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Results: 127Comments by: kellewic
File: Tweaker09-13-09
Re: Re: Re: Re: Event
Posted By: kellewic
Originally posted by RaeVanMorlock Well I'm glad to see somebody enjoying Tweaker :D That's definitely taking it further faster than I had planned, but I like it. I appreciate it. :) In fact, it's inspired me to reevaluate Tweaker at this stage in development. It's a long post, but I've written about the birth of tweaker and...
File: GatherSage209-13-09
Re: hmm
Posted By: kellewic
Originally posted by Balaczar Message: Interface\AddOns\GatherSage2\GS2_Main.lua:586: attempt to perform arithmetic on a nil value Time: 09/13/09 14:25:16 Count: 27 Stack: :18: in function <:4> (tail call): ? : ? Interface\AddOns\GatherSage2\GS2_Main.lua:586: in function `ProcessTooltip' Interface\AddOns\GatherSage2\GS2_Main...
File: Tweaker09-13-09
Re: Re: Event
Posted By: kellewic
Originally posted by RaeVanMorlock Thanks kellewic. That's probably a good idea until I get a better solution in there. Tweaker is delayed until PLAYER_LOGIN so that you can work with widgets created by other addons. I was originally going to "queue" up things until the parent existed, but I was concerned with the performance hi...
File: Tweaker09-13-09
Event
Posted By: kellewic
As I was playing with this and making a simple coordinates frame, I noticed you can't register the PLAYER_LOGIN event (well you can, but it won't fire). This is because Tweaker does all the constructing in its PLAYER_LOGIN event and so WoW has already fired the event chain. I made a change inside CreatePanels() to fix the issue...
File: GatherSage209-10-09
New version
Posted By: kellewic
Just uploaded a new version to fix most issues that have been reported recently. This version also condensed most of the options to a single tab.
File: GatherSage209-09-09
Re: Non Skinnable
Posted By: kellewic
Originally posted by ricks322 Just an update to critters I have found so far: Sheep Ram Skunk Infected Deer Prairie Dog P.S. Wow, quick work on the error with BCM, I wasn't sure which one was causing the error. Cool, thanks. Added them to my exclusion list. Will probably do an update tomorrow.
File: GatherSage209-08-09
Re: Re: Error
Posted By: kellewic
Originally posted by kellewic Hmmm, odd; I will have to check it out. The only reason I can see that coming back as a string value is that some other mod messed with the money frame. I assume this only happens when you mouse over an item in your bag and not a creature or a resource node (i.e. copper vein). Also, does this happen...
File: BasicChatMods09-08-09
GatherSage2 conflict with BCM
Posted By: kellewic
This was just reported to me so I tracked it down and comes about because I have a reference to _G.DEFAULT_CHAT_FRAME in my Logger prototype. When a new Logger is created, a deep copy is made and so my chat frame reference gets a whole new memory location. It's still the same object that BCM hooks, but since BCM uses the memory lo...
File: GatherSage209-08-09
Re: Re: Conflict with BasicChatMods...
Posted By: kellewic
Originally posted by kellewic OK, I will check it out... but I have to walk my 4 puppies first :) OK, I found out the cause of the error with BasicChatMods and have fixed it in my local version. After some more testing I will upload a new version since I made other changes as well. Basically what happened is my logging modul...
File: GatherSage209-08-09
Re: Conflict with BasicChatMods...
Posted By: kellewic
Originally posted by ricks322 I just tried a new add-on called "BasicChatMode" and got a conflict with GatherSage2. Posted on his BugReport but also wanted to post here. OK, I will check it out... but I have to walk my 4 puppies first :)
File: GatherSage209-08-09
Re: Error
Posted By: kellewic
Originally posted by Comicus When mousing over some items I keep getting an error: : GatherSage2-2009-09-04\GS2_Tooltip.lua:337: attempt to perform arithmetic on local 't' (a string value) GatherSage2-2009-09-04\GS2_Main.lua:807: in function `ProcessTooltip' GatherSage2-2009-09-04\GS2_Main.lua:263: in function
File: GatherSage209-07-09
Re: Re: Removing non-skinnable animals
Posted By: kellewic
Originally posted by kellewic Yeah, I will check it out. For skinning, I pull the data directly from Wowhead so let me check their data first to see what they list them as then compare it with in-game observations. I didn't see this change in the patch notes, but will follow up on it. Thanks. OK, I did check on Cow, Rabbit,...
