Results: 16Comments by: infin1te
File: infDampening11-06-14
If you do skirmishes, enter the dam...
Posted By: infin1te
If you do skirmishes, enter the dampening area and then finish your match, and you directly queue for the next match, the %-display of the dampening effect does not get resetted. Good catch, sorted it out.
File: infMopTalentMacros - WoD beta08-08-14
I'll be honest it looks like you ro...
Posted By: infin1te
I'll be honest it looks like you rolled back to the original 1.0 script. Did they change combat handling of macro's? Yea I dropped the ace libs a while back. As for WoD, they changed GetTalentInfo() a bit.
File: infMopTalentMacros10-20-13
As of the past few days I'm getting...
Posted By: infin1te
As of the past few days I'm getting spammed with "TalentMacros: Macros will be updated when you leave combat." while I'm in combat. That's not this addon causing that, sounds like you might have the 'TalentMacros' addon installed? http://www.wowace.com/addons/talentmacros/
File: infMopTalentMacros09-10-13
I reviewed this at http://www.youtu...
Posted By: infin1te
I reviewed this at http://www.youtube.com/watch?v=E9w_GeOSMSE Cheers!, appreciate it.
File: infMopTalentMacros05-23-13
I did actually consider adding a ch...
Posted By: infin1te
I did actually consider adding a check for if-in-combat originally, however as you can't actually learn nor unlearn talents in combat I never bothered. Which on the other hand makes me quite curious as to how you managed to produce that error. I've been using this addon since I made it and I've never encountered an in-combat error...
File: infMopTalentMacros09-03-12
Also, mind if I include this within...
Posted By: infin1te
Also, mind if I include this within BobUI credit will be given and I more than likely won't modify the code Sure, go for it :)
File: infMopTalentMacros08-28-12
Re: finally!
Posted By: infin1te
Cheers! About being able to run the macro within another macro. Well... sort of. Since unfortunately the /RunMacro 'name' is protected we have to make a kind of crude wordaround. Using your example; Start by putting the tier_1 macro somewhere on your bars, it does not really matter where as you wont directly be running t...
File: OmniCC06-16-11
I had exactly the same issue as des...
Posted By: infin1te
I had exactly the same issue as described by Valana, sure took me a while to figure out what caused it. Unfortunately I am no closer to an answer as to why it happens though. Had to revert back to the non-pancakes builds as well.
File: Fury of Angerforge Watcher02-28-11
Heya, Cheers for the addon, it's...
Posted By: infin1te
Heya, Cheers for the addon, it's clean and does what it's suppose to. I've been using it on my warrior for a bit and I also use it on my dk but changed it to track dark transformation/shadow infusion. Anyway I was trying to add the new fancy icon alert animation to the addon but I really can't make heads or tails of it. Anyth...
File: MikScrollingBattleText06-03-09
been using the latest version abit...
Posted By: infin1te
been using the latest version abit tonight and I found a slight glitch, I play a dk and in particular a blood dk and I have this ability which causes me to spawn a few (bloodworms to be precise) anyway the dmg they take shows up as dmg I take, assuming it's something with the new vehicle code?
File: Afflicted302-28-09
Originally posted by Shadowed Go...
Posted By: infin1te
Originally posted by Shadowed Go to http://shadowed-wow.googlecode.com/svn/trunk/Afflicted/ and get the bars.lua and copy it into WoW/Interface/AddOns/Afflicted if you're logged into the game do a /console reloadui and see if that fixes it. it did indeed, cheers. EDIT: actually the settings don't seem to save now, though it...
File: Afflicted302-27-09
with the newest version all the anc...
Posted By: infin1te
with the newest version all the anchors seems abit off, even though I unchecked the "show timers in this anchor" options they still appear.
File: Rune Pack01-22-09
Originally posted by Lane Since I...
Posted By: infin1te
Originally posted by Lane Since I don't have the gloves I don't have a good way to test this. Can you make sure that your frost rune is available and that Rune Pack isn't showing that? I don't know why it wouldn't work it is only based on rune availability as defined by the game. For example there is no special code for Blood Tap o...
File: Rune Pack01-21-09
the addon don't seem to support the...
Posted By: infin1te
the addon don't seem to support the new pvp gloves bonus; "Whenever you cast Chains of Ice, there is a chance that your Frost Rune will immediately refresh." it dosn't recognize the 'new' rune whatsoever. thanks in advance for fixing it :)
File: Bollo07-17-08
any plans on adding a sorting modul...
Posted By: infin1te
any plans on adding a sorting module/options? really like to have my buffs sorted by duration :) other then that it's looking great so far, keep it up :)
File: Natur Enemy Castbar07-12-08
what can I say, so far so good real...
Posted By: infin1te
what can I say, so far so good really and keep it up. a few things I'd like to add: * the only one had a timer for victory rush (the warrior ability that gets avaible after a killing blow that yields xp) so you know how long you had to use it. * and other self buffs like rampage. * the old one had kickass 'sticky bar' suppo...