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Results: 24Comments by: shiin
File: aTotemBar04-17-10
I had an issue with the current ver...
Posted By: shiin
I had an issue with the current version of aTotemBar resetting its x coordinate after each logout. I solved the problem by clearing all anchors to aTotemBar (aTotemBar:ClearAllPoints( ); ) before setting its position in aTotemBar_LoadVariables. Reason: At creation time a CENTER anchor is set for aTotemBar. Later when the variables...
File: Dominos12-26-09
Leveling a new character in Northre...
Posted By: shiin
Leveling a new character in Northrend recently I noticed that that when doing quests with/on a pet the casting bar is not the nice Dominos casting bar but the normal one. I looked into the code and found that this must be the "PetCastingBarFrame" as defined in PetFrame.xml and PetFrame.lua. Now, my question is: are you going to exte...
File: OmniCC04-26-09
Is there an inverse of "CooldownMod...
Posted By: shiin
Is there an inverse of "CooldownModel.noCooldownCount" to always show a cooldown no matter the scaling?
File: AtlasLoot Enhanced04-18-09
As an intermidate fix, if you canno...
Posted By: shiin
As an intermidate fix, if you cannot wait: In AtlasLoot/Core/LootButtons.lua on line in function "AtlasLootItem_ShowCompareItem()" change "if this.spellitemID and this.spellitemID ~= "" then" to "if this.spellitemID and this.spellitemID ~= 0 then", i.e. the empty string to a 0.
File: Dominos04-16-09
I've encountered a small error with...
Posted By: shiin
I've encountered a small error with the latest versions of Dominos and InlineAura. Since I don't know whether this applies to your addon or to InlineAura, I'll start with posting it here. If you think I should rather post it over at the InlineAura bug tracker, I'll also post it there. Now, on to the problem: I have set up a bar (A)...
File: MikScrollingBattleText03-30-09
With regards to what Nubsy has post...
Posted By: shiin
With regards to what Nubsy has posted, disabling the Static and Notification scroll areas also does not seem to have an effect on Trigger messages such as "Hammer of Wrath!" and the "+-Combat" messge. Maybe there are more, I haven't tested it, yet. That said, I'd like to vote for "disabling a scroll area" = "turn off all messages in...
File: MikScrollingBattleText03-25-09
Is there an easy way to distinguish...
Posted By: shiin
Is there an easy way to distinguish with buffs from me and from other people, so that only my buffs (starting and fading) are shown in MSBT instead of all?
File: MikScrollingBattleText03-22-09
I have two questions / suggestions:...
Posted By: shiin
I have two questions / suggestions: First, is there a possible way to include the standard blizzard messages ("Not enough mana", "You are facing the wrong direction",... ) into the MSBT messages. If not, is it possible to keep them above the MSBT messages? Secondly, I've noticed that when MSBT is disabled but loaded the WoW bui...
File: Dominos03-21-09
I just wanted to ask wether you pla...
Posted By: shiin
I just wanted to ask wether you plan on adding a casting bar for pets / controlled units, since Blizzard also has support this (at least when I look into the PetFrame.lua).
File: Dominos11-14-08
Regarding the casting bar of Domino...
Posted By: shiin
Regarding the casting bar of Dominos: I have encountered situations where there are two casting bars, your own (i.e. channeling a spell) and the one of your minion (i.e. a controlled pet). The second casting bar is still the normal Blizzard one. Could you possibly adapt Dominos to also replace this second casting bar? Fast way to...
File: Dominos10-26-08
I encountered I small coloring bug...
Posted By: shiin
I encountered I small coloring bug or inconstancy: If an ability like a Paladin judgement isn't active and a possible target is out of range, the keymap number will be drawn in red but not the whole frame if using Redrange. I don't know wheter the Dominos coloring is the way of the Standard UI and the inconsistency is on the side of...
File: RedRange10-26-08
I encountered I small coloring bug...
Posted By: shiin
I encountered I small coloring bug or inconstancy: If an ability like a Paladin judgement isn't active and a possible target is out of range, the keymap number will be drawn in red but not the whole frame. Note that I use Dominos so I don't know if it is inconsistent to the standard UI or to Dominos behaviour.
