Results: 195Comments by: Gsusnme
File: tekJunkSeller03-22-12
Not working for me really either, s...
Posted By: Gsusnme
Not working for me really either, seems like none of my grays are sold.
File: Power Auras Holy Power Textures06-28-11
Love it, thanks!
Posted By: Gsusnme
Love it, thanks!
File: QuickQuestItem06-28-11
I was looking for an add-on like th...
Posted By: Gsusnme
I was looking for an add-on like this for some time, then I discovered a macro that has yet to fail me. #showtooltip /target /click WatchFrameItem1 /click WatchFrameItem2 /click WatchFrameItem3 /click WatchFrameItem4 /click WatchFrameItem5 /click WatchFrameItem6 The only real downside of this macro is that it REQUIR...
File: QuestMyMap06-28-11
Unfortunately have to stop using th...
Posted By: Gsusnme
Unfortunately have to stop using this altogether now. The new version of TukUI skins the world map in a totally different way, and using this mod (with it's already buggy existence) 'causes a bug where whenever I log out of a character it crashes the game. So, if you're having that issue yourself and are using this add-on it's li...
File: Cordial06-26-11
Love the simplicity of this, I like...
Posted By: Gsusnme
Love the simplicity of this, I like the customization options and the ability to set nick names for a number of toons. However for some reason this mod does not play nicely with TukUI. Namely it screws up the unit frames to so that party and player simply do not even appear. I thought it was odd but I tested with ONLY Cordial...
File: FlyoutButton Custom06-14-11
Hey, great add-on, have replaced Au...
Posted By: Gsusnme
Hey, great add-on, have replaced Autobar with this. My only qualm is the fact that I can't disable dual specs for this add-on. I use the flyout buttons for engineer items, novelty items, teleportation items and quest items, all stuff that is universal between two specs but when I switch specs the buttons don't travel with me....
File: Buffet05-28-11
Doesn't seem to be working with the...
Posted By: Gsusnme
Doesn't seem to be working with the Rogue's Draught even though changelog says it does. Known bug? Thanks Tekkub, I love you.
File: _MiniBlobs05-28-11
Thanks a million for this, works fl...
Posted By: Gsusnme
Thanks a million for this, works flawlessly with TukUI v13. Also replaced Archy's mini-map blob option with this (though I do still use it for it's other features.)
File: QuestMyMap05-21-11
Getting this error latetly. Date...
Posted By: Gsusnme
Getting this error latetly. Date: 2011-05-22 01:26:59 ID: 1 Error occured in: Global Count: 1 Message: ..\AddOns\QuestMyMap\resize.lua line 29: attempt to perform arithmetic on global 'NUM_WORLDMAP_DETAIL_TILES' (a nil value) Debug: : ? QuestMyMap\resize.lua:29: QuestMyMap\resize.lua:27 : WorldMapFrame_...
File: Gearup05-19-11
Love it, thanks!
Posted By: Gsusnme
Love it, thanks!
File: oGlow05-14-11
For anyone experiencing issues post...
Posted By: Gsusnme
For anyone experiencing issues post 4.1, the version of oGlow on github (namely, v2.0.6) has resolved the bugs for me; for now. https://github.com/haste/oGlow Thanks Haste! :banana: NOTE: Please be aware that the folder name must be renamed to "oGlow" or the addon simply will not function.
File: oUF_Diablo02-10-11
I've been having issues for some ti...
Posted By: Gsusnme
I've been having issues for some time with elements not saving their positions. Example: Move the focus and pet frames via /diablo unlockframes, place them where I want, re-lock them with /diablo lockframes. Then after some time, I'm not sure quite what triggers it, they just randomly misplace themselves. Is anyone else having...
File: xanMortarPestle12-21-10
Looks great, thanks!
Posted By: Gsusnme
Looks great, thanks!
File: Archy - Archaeology Assistant12-21-10
Just keeps getting better and bette...
Posted By: Gsusnme
Just keeps getting better and better. Thanks!
File: nivBuffs12-13-10
Any current plans to implement Targ...
Posted By: Gsusnme
Any current plans to implement Target buff/debuffs to this? Player Cool-downs would be a nice touch as well. Love the art style of this very much! Sorry if it's been suggested and answered before, checked a few pages of comments and did not see it mentioned. :D
File: Broker_Garbage12-13-10
Everything seems to be working spot...
Posted By: Gsusnme
Everything seems to be working spot on now. Thanks for everything!
File: Broker_Garbage12-12-10
Alrighty, running the script: /run...
Posted By: Gsusnme
Alrighty, running the script: /run BGLM_GlobalDB.debug = true and using the macro: /run BGLM1=GetLootSlotLink(1) /dump "Num",GetNumLootItems(),"Info1",GetLootSlotInfo(1),"Link1",BGLM1,"Value",Broker_Garbage:GetItemValue(BGLM1,1),"Interesting?",Broker_Garbage:IsInteresting(BGLM1),"Is Item?",LootSlotIsItem(1) I get the followi...
File: Broker_Garbage12-12-10
The aforementioned Alpha version ha...
Posted By: Gsusnme
The aforementioned Alpha version has fixed the problems with Archeology fragments, I can loot them just fine. HOWEVER I noticed when looting any normal object, I must do it manually even with everything set to auto-loot and it set to auto-close window. I ran the debug again and this is what I get, attempting an auto-loot with clo...
File: Broker_Garbage12-12-10
Here is what I get, with the loot w...
Posted By: Gsusnme
Here is what I get, with the loot window open and the Archeology fragments still in the window. Dump: value="Num",GetNumLootItems(),"Info1",GetLootSlotInfo(1),"Link1",BGLM1,"Value",BrokerGarbage:GetItemValue(BGLM1,1),"Interesting?",BrokerGarbage:IsInteresting(BGLM1),"Is Item?",LootSlotIsItem(1) ="Num", =1, ="Info1", ="Interf...
File: Broker_Garbage12-11-10
Well, I tested it with "Close Windo...
Posted By: Gsusnme
Well, I tested it with "Close Window" unchecked and, although Broker_Garbage did not autoloot the fragments, the window stayed upon to allow me to manually loot them. Here is the debug looting an artifact with "Close Window" turned ON and I am NOT able to loot the fragments: Broker_Garbage ! SelectiveLooting: Check passed, figure...
File: Broker_Garbage12-11-10
Well, I don't know if everyone who...
Posted By: Gsusnme
Well, I don't know if everyone who uses this mod simply isn't doign Archeology, if it's an isolated problem with me, or what the case is. Regardless, I have pinpointed this mod as the one causing me to be unable to loot Archeology Fragments. I went through 95 skill points not understanding what exactly was happening until I DISAB...
File: oUF_Diablo12-10-10
Hey Zork, master of all that is awe...
Posted By: Gsusnme
Hey Zork, master of all that is awesome, I noticed a slight problem when it comes to hunter pets. After positioning the pet window where I want it using the /diablo unlock/lockunits command, whenever I tame a new pet, the unitframe resets to it's original location on screen. /Reload and exiting the game don't seem to fix it, so I m...
File: QuestGuru12-04-10
Thanks for the update, hate using t...
Posted By: Gsusnme
Thanks for the update, hate using the default UI tracker. Have a banananananananana :banana:
File: NO Thank You!11-28-10
Better things to do than make 10g a...
Posted By: Gsusnme
Better things to do than make 10g a pop 50 times an hour? Ok, to each his own. Have a banana :banana:
File: Flight Map Enhanced11-28-10
I like it, thanks!
Posted By: Gsusnme
I like it, thanks!