if you don't launch MSBT's options at all? so far no taint yet edit: spoke too soon, tainted in firelands...
File: MikScrollingBattleText08-15-11
As of 4.2, I usually get this while...
Posted By: ronjon
As of 4.2, I usually get this while in a raid or party. An action was blocked in combat because of taint from MikScrollingBattleText - CompactRaidFrame1:ClearAllPoints() Interface\FrameXML\FlowContainer.lua:147 FlowContainer_DoLayout() Interface\FrameXML\FlowContainer.lua:17 FlowContainer_ResumeUpdates() Int...
File: Neav UI07-14-11
i ran it with just nbuff, msbt and...
Posted By: ronjon
i ran it with just nbuff, msbt and omnicc. i'll try without the last 2
File: Neav UI07-14-11
i get this in 5 man and raids/bgs...
Posted By: ronjon
i get this in 5 man and raids/bgs 7/14 17:09:37.608 An action was blocked in combat because of taint from nBuff - Boss1TargetFrame:SetPoint() 7/14 17:09:37.608 Interface\FrameXML\UIParent.lua:1874 :UIParentManageFramePositions() 7/14 17:09:37.608 Interface\FrameXML\UIParent.lua:1248 7/14 17:09:37.608
File: Neav UI07-12-11
is "colorPlayerDebuffsOnly" current...
Posted By: ronjon
is "colorPlayerDebuffsOnly" currently broken in latest github version?
File: majBar07-09-11
when exiting a vehicle, the menu bu...
Posted By: ronjon
when exiting a vehicle, the menu buttons will be shown. reloading the ui hides them again for me. edit: hmm seems to only happen sometimes
File: Neav UI07-01-11
Originally posted by Neal atm. no...
Posted By: ronjon
Originally posted by Neal atm. not possible, but I think I add an option for that (next week ): ) Sry for doublepost, smartphone typing sucks -__- thanks
File: Neav UI06-30-11
how can i disable the built in aura...
Posted By: ronjon
how can i disable the built in aura timer and keep omnicc working?
File: oUF_Neav05-31-11
just curse, and magic if resto j...
Posted By: ronjon
just curse, and magic if resto just discovered i could edit this in the raid file :o
File: oUF_Neav05-30-11
as a shaman, i have poison and dise...
Posted By: ronjon
as a shaman, i have poison and disease show up on the raid frames, but not magic?
File: nibSpellAlertConfig05-30-11
i'm going to assume i cannot trigge...
Posted By: ronjon
i'm going to assume i cannot trigger an alert if a buff falls off/missing a buff on me?
File: rActionButtonStyler02-11-11
does this work for the totem bar yet?
Posted By: ronjon
does this work for the totem bar yet?
File: OmniCC01-29-11
i'm currently using the default uni...
Posted By: ronjon
i'm currently using the default unit frames and love the option to position the cooldown text at the bottom of my buffs/debuffs on my target frame. but i am wondering is it possible to do this on ouf layouts? edit: problem solved!
File: rBuffFrameStyler01-10-11
Any chance you could give the optio...
Posted By: ronjon
Any chance you could give the option to have this addon applied to target frame buffs/debuffs?
File: Neav UI07-19-10
Re: Re: Hi!
Posted By: ronjon
Originally posted by Neal Args forgott to change the nMainbar Settings to the defaults, und just a typo in nBuff, but the correct files are now up. Since the oUF update to 1.4 i have only problems with my oUF Layout :( must look what i can to -.- can you do the class coloring without the !Colorz addon?
File: Neav UI07-05-10
since you can't be in a queue for a...
Posted By: ronjon
since you can't be in a queue for a bg and a random dungeon at the same time, i figured why not have both icons at the same location. got rid of the ugly border too. thought some of you may like this. MiniMapLFGFrame:ClearAllPoints() MiniMapLFGFrame:SetPoint('TOPLEFT', Minimap, 'TOPLEFT', -2, 1) MiniMapLFGFrame:SetHighlight...
File: PhanxBuffs06-18-10
any chance for rActionButtonSyler s...
Posted By: ronjon
any chance for rActionButtonSyler support?
File: oUF_Neav04-21-10
is it possible to do the class colo...
Posted By: ronjon
is it possible to do the class color and power color changes with just ouf and not your !colorz addon?
File: aTotemBar02-20-10
would it be possible to hide them a...
Posted By: ronjon
would it be possible to hide them and make them show on mouse over? (the whole frame that is)
File: oUF_Neav01-05-10
Re: Re: Error 1.5
Posted By: ronjon
Originally posted by reale I get the same error with 1.3.25 or 1.3.26. i don't think that has anything to do with ouf, perhaps it has to do with beautycase?
File: oUF_Neav01-05-10
Originally posted by tou No shit,...
Posted By: ronjon
Originally posted by tou No shit, I have oUF. It is not working for me. I have only oUF and Neav installed and it is not working. yea you get an error for health and power with the latest ouf, it works just fine with ouf version 1.3.25, however.
File: Neav UI12-08-09
Re: 3.3
Posted By: ronjon
Originally posted by karlodav with 3.3 i cant see the target of target :( , any idea ? , somebody ? use the latest ouf, worked for me
File: nMainbar07-09-09
there was one problem i found where...
Posted By: ronjon
there was one problem i found where the stance/pet bars pushed texture was using blizzards default isntead of yours neal. i found the problem on line 53. button:SetPushedTexture(path.."pushed ") got some extra spaces in there by accident i guess.
File: Fux04-14-09
I didn't get a chance to play ptr b...
Posted By: ronjon
I didn't get a chance to play ptr but I had an error today (line 106 in core.lua) so I looked around and found out that QuestWatchFrame was changed to just WatchFrame. No more errors. Also a new feature blizzard added was the ability to click quest items (an icon placed beside the default quest tracker). However the default track...