File: Dominos10-15-08
Re: Re: More Bars?!
Posted By: shiin
Originally posted by Tuller Its a feature that's on my list to implement. Ah, that's good to hear. In the meantime, when I use "Show States" and "Faded Opacity", can I get both effects to work with an OR instead of an AND? Meaning: show the bar if either the show-states condition is true or the mouse is hovering over the bar...
File: Dominos10-11-08
I've been a long time user of your...
Posted By: shiin
I've been a long time user of your previous Bongos addon and am currently preparing to transit to Dominos and WoW patch 3.0.2. In turn I'm also restructuring my button layout and run into some possible limitations to what I want to achieve. Maybe the following is already possible or easy to implement - if so it should suffice if you...
File: oGlow05-10-08
Is there a way to make the glow eff...
Posted By: shiin
Is there a way to make the glow effect "smaller" (for the lack of a better description)? I know that in the original WoW 1.0 code there was a part - albeit commented out - that changed the vertex color of the item button / the item button's normal texture. Enabling this code used to provide a nice item quality coloring. Just think...
File: Clique04-21-08
Ah ok, thanks. I thought that Cliqu...
Posted By: shiin
Ah ok, thanks. I thought that Clique might just look at the unit attribute and pull the default menus of the default UI. It works fine, now.
File: Clique04-20-08
I've been integrating Clique with m...
Posted By: shiin
I've been integrating Clique with my own UnitFrames via the "ClickCastFrames" variable and it works fine. Only the "Show Menu" function to display Unit Popup Windows does not seem to work. Do I have to add some extra data to my UnitFrames so that it will work properly?
File: OmniCC04-13-08
Hi there, I just started to use Om...
Posted By: shiin
Hi there, I just started to use OmniCC and noticed the following: - the counters also appear on the new Shaman totem interface. Could you implement an UI option to not display them on the totem interface (as it already has its own timer). It should be possible with the tips you gave DonTristan for his problem, but a proper option w...
File: Bongos304-13-08
Hi there, I really like Bongos3 bu...
Posted By: shiin
Hi there, I really like Bongos3 but I have some questions / requests: - Is there a way to use the default keyring symbol instead of the blue bag? - Can the text on the XP bar configured (e.g. I don't need the % value and would like to make the bar smaller)? - With regards to the XP bar, could it also be given a nice frame, e.g....
File: PerfectRaid06-01-07
And what about the variant where th...
Posted By: shiin
And what about the variant where the actual buff textures are used (or still an abbreviation if no texture is available), with choosing on the user's side?
File: PerfectRaid06-01-07
Hm, then I don't really understand...
Posted By: shiin
Hm, then I don't really understand your question. The configuration could be kept the same as now with the user defining what buffs to display he just wouldn't need to specify an abbreviation since now there would be an image. Or am I missing something important about the configuration?
File: PerfectRaid06-01-07
I'd do them like this: http://www.s...
Posted By: shiin
I'd do them like this: http://www.stud.uni-karlsruhe.de/~uklb/wow/WoWScrnShot_081306_202543.jpg You'll see the buffs and debuffs you want to see. If there are more of the same type (Renew for example) or the buff has counters (Inner Fire) you'll see the number in the lower right and for debuffs you have a border in the color of th...
File: PerfectRaid06-01-07
Originally posted by Cladhaire Or...
Posted By: shiin
Originally posted by Cladhaire Originally posted by Druidtauren i was wondering, if you could implent so that if you sort by groups, there will be a little space between each groups, and if you sort by class, there will be a little space between each class..? thxNot easily right now, no. The template doesn't support that, and cod...
File: RatingBuster01-12-07
Displaying the itemlevel and itemli...
Posted By: shiin
Displaying the itemlevel and itemlink doesn't always work - for example at the mailbox. Reason: The handlers only retrieve the name of the item for these tooltips. This is then used as link in GetItemInfo(link), which only delivers a non-nil output in this case if you already have one item with that name in your bags.