Results: 264Comments by: ichik
File: Wanderlust11-14-12
I updated this and made some person...
Posted By: ichik
I updated this and made some personal preference changes as well. I know I don't have permission by the author to upload this, but all credit goes to the author for creating the addon. I'm not a maintainer or anything so don't expect me to do this more than once. http://www.mediafire.com/?9odwc4jajdkn1rk Thanks, man. Uploaded y...
File: Broker_Equipment05-03-11
Well, seems like the solution was n...
Posted By: ichik
Well, seems like the solution was not complete. Though broker element is still in place after reloads it doesn't react on set change and keeps showing the last one.
File: Broker_Equipment05-01-11
Sooooooo. Changing fire event from...
Posted By: ichik
Sooooooo. Changing fire event from PLAYER_LOGIN to PLAYER_ENTERING_WORLD seems to fix the issue. Sorry for so many messages.
File: Broker_Equipment05-01-11
Also, when PLAYER_ENTERING_WORLD wi...
Posted By: ichik
Also, when PLAYER_ENTERING_WORLD with unknown set fires, bug isn't here, only if you enter it with real set.
File: Broker_Equipment05-01-11
Tested with Broker_EquipSwitch — no...
Posted By: ichik
Tested with Broker_EquipSwitch — no such result. Only yours BE seems to work so odd. Also, I was uncertain about when bugs appears — it mostly happens ON PLAYER_ENTERING_WORLD (also noticed it on equipping some items that doesn't complete an equipment set) and can be cured only by ReloadUI.
File: Broker_Equipment04-30-11
Well, only BE keeps disappearing. R...
Posted By: ichik
Well, only BE keeps disappearing. Reload UI or any PLAYER_ENTERING_WORLD event works to show it up again.
File: Broker_Equipment04-30-11
Don't know if it was reported: some...
Posted By: ichik
Don't know if it was reported: sometimes BE just disappears in cargoShip.
File: Wanderlust04-28-11
Variable contains nil value, guess...
Posted By: ichik
Variable contains nil value, guess why?
File: Wanderlust04-28-11
Originally posted by sixoffive I...
Posted By: ichik
Originally posted by sixoffive I added and modified these lines from SimpleMinimap but it won't work. Wanderlust isn't dragable local function mapDragOn() Wanderlust:MapDrag(true) end local function mapDragOff() Wanderlust:MapDrag(false) end function Wanderlust:FrameDragEnable() MinimapCluster:SetMovable(true)...
File: Wanderlust04-28-11
Originally posted by sixoffive ok...
Posted By: ichik
Originally posted by sixoffive okay.... :confused: I don't want to learn a new programming language - could anyone pls post the funktion with a hint where I've to copy it? In any other minimap's code with the function of dragging? :banana:
File: ncSpellalert04-27-11
ncSpellAlert.lua line 85: add hide...
Posted By: ichik
ncSpellAlert.lua line 85: add hideCaster, after eventType, and before sourceGUID.
File: Wanderlust03-09-11
Gimme a screen or smth then. And ch...
Posted By: ichik
Gimme a screen or smth then. And check the default Blizz settings for clock btw — try switching 24H/12H format and such things, don't really have time to revise the code, but maybe i forgot to skin the 12H format. Also check all other addons that might interfere with clock/calendar/minimap/skinning.
File: Wanderlust03-09-11
Re: Clock
Posted By: ichik
Originally posted by Maxen What are you doing/using to have the clock like this ? Emmmmmmmm. Lemme gues… I'm using this addon? :P
File: Minimal Archaeology03-06-11
Somehow, history bugs on Golden too...
Posted By: ichik
Somehow, history bugs on Golden tooth (troll artifact). It's shown as incomplete, though i have it. I'm playing with ruRU locale. http://i.imgur.com/yy63L.jpg http://i.imgur.com/xic9n.jpg
File: Mono UI02-09-11
Originally posted by Monolit ...
Posted By: ichik
Originally posted by Monolit Так и задумано, т.к. я не вижу особого смысла в OVER 9000 тайме&...
File: Mono UI02-08-11
С посл...
Posted By: ichik
С последней версией oUF появляется иногда луа-ошибка, и фре...
File: Mono UI01-24-11
1. Ну ес...
Posted By: ichik
1. Ну если положить юниты в одну группу то рейд магическим...
File: yClassColors01-24-11
Interface\AddOns\yClassColors\guild...
Posted By: ichik
Interface\AddOns\yClassColors\guild.lua:24: attempt to concatenate local 'name' (a nil value) Interface\AddOns\Auctionator\AtrErrorInspector.lua:101: in function : ? Interface\AddOns\yClassColors\guild.lua:24: in function : in fun...
File: Mono UI01-24-11
1. Не ув...
Posted By: ichik
1. Не уверен точно насчет того глюк ли это: если в рейде всеk...
File: Mono UI01-23-11
C cfg.raid40swap = false н...
Posted By: ichik
C cfg.raid40swap = false не показывает рейд вообще, с true показывает мешанину, е&#...
File: Wanderlust01-19-11
Originally posted by Aisenfaire H...
Posted By: ichik
Originally posted by Aisenfaire How do I unlock the minimap to move it? 1. You open the Wanderlust.lua with your favorite code editor 2. You add the dragability function to the code 3. You add the slash-command i.e. /wandelustmove to call this function, or bind a special button for it, or add it to dropdown menu, or make it m...
File: SimplerMount01-09-11
Sorry for the delay, man, update is...
Posted By: ichik
Sorry for the delay, man, update is pending now. ;)
File: Mono UI01-04-11
При ка...
Posted By: ichik
При кастомных размерах рейдфреймов слегка едут МТфрей...
File: Minimal Archaeology12-30-10
Current artifact that you're solvin...
Posted By: ichik
Current artifact that you're solving shown in tooltip isn't updated after you solve on via clicking. Only after opening main arcaeology window or after closing/opening minArch window.
File: Wanderlust12-29-10
Re: LFD Icon
Posted By: ichik
Originally posted by ausmara I have a problem. If I move the map to the left corner of the screen then I can no longer mouse over the LFD icon and get details about the qeue, or teleport to dungeon, etc. Is there anyway to change that so the icon 'popup' appears out to the right? Yes, there is and the answer is on THIS exact pa...