Results: 27Comments by: darkenscale
File: Cascade05-06-11
I'd implemented the fixes listed be...
Posted By: darkenscale
I'd implemented the fixes listed below to no avail, but when I actually went into the code and looked at the error I was getting I found it was due to a happiness variable (which was removed I think?). Here's what got the AddOn working for me: Find this code on line 204: = HAPPINESS, And change it to this: -- = HAPPIN...
File: rActionButtonStyler02-08-11
yay for 4.0.6 breaking things! I...
Posted By: darkenscale
yay for 4.0.6 breaking things! I'm getting the following error or some very close variation upon logging in or when attempting to use a button on my shapeshift bar. I am also getting errors when I try to use any ability at all. I apologize I posted this under the wrong addon first time. Sorry about that! To fix this open...
File: SunnArt - Deathwing11-15-10
Originally posted by Kendian Very...
Posted By: darkenscale
Originally posted by Kendian Very nice. If it's not too much of an imposition, what unit frames are you using there? Stuf
File: ChannelManager10-29-10
Originally posted by khurzog hate...
Posted By: darkenscale
Originally posted by khurzog hate to suggest features to such a simple addon, but here's one i'll throw out there. my server has several pug/gdkp channels that are very popular. but after maintenance, it seems to take days before the (unsuspecting) moderator shut off announcements (most don't even know how, but its "/ann gdkp" or w...
File: ChannelManager07-17-10
Re: First install
Posted By: darkenscale
Originally posted by Laren After installing the addon do I have to leave and rejoin the custom channels I am in already for it to save them and restore when needed? If it's a fresh install the mod will scan your channels to set itself up automatically, no need to rejoin or anything.
File: ChannelManager06-13-10
Re: This sounds like a great idea, buuuut...
Posted By: darkenscale
Originally posted by SkunkWerks ...I just realized that, as I play on both factions, I have a different set of channels I'm in on each. The same sort of situation might apply to players who play on multiple servers. I know you're trying to keep this lightweight, but is there a solution for that? At this point I'm really jus...
File: LDB_AnkhTimer01-31-10
Re: Incorrect count of ahnks
Posted By: darkenscale
Originally posted by Tsark Jut wanted to let you know it's displaying my Ankh count permanently at 0. I'm using it with ChocolateBar as an LBD, and it used to work fine until the update. It's not a huge thing (I can check the Ankh stack once in a while and makes sure I have 10) but just something to look at in the future. I can...
File: Blue Buttons01-05-10
Originally posted by Yourstruly S...
Posted By: darkenscale
Originally posted by Yourstruly Seems Auction confirm buy buttons have an incorrect highlight texture. It isn't completely colored blue. There seems to be some missed recoloring on parts of buttons, maybe it's just me that have sharp eyes? And login screen you could just copy DK -> Rest (in \GLUES\COMMON\) Could you pos...
File: Blue Buttons01-04-10
Originally posted by chaud What a...
Posted By: darkenscale
Originally posted by chaud What about replacing the buttons on the Char Select screen? Or is that locked down now after the whole login screen replacement breaking. I don't know if this is even possible and I don't personally feel that I spend enough time at the character selection screen to justify figuring it out to be honest.
File: Blue Buttons01-03-10
Originally posted by vinylger Hi...
Posted By: darkenscale
Originally posted by vinylger Hi there! Got problems using your "mod" on deDE locale. Standard-buttons (like the main-menu) are blue as intended but i can't open any professions. Neither Jewelcrafting, nor Engineering, nor First aid or Cooking .. tried to change locale to enGB but it doesn't work for me. Any ideas? Edit: T...
File: Blue Buttons01-03-10
Originally posted by Yourstruly N...
Posted By: darkenscale
Originally posted by Yourstruly Noticed this. If you can't see it, hovering a button has also the wrong highlight http://img121.imageshack.us/img121/83/tradeskill.png I just updated the mod with these skins, objective tracker button skins and highlight skins for the scrollbar. Let me know if you catch any other buttons I may...
File: femtoBuff12-10-09
Originally posted by Soeters Actu...
Posted By: darkenscale
Originally posted by Soeters Actually, the variables are saved on mouse up but I think that if you alt click, without dragging, the var become nil, and I have no idea to fix it Maybe throw in default position settings (or save position settings in a holding variable) and when the addon is loaded check the position for a nil val...
File: femtoBuff12-09-09
I got to do some more testing at ho...
Posted By: darkenscale
I got to do some more testing at home with your tip to clear the saved variables and found this to be the problem: If femtoBuff is unlocked when a ui reload is done the save variables become corrupted and the mod produces the errors I posted before. If the saved variable file is deleted the mod can be used normally again. Per...
