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Results: 29Comments by: existe
File: Shadowed Unit Frames10-01-09
Originally posted by cafebeanant...
Posted By: existe
Originally posted by cafebeanant having the exact same problem with the party/raid frames not lining up. sometimes the positioning is waaay off, but that seems to vary depending on things like the frames being moved. the constant issue i face is that the frames do not line up in their correct position. for example, i have a 5x5 rai...
File: Shadowed Unit Frames09-30-09
Still having issues where party mem...
Posted By: existe
Still having issues where party members and raid members do not line up with the config balck frames. FOr example I will put my party in a location but if only a few members join they get squished and do not match where party 1 should be. Same with raid. Way to fix this? Thanks!
File: Shadowed Unit Frames09-13-09
Love the UF, thanks for your time o...
Posted By: existe
Love the UF, thanks for your time on them! I am running into a slight weird issue fo the party members not lining up with config mode placement, judging by some posts this might a current issue/bug being worked out? Wanted to confirm. Thanks!
File: pMinimap11-28-08
Originally posted by p3lim Not wi...
Posted By: existe
Originally posted by p3lim Not without going through the Lua file Sorry that is what I was reffering to...which file? I have very minor understanding of how.
File: pMinimap11-27-08
Is there a way to change the color...
Posted By: existe
Is there a way to change the color of the clock and cords overlay? Thanks
File: AutoAspect11-02-08
1. ADDON_ACTION_BLOCKED:AddO...
Posted By: existe
1. ADDON_ACTION_BLOCKED:AddOn 'AutoAspect' tried to call the protected function 'AutoAspectVisible:Hide()'. : in function `Hide' AutoAspect-1.05\AutoAspect.lua:639: in function `AutoAspectEvent' :"*:OnEvent":1: in function <:1>
File: X-Perl UnitFrames07-29-08
is the 2.43b file missing target of...
Posted By: existe
is the 2.43b file missing target of target files?
File: Dominos06-19-08
Originally posted by Tuller Yes....
Posted By: existe
Originally posted by Tuller Yes. Disable mainbar skinning and it should work fine. Works perfect now. Thank you.
File: OPie06-19-08
Straight up great mod! Thank you
Posted By: existe
Straight up great mod! Thank you
File: Dominos06-19-08
Originally posted by Tuller Are y...
Posted By: existe
Originally posted by Tuller Are you using skinner? Yes...disabling skinner did resolve the issue. Is this a skinner issue?
File: Dominos06-18-08
Found a bug...I have actionbar 1 se...
Posted By: existe
Found a bug...I have actionbar 1 set to size 12 columns 6 and the button 1 does not show up when I login until I go back into config mode and change size from 11 and back to 12. I am using buttonfacade with it.
File: Dominos06-18-08
Sorry if this is explained elsewher...
Posted By: existe
Sorry if this is explained elsewhere...but can we have more then 10 bars total if we use less then 12 buttons on each? or is 10 the limit?
File: FuBar EarthShield01-15-08
Oh man TYVM love the chat message!...
Posted By: existe
Oh man TYVM love the chat message! Mod is so very helpful, appreciate your time!
File: FuBar EarthShield01-14-08
Request if possible...anyone way to...
Posted By: existe
Request if possible...anyone way to build in warning output to a chat windows as well as SCT message frame? I tend not to see the default blizzard warning frame due to so much going on. Thanks!
File: X-Perl UnitFrames12-23-07
New user to Xperl frames (made the...
Posted By: existe
New user to Xperl frames (made the migration from Pitbull)...nice work and enjoying so far...only bugs I am hitting right now are the following: 1. Pet buffs/debuffs appear regardless of settings 2. Target Mana/Pwer absolutes appear randomly even after disabled. Thanks for your hard work.
File: SLTimex 2.011-10-07
If you disable a module and reload...
Posted By: existe
If you disable a module and reload you get an error about font not set for that disabled module and the rest of the modules do not load until you reenable the previously disabled module.
File: SLTimex 2.011-08-07
Thanks for your time on this addon....
Posted By: existe
Thanks for your time on this addon...with the new version I am noticing that under certain conditions X offset or Y offset will not actually work. Depends on what the justification or anchor is set to. Any particular reason the dragging was removed? Thanks again!
File: SellFish09-30-07
Originally posted by Tuller Thank...
Posted By: existe
Originally posted by Tuller Thanks. This is fixed (at least it should be) in 2.0.2 So far so good, thanks for the quick turn around!
File: SellFish09-30-07
Get this error on latest version:...
Posted By: existe
Get this error on latest version: \SellFish\db.lua:156: attempt to perform arthmetic on local 'cost' (a nol value) happens when I talk to Vendors or mouse over items that dont sell.
File: FuBar EarthShield09-28-07
Sweet mod...thank you!
Posted By: existe
Sweet mod...thank you!
File: X-Perl UnitFrames08-25-07
Is there a way with the target fram...
Posted By: existe
Is there a way with the target frame to flip the level/class infromation to the left side of the frame instead of the default right? Thanks.
File: HealingEstimator03-02-07
When I mouse over Chain Heal on my...
Posted By: existe
When I mouse over Chain Heal on my action bar I get an error: healingestimator.lua:1161 attempt to perform arithmetic on local "basecoeff" (a nil value) Hope that helps and thanks
File: Mecaire's Macrotexter02-23-07
Finally! Hope it works well...that...
Posted By: existe
Finally! Hope it works well...that was one thing I liked about EQ2
File: Lukewarm MooTimers01-28-07
I liked the mod, simple and functio...
Posted By: existe
I liked the mod, simple and functional...only thing I found using it was the memory increase rate was really high with this mod enabled...around 16kb/s or so.
File: Totem Timers01-10-07
Do the timers reset when recall is...
Posted By: existe
Do the timers reset when recall is issued? Or is that feature even possible? Great mod and thanks