Results: 126Comments by: EVmaker
File: Useful Extras02-28-11
Originally posted by Zidomo As to...
Posted By: EVmaker
Originally posted by Zidomo As to what happens, it behaves as though no auto-invite mods are running. The standard invite frame stays open until you accept or decline like normal. No errors at any time (running BugSack/!BugGrabber here). Yes, the option for it is selected in options. The problem remains after deleting the UsefulExt...
File: Useful Extras02-16-11
Originally posted by Zidomo Great...
Posted By: EVmaker
Originally posted by Zidomo Great. But one further problem experienced that unfortunately kills the mod here (and likely elsewhere): with v0.3.2, the Auto-accept Group Invite option completely fails to function when being invited to a group or raid by a guild member. My latency was always under 200ms. It fails to function whethe...
File: Useful Extras02-09-11
Originally posted by Zidomo WoW 4...
Posted By: EVmaker
Originally posted by Zidomo WoW 4.0.6 live, bring up the Usable Extras option frame. Click anywhere on the frame (to try to move it) the following error is thrown up and the frame doesn't move: = ":\"UE1:OnDragStart\":1: Frame UE1 is not movable\n:\"*:OnDragStart\":1: in function <:1>\n\nLocals:|r\nself = UE1 {\...
File: _DevPad02-08-11
Thank you
Posted By: EVmaker
I just wanted to say thank you, thank you very much for releasing this addon. I have used Hack for quite awhile for coding and testing and the author has not been around for awhile since it broke pretty good in the last patches. It's nice to be able to have a good replacement which also has 'books/folders' without needing to 'hac...
File: Useful Extras12-15-10
Originally posted by Asteague I k...
Posted By: EVmaker
Originally posted by Asteague I know it's a bit late, but my problem is really starting to get annoying. Somehow, the party invite window doesn't get hidden when having auto accept invite enabled. The invite itself is accepted without a problem. It's also not a different addon that's causing this problem, as it happens when onl...
File: Looter12-13-10
Glad to know the addon is useful fo...
Posted By: EVmaker
Glad to know the addon is useful for you guys, and I'll hopefully have the next version out later today or tomorrow at the latest, I'm in a straight coding spree trying to get Looter and Useful Extras updated, admittedly I was working on UE first, but both should have versions released today, or tomorrow. Edit: Yes and it'll have...
File: Useful Extras10-26-10
Originally posted by willgk Does...
Posted By: EVmaker
Originally posted by willgk Does this addon forward B.NET Messages as well? I see that it does Chat Relay, but it didn't say on the other. As of the moment no, the chat relaying was in long before they added the bnet service to WoW, its on the todo list however and should be in the next release.
File: Useful Extras10-25-10
Re: Auto Summon
Posted By: EVmaker
Originally posted by gizmogeek Am I missing something besides checking the Auto Summon checkbox to get them to auto accept a Warlock Summons? If they are using the mod all they should need to have checked is UE itself beingon and the auto-accept summons. That said, I do think the api is currently having some issues accepting the...
File: Looter10-25-10
Re: Looter 'remount' feature request
Posted By: EVmaker
Originally posted by martyr667 I was looking for a mod that would auto-remount me after gathering herbs, I found and downloaded looter but I can't get it to work. The read me file says "see the 'remount' feature request on the portal for more information, but I can't find it. Anybody know how it works or have a link? Looter's rem...
File: Useful Extras10-13-10
Re: Cataclysm Update?
Posted By: EVmaker
Originally posted by kittykatmax Well, major patch this week and Useful Extras appears to have been broken by it. Any chance you are (pretty please!) working on an update? Thanks so much for creating what has become one of my favorite addons. Yup, as I posted on the portal UE, Looter, SkillsPayBills and XPGain are all 4.01/c...
File: Looter09-22-10
Originally posted by Dridzt It's...
Posted By: EVmaker
Originally posted by Dridzt It's a known issue and it's been around for a year at least I'm afraid. For some silly Blizzard reason, LootSlot() taints in combat when there's only coin to be looted. Repeat, it happens only when there's 1 item and that's coin. Go figure. Hmm, that's really odd, thanks for the heads up I wil...
File: Looter09-22-10
Originally posted by ChibiCD I ha...
Posted By: EVmaker
Originally posted by ChibiCD I have just a bit of a request. I have noticed that Looter does not pick up keys, or at least not the ones I have had drop for me. Also the boxes and some of the other items you can fish up don't get auto looted, these often contain useful cloth, leather and money, but the boxes them selves only have a...
File: Looter09-22-10
Originally posted by Arrowsong St...