File: GatherSage209-07-09
Re: Removing non-skinnable animals
Posted By: kellewic
Originally posted by ricks322 Can the next update remove the critters that are no longer skinnable. Like, sheep, cows, dear... and so on. These (and I'm sure more) were changed in the last patch. Thanks.... Yeah, I will check it out. For skinning, I pull the data directly from Wowhead so let me check their data first to...
File: GatherSage209-04-09
Originally posted by Ice222 Would...
Posted By: kellewic
Originally posted by Ice222 Would be even better if it had the option of only showing gatherasge2 tooltip info show when a modifier is held. Eg. only show gathersage tootips when shift key is held. Just uploaded a new version with this feature. It supports all modifier keys (both left and right). Options are in the GUI configur...
File: GatherSage208-31-09
RE: Error
Posted By: kellewic
Originally posted by winarski80 Date: 2009-08-31 14:09:51 ID: 2 Error occured in: Global Count: 1 Message: ..\AddOns\GatherSage2\GS2_Main.lua line 556: attempt to perform arithmetic on local 'skillLevel' (a string value) Debug: : ? GatherSage2\GS2_Main.lua:556: ProcessTooltip() GatherSage2\GS2_Main.lua:256:...
File: GatherSage208-30-09
Updated for 3.2
Posted By: kellewic
Updated GS2 with a few 3.2 changes I noticed: 1. Titanium prospecting tooltip information added 2. Updated TOC 3. Updated herbalism, mining, and skinning data from WowHead 4. I noticed a lot of blank lines in the tooltip; this was from the money frame now being included on items; this should be fixed and the money frame code is...
File: GatherSage208-26-09
Known Issue
Posted By: kellewic
I had about a month long break from playing, but am back now. When I logged in (after much patching and mod updating), I noticed that Titanium Ore is missing the tooltip text for Prospecting. I will add that in probably this weekend and run my Perl scripts to update the Lua files. It will likely be this Sunday I update everything...
File: GatherSage207-19-09
Herbalism
Posted By: kellewic
I just uploaded a new version with hopes that this finally fixes the Herbalism issues. I tested it on several mobs and did find there was a bug and it was not calculating the skill needed correctly. It should now work exactly like Skinning works and I made sure the tooltip is updated the same way. You will still notice issues wher...
File: GatherSage207-19-09
Re: Re: Re: Herbalism tooltip
Posted By: kellewic
Originally posted by Ratu I just logged in, went to Zul'Drak, attacked, killed a Mossy Rampager to see if the mouseover thing would work for same creatures of different levels showing the correct level required to "gather" them and all the tooltip says is requires Herbalism. I havent tried going to Sholazar yet as im guessing its...
File: GatherSage207-18-09
Re: Herbalism tooltip
Posted By: kellewic
Originally posted by MagnusGreele After downloading the new version when I mousehover over herbs the tooltip just says requires Herbalism. I have Herbalism and the old version use to give me the info on the item. No errors show up. Any idea how to fix this? Sorry about that. I fixed it a few minutes ago and updated the...
File: GatherSage207-18-09
New version
Posted By: kellewic
This version fixes the Herbalism gathering tooltip for creatures. It now uses the same algorithm as Skinning, which is based on the creature's level. I am still working on the Fishing request, but it's not as straightforward as the rest of the modules. I am debating on the best way to approach the issue.
File: GatherSage207-16-09
Re: Update needed
Posted By: kellewic
Originally posted by Ratu I was questing in Zul'Drak and the Mossy Rampagers their when you kill them, your tooltip says Herbalism required is (1), but the actual skill level needed is 380, well that was for the level 76 one their. Just giving a heads up so you can update your data. I answered this in response to the PM you se...
File: GatherSage207-11-09
New Version
Posted By: kellewic
Updated to fix the error listed below.
File: GatherSage207-11-09
Re: Error
Posted By: kellewic
Originally posted by Twidget Hi, I get the following error when fishing and I catch a fish: Date: 2009-07-11 08:49:40 ID: 1 Error occured in: Global Count: 1 Message: ..\AddOns\GatherSage2\GS2_Event.lua line 97: attempt to perform arithmetic on a nil value Debug: (tail call): ? GatherSage2\GS2_Event.lua:97: ?()...
File: cargBags_Anywhere (Handler)07-02-09
Additional feature
Posted By: kellewic
One thing I would love to see added and I know many mods already do this, but if someone is using Carg_Anywhere, I'd love to see some lines on item tooltips that says which characters have the item, how many they have, and where the item is (bank, gb, bags, etc). I think mods like Altoholic and ArkInventory do this if you wanted t...