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Results: 12Comments by: lab1702
File: MicroHUD10-15-10
Originally posted by seebs BTW, I...
Posted By: lab1702
Originally posted by seebs BTW, I would like to see a configuration option somewhere for the thing of playing the ready check sound every time I get a whisper. It turns out not to really meet my needs. :) I'm not sure if you looked at the code or not, but around line 50 or so, remove or comment out these lines: ns:Regist...
File: MicroHUD06-26-09
Unit frames would be clickable, not...
Posted By: lab1702
Unit frames would be clickable, not something I want that close to the center of the screen. As for vertical or horizontal, a HUD is just a display that presents data without the user having to look away from the usual viewpoint, there's no implied orientation in the name.
File: DontStandInFire06-04-09
Originally posted by tinyu aww i...
Posted By: lab1702
Originally posted by tinyu aww i thought this mod was gonna alert people that they are standing in Fire, woulda been great for n00b players. It does show the damage bar when you take fire damage from standing in it. :D It's more designed for raiders with tunnel vision, to alert them when they need to worry about their health...
File: AlarmHUDraidlist04-23-09
Originally posted by Exaeliter I...
Posted By: lab1702
Originally posted by Exaeliter I really like this, gives you an essential overview of the raid without using too much space. Perfect for people like me, the kind that doesn't want their widescreen spamed with 3000 different frames. But even though it might not be intended to be a (real) raid frame addon, maybe you should conside...
File: RaidPulloutOrganizer04-13-09
Re: Strange Behavior
Posted By: lab1702
I haven't tested this in BGs yet, but will do and see if I can sort the buffs issue out... Also, making the top left frame be the anchor will be the default in the next version, that I hope to have time to finish tomorrow. Originally posted by Macniel From time to time (i think every RAID_ROASTER_CHANGED event) it changed t...
File: RaidPulloutOrganizer04-08-09
Originally posted by noble8 This...
Posted By: lab1702
Originally posted by noble8 This looks neat, thanks ;) Thanks, I like neat. :D Trying to get as much convenience as I can without getting bogged down with huge addons...
File: AlarmHUDpie03-30-09
Please note
Posted By: lab1702
I embedded LibGraph-2.0, so you don't need to install it as a separate addon for this to work.
File: AlarmHUDpie03-30-09
Just uploaded a new version that ad...
Posted By: lab1702
Just uploaded a new version that adds a target mana ring around the target health pie. Originally posted by Nakawe Liking the concept here. Are there any plans in the future to make the pie's movable and adding target mana as well?? Thanks for sharing your mod.
File: AlarmHUDpie03-13-09
I'm glad you like it! I think I've...
Posted By: lab1702
I'm glad you like it! I think I've spent more time thinking about how to present just enough information on the screen than actually playing the game lately.. :D
File: AlarmHUDdps03-06-09
Re: Re: Good addon
Posted By: lab1702
And one more version... the in-combat time is flaky, so I removed it. PLAYER_REGEN and DAMAGE events don't always happen in the same order. It now only counts time between first and last damage done. The counters reset when you go out of combat, but the screen text isn't replaced with the new numbers until you do damage again....
File: AlarmHUDdps03-06-09
Re: Good addon
Posted By: lab1702
Just uploaded a version where you can move it around. In order to not confuse the layout, it will only let you start moving it out of combat.
File: AlarmHUDdps02-16-09
Decided to take a couple steps back...
Posted By: lab1702
Decided to take a couple steps back and leave this a pure current fight only addon, no keeping overall stats etc. since there are already other addons that does a good job of that. Some day soon I'll dig into recount's code and see how it deals with fight beginning/ending and what data it includes, and see where differences come f...