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i was thinking modify the mouseover tooltip, would be handy to tell which paladin has applied which blessing. |
I just finished my own layout and would like some opinions:
I mean, it's basically a modified oUF_Lily with another texture and smaller buffs, but hey, what isn't? :) Still a nab when it comes to lua though. |
So as I was working some more on the config ui for my raid frames, I found that by allowing a group to be anchored on any edge of another required a different approach to the way I resized the background frame.
Remembering that the background frames main purpose is for those who have click to move enabled and sometimes miss the frame they are trying to click on. So consider for a moment that you are in Alterac Valley and that for some reason you have chosen to have the groups setup like thus : Code:
[g4: u1,u2,u3,u4,u5][g8: u1,u2,u3,u4,u5] However the above layout example will cause the background frame to incorrectly resize itself. I found that via some experimentation a far more simple method of determining the boundaries at which to resize the background frame works regardless of the way the frames are setup : Code:
-- raidFrame is our background frame At least one group is anchored to the backgroundframe to preclude me from the requirement of manually placing the position of each group when being dragged around. |
How could I get the party frame to auto-hide when converting to a raid?
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local partyToggle = CreateFrame('Frame') |
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local partyToggle = CreateFrame('Frame') |
HI !
I want to make a non pixel font but the outline is much too big and it looks horrible. In all other layouts the fonts looks good but not in mine =(. Code:
local font, fontsize, fontoutline = 'Interface\\AddOns\\oUF_Faith\\media\\Hooge0655.ttf', 16, "OUTLINE" Code:
self.Health.Text = self.Health:CreateFontString(nil, 'OVERLAY', 'GameFontHighlightSmallRight') my layout (modified version of faith) (klick 4 screen) |
Change 'OUTLINE' to 'THINOUTLINE'.
Your post is a bit vague, the font you have chosen is hooge0655, a pixelfont. Yet you say you don't want a pixel font? |
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Hello. I have a question about the sorting of the raid frames. I've looked through both this thread and the thread of the layout I'm using (oUF Lyn) and I've come up empty both times. It's possible I missed it, but I don't think so.
The problem I'm having is that I can't figure out how to change how the raid frames sort. Currently it's sorting by groups, but I'm much more used to frames being sorted either alphabetically or by class makeup. Is it possible to implement these two into this layout? The code I'm assuming I need to change is this.. Code:
local Raid = {} Any help would be so appreciated. And I'm sorry if this is a really obvious question, I'm not much of a coder (as you can probably tell). |
It looks like you have two different unit frame mods enabled on your alt character. It's showing your oUF layout then whatever else you've got on top of it.
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Thanks pelim, that worked well. How could I hide all groups except 1-5?
Also, while oUF_Banzai works, I always get this error message: 19:32:53] Interface\AddOns\oUF_Banzai\oUF_Banzai.lua:60: attempt to call method 'UNIT_HEALTH' (a nil value) (tail call): ? [C]: in function `UNIT_HEALTH' Interface\AddOns\oUF_Banzai\oUF_Banzai.lua:60: in function `v' ...dOns\oUF_Banzai\libs\LibBanzai-2.0\LibBanzai-2.0.lua:162: in function <...dOns\oUF_Banzai\libs\LibBanzai-2.0\LibBanzai-2.0.lua:128> Any ideas? |
How can i color a background ? - I want to make the background classcolord
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Figured it out. Ignore this.
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how do i remove oUF_Perfect from http://www.wowinterface.com/download...Interface.html [Xsai's interface]
i dont see oUF_Perfect in my addon folder |
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Using oUF Neav and have no concept of lua codeing.
Want to add the resting icon and combat icon to my player frame. no idea Thanks |
Do oUF_PowerSpark and oUF_HealComm still work at all?
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