Results: 8Comments by: bimmy
File: TargetPercent01-25-11
Bug
Posted By: bimmy
I made a ticket about this on wowace: the TargetPercent display doesn't update on target switch. It will only update a newly selected target's HP when the target's HP changes. Example: I can have 4.1% as the last displayed HP on a monster I just killed and select a new monster and it will display 4.1% until I damage it.
File: PhanxChat02-06-10
Patch 3.3.2 added the chat title Du...
Posted By: bimmy
Patch 3.3.2 added the chat title Dungeon Guide. Do you plan to do a small update to abbreviate the title?
File: oUF_Neav04-08-09
The shortened health numbers are in...
Posted By: bimmy
The shortened health numbers are in a format that doesn't make sense. Examples: A mob with 126,000 hp will display as 126K 000 (default display is 126K). A mob with 5,578,000 hp will display as 5M 578 (default display is 5578k).
File: Rupture Tourney03-18-09
Not sure if you intend these to be...
Posted By: bimmy
Not sure if you intend these to be used anywhere but arenas, but vehicle frames are buggy. On a fresh install of the addon (Interface, WTF, WDB and Cache deleted and only Rupture Tourney installed) my first use of a vehicle brought up a new frame with no name/level, white bars and only the power value showing. Reloading UI while...
File: Rupture Tourney03-18-09
Yes. Tried relogging too~
Posted By: bimmy
Yes. Tried relogging too~
File: Rupture Tourney03-17-09
Slid both max buff and max debuffs...
Posted By: bimmy
Slid both max buff and max debuffs to 40 but the default amount of each are still shown.
File: Extended Unit Frames08-03-08
Something else I noticed: neither s...
Posted By: bimmy
Something else I noticed: neither small buff size nor large buff size settings are saved between logouts. They come back as default upon login~
File: Extended Unit Frames08-03-08
When a unit is dead the blizzard fr...
Posted By: bimmy
When a unit is dead the blizzard frames by default say "Dead" in yellow. With your addon the fractional HP lies on top of the word dead and it looks very ugly! Is there any way to hide the fractional hp value when a mob is dead to stop this overlay? I tried the dog tag but it didn't work.