Posted By: EVmaker
Originally posted by Arrowsong Started recieving a taint issue a few days ago. I thought I would come and toss it up here for you. Great addon btw. Makes wow life so much easier. lol. 9/17 07:23:46.640 An action was blocked in combat because of taint from Looter - LootSlot() 9/17 07:23:46.640 Interface\AddOns\Looter\Loote...
File: Useful Extras08-02-10
Originally posted by metalmight >...
Posted By: EVmaker
Originally posted by metalmight >"And you did have the looting type set to loot (mining & misc profession for example for mining) with looter on?" Not sure what you're saying but if you're wondering if looter is enabled I will double check and let you know. Basically in the looter menu, if looter itself is turned on, mount af...
File: Useful Extras08-01-10
Originally posted by Aalwein OMG...
Posted By: EVmaker
Originally posted by Aalwein OMG I never knew there was so many sound effects! I think "Sound\\Spells\\Jennyswhistle.Wav" would be perfect for this! Thanks for looking into this, EV! I'll add a toggle for audio warning on follow break with that sound for the next version and post in a feature request along with the ability to cho...
File: Useful Extras08-01-10
Originally posted by metalmight A...
Posted By: EVmaker
Originally posted by metalmight Any progress on the auto-mounting? Should I send you my savedvariables file or something? Let me know. I am not able to recreate it so far, I have tested with my miner, herbalist and skinner and all of them have mounted up after looting when Looter, Useful Extras and EMLib are loaded. You did...
File: Useful Extras07-31-10
Originally posted by Aalwein Just...
Posted By: EVmaker
Originally posted by Aalwein Just started using this, moved from FollowFelankor as it appears support has halted for it. Everything works as advertised! I have the same feature request for it as I did for FF... it would be great to have a moveable popup alert with a customizable sound effect that alerts me when auto follow has...
File: HealthPercents07-30-10
Originally posted by eThuz As a s...
Posted By: EVmaker
Originally posted by eThuz As a suggestion, why not move these details into the target/focus health frames, to save space. It would be possible, but outside the purpose of this addon. This is intended to be a very small very simple addon to be able to see the percents, that wouldn't conflict with any other mod, such as those tha...
File: Useful Extras07-29-10
Originally posted by metalmight O...
Posted By: EVmaker
Originally posted by metalmight Okay I tried it and auto mounting still didn't work. Hmm, I'll look into it first thing once I get home from work tommorrow (tomorrow being today since its after midnight here, but anyhow).
File: Useful Extras07-26-10
Re: Auto Mount
Posted By: EVmaker
Originally posted by metalmight I have looter and useful extras installed and I have the checkbox checked for both to Auto Mount. I tried being on my mount and looting a mining node. It did not re-mount me. Am I doing something wrong? Is the auto mount feature working for everyone else? Couple questions here, first question i...
File: Looter06-21-10
Originally posted by sdwwraith I...
Posted By: EVmaker
Originally posted by sdwwraith I think I found what was wrong. Line 401 in Looter.lua reads: elseif LooterGeneralProfession and Looter_Settings then and it should read: elseif LooterGeneralProfession and Looter_Settings then That fixed it for me. Many thanks for the catch, I just added the fix to my copy and I'll hav...
File: Looter06-06-10
Important Note
Posted By: EVmaker
The use at your own risk delete loot option will take all the loot off the corpse and close the window, so it does not need the close loot option. However, if you do have the close loot option on, the delete loot option will not do anything. Like Anjalena said below it should have been an either-or, but as I was coding too late i...
File: Looter04-16-10
Originally posted by Anjalena Oh,...
Posted By: EVmaker
Originally posted by Anjalena Oh, awesome! I didn't know about that command. Is there a list of the other slash commands, or do I just do a /ue or /ue help or something? Like, is there a /ue setflyer or something like that. Actually, never mind. I read the addon page and was confused, then looked through the mod archive and...
File: Looter04-13-10
Originally posted by Anjalena 1>...
Posted By: EVmaker
Originally posted by Anjalena 1> Is there a way to set WHICH mount you get auto re-mounted on? Like I have the option checked to auto remount after I do stuff like mining an ore vein... but it keeps putting me on my elekk... I usually use my stormsaber mount. Shouldn't it just remount you onto the same mount you were using when you...
File: Useful Extras04-05-10
Originally posted by ts7348 Hi EV...
Posted By: EVmaker
Originally posted by ts7348 Hi EV, I've problems to automount new mount "Frosty Flying Carpet". Just added line " = true, -- Frosty Flying Carpet" in file "MountsLib.lua" section "EML_epicFlyer = {" after " = true, -- Druid Swift Flight Form", deleted all cache, .bak files and saved variabled, but I always have an error "Mount...