File: femtoBuff12-09-09
Originally posted by Soeters Weir...
Posted By: darkenscale
Originally posted by Soeters Weird, since I did a lot of tests to see if everything work. Is that a brand new install ? Do you use the consolidated buffs ? I ran a fresh install just to make sure, deleted the old folder beforehand, etc. I double checked to make sure and I'm not using the new consolidated buffs features....
File: femtoBuff12-09-09
Currently the slash command is not...
Posted By: darkenscale
Currently the slash command is not working for me (revision 5) and I get these errors: : femtoBuff-r5\core.lua:109: TemporaryEnchantFrame:SetPoint(): Couldn't find region named '(null)' femtoBuff-r5\core.lua:109: in function `?' femtoBuff-r5\core.lua:10: in function : femtoBuff-r5\rABS...
File: oUF_Diablo07-01-09
Originally posted by Duneczan Is...
Posted By: darkenscale
Originally posted by Duneczan Is there any way to modify this to show when you're flagged for pvp? It would help out a lot in certain situations. Find this code: if unit == "player" then self.Leader = self:CreateTexture(nil, "OVERLAY") self.Leader:SetHeight(16) self.Leader:SetWidth(16) se...
File: oUF_Diablo07-01-09
I have a minor issue with the party...
Posted By: darkenscale
I have a minor issue with the party frames.... If a party member is added while I'm in combat I get a system message that an interface action was prevented by an addon and the new party member doesn't show up. Currently the only way I've seen the frames updated properly is by reloading the UI. Grid, for instance, waits until co...
File: oUF_Diablo06-28-09
I came here looking for a way to mo...
Posted By: darkenscale
I came here looking for a way to move the raid frames, and it seemed lots of folks had the same question and there was no answer... at least that I can find. Found out by digging through some pages of comments that the raid frames are a wholly separate AddOn folder. So in oUF_D3OrbsRaid/layout.lua you want to scroll to the bottom...
File: Tidy Threat06-18-09
I have one suggestion for the next...
Posted By: darkenscale
I have one suggestion for the next version. On my own ui I try to keep the screen as clean as possible, so i like when things hide if they aren't in use. So I added code to my own utility mod to show and hide this window as appropriate: While I'm in a group: When I switch targets to a hostile target and am in combat, show th...
File: Tidy Threat06-17-09
nice AddOn!!! As per saving posi...
Posted By: darkenscale
nice AddOn!!! As per saving positioning between sessions you can manually set the position by changing this line in TidyThreat.lua: if align then frame:SetPoint("CENTER") end To something like this: if align then frame:SetPoint("CENTER", 100, -150) end Just play with the two numbers until it is where you want it to be....
File: lolThreat06-16-09
Originally posted by Zidomo There...
Posted By: darkenscale
Originally posted by Zidomo There was no insisting on anything at all :rolleyes:. Summarized my request (it was only a request): So WTB a way to lock/unlock & move the text without having to change the LUA, exit and come back. That's it. The "unacceptable" thing was referring to having to relog; not directly talking about the mod....
File: oUF_Metzerott06-04-09
I love this layout, but I have one...
Posted By: darkenscale
I love this layout, but I have one suggestion. Your layout seems to be meant to convey information about your targets in a very visual easy to recognize way without having to watch the unit frames like a hawk... which is what makes it awesome. So my suggestionis, instead of using the combat icon for when you're in and out of co...
File: WoWGate01-22-09
Originally posted by winarski80 d...
Posted By: darkenscale
Originally posted by winarski80 does this not work with single ports?and can i put a diff sound in place of yours?AWESOME MOD TY .and 1 more can u make a mod that will change the blink sound? Sorry for the delayed response, this post kind of slipped through the cracks... The initial concept of this mod was to provide an audi...
File: Readiness01-21-09
Originally posted by Fonjask I di...
Posted By: darkenscale
Originally posted by Fonjask I did do that, and can select it in the dropdown, but when I press TEST or there's a readycheck, it doesn't work... :( Did you try to add smth yourself yet? :banana:s, Fonjask ... I added like 15 sounds ... The mod is built so that you should be able to add whatever you want inside the default b...
File: Readiness01-18-09
Originally posted by Fonjask Look...
Posted By: darkenscale
Originally posted by Fonjask Looks nice, but how can I add my own sounds to this addon? I have a sound of my own I would like to implement, but can't get it to work. Thanks in advance! :banana:s, Fonjask Put the sound you want (in .wav format) in the sounds folder and open Readiness.lua with notepad. You'll see a list of sou...