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-   -   any graphic artists? (https://www.wowinterface.com/forums/showthread.php?t=45897)

Rythal 02-26-13 11:52 AM

any graphic artists?
 
So.... as we move closer to carbonite2 (when 5.2 launches there will be an alert popping up that carbonite is entering retirement). Any graphically minded folks able to create a new logo? :D

mjumnito 02-26-13 12:37 PM

What did you have in mind? Maybe some of can link a few here in this thread, vote on the ones you like (if its not a clear cut choice that is :cool:)

Rythal 02-26-13 01:33 PM

that's the problem :P I don't really have any idea's in mind lol .... I liked the original graphic they used, and had thought of just sticking a big red 2 over it... but then thought i'd ask since there are a lot of very creative people around

zork 02-26-13 04:41 PM

What are the orginal gfx you are talking about? Post a screenshot please. I may be able to provide something. So you have sth to choose from.

Rythal 02-26-13 05:34 PM

Quote:

Originally Posted by zork (Post 273510)
What are the orginal gfx you are talking about? Post a screenshot please. I may be able to provide something. So you have sth to choose from.

The original carbonite shows on screen when you login


mjumnito 02-26-13 05:49 PM

Ok we know design is free reign, how about size? Got any restraints? Same size, bigger, smaller, diffrent shape :D?

zork 02-27-13 07:58 AM

1 Attachment(s)
I sat down and did you a logo in 1024x512.

The following thumbs show the logo.

First one is a PNG with transparency.
Second one is the alpha layer by itself.
Third one the the image layer by itself.



I will add the TGA file in the post as a zip download.

Hope you like it.

JimJoBlue 02-27-13 08:16 AM

VERY nice!!!


I like image's 2 and 3 with the shadows, but I like the colouring of image 1.... Maybe make the shadows more prominent?
(I know image 1 is the finished product and 2&3 are the layers)
Also, What would the image look like if the II was behind the Carbonite logo and maybe slightly bigger?

I'm not GFX minded so this is just feedback.. Positive feedback I hope :)

*edit Nevermind what I said about the shadows... I clicked image 1 and saw it on a transparent background. The shadows don't show in your thumbs.....


^using the [img] tags

mjumnito 02-27-13 08:17 AM

1 Attachment(s)
Threw these together last night, before the internet went down :mad:

First one

second one


a little error in the first one i notice, but at work now and cant fix it atm. Looking for pointers and/or criticism. Other than that y'all like this direction or should I try another way?

JimJoBlue 02-27-13 08:34 AM

WOW! we have some very talented people here on the forums...

I like the Font of the second image, but I feel the 2 is a bit out of place? stretched? IDK I can't place my finger on it... Maybe a II would be better? Or a colour change of the 2?
The first image is awesome and I can't see the mistake you have mentioned... (untrained eyes lol)

Looks like Rythal will have his work cut out for him (again) to decide what one to pick lol.

Both contestants (so far) have talent and I hope there is more entries so Rythal Literately can't choose lol :p

mjumnito 02-27-13 08:46 AM

@zork Liking the reflection method, and the "II" seems to fit better than my "2" I stuck on mine.

@JimJoBlue
Yea I did distort the "2" a little much in the second one. Thanks for the feedback/suggestion about the "II", I'll give that a try this afternoon

JimJoBlue 02-27-13 08:52 AM

I'm looking forward to it!

Keep them coming!!!

:banana::banana::banana::banana::banana::banana::banana::banana::banana::banana:

Rythal 02-27-13 10:06 AM

Wow... yeah both look great! I wish I had talent to do stuff like that, but I guess we all have our own areas of expertise!

mjumnito 02-27-13 10:26 AM

Quote:

Originally Posted by Rythal (Post 273588)
Wow... yeah both look great! I wish I had talent to do stuff like that, but I guess we all have our own areas of expertise!

Heh, I'll trade ya some of the art talent for some of the code talent. I know enough to get buy but no where near the level that your working at with the recode

Tim 02-27-13 11:51 AM


mjumnito 02-27-13 01:00 PM

@Cirax I like that one, although, the glow in the middle kinda leaves the ends a bit lacking. Maybe tone the glow a bit or make the text pop a bit more?

Tim 02-27-13 01:09 PM

1 Attachment(s)
The electricity background is 1 premade object that I did not create but felt it would be a good thing to use. The text itself I was trying to get an electricy feel to it and have the colors sort of blend in with the background image. I'm not too sure how to make the text pop so much without separating the similarities.


Edit: I added the psd to my post if you want to toy with it, I'm still biased to my version. :P

mjumnito 02-27-13 01:17 PM

Personally I would layermask the first 2 and last 2 letters (just the letters not the "static" attached to them)and maybe adjust the levels just so they dont look like they fall in the back ground. Right now "bonite" looks fine but starts to fall off on the other letters. Dont get me wrong I think it looks great, and these are just my opinion, just tossing ideas at ya :cool:

Quote:

Originally Posted by Cirax (Post 273593)
Edit: I added the psd to my post if you want to toy with it, I'm still biased to my version. :P

totally understandable. I'll mess around with it to see if i can come up with a better explanation of what im trying to say this after noon :D

Tim 02-27-13 01:33 PM

Decided to add a simple gradient overlay..


mjumnito 02-27-13 01:53 PM

Very nice:banana:

jeffy162 02-27-13 01:54 PM

2 Attachment(s)
How about......
Attachment 7596
I know it should be blatantly obvious to you guys, but all I did was add a layer under the text that was four pixels larger and filled it with black. Just separates the text from the effects.

Here's the file if you want it.
Attachment 7597

Tim 02-27-13 02:08 PM

Having a border that thick separates the text to the extent that the "electricy" addition to the text is completely negated which is what I was trying to point out in my initial reply.

jeffy162 02-27-13 03:23 PM

2 Attachment(s)
Well, you could always fade the border so that it is not as intrusive, but it's still there separating the text so that it doesn't get so lost in the effects. IE:
Attachment 7599
The outline layer has been faded to 35%, so it's still there, just not quite as intrusive.

Anyway, not so exciting, but, here's my entry:
Attachment 7598

Tim 02-27-13 03:25 PM

If you want the text to stick out slightly more than my previous image with the gradient overlay here's a 60% drop shadow added to it.




added 1 with the background color matching wowinterface in the event you were to add it to the addon information page.

mjumnito 02-27-13 03:35 PM

Quote:

Originally Posted by Cirax (Post 273602)
If you want the text to stick out slightly more than my previous image with the gradient overlay here's a 60% drop shadow added to it.

See thats what i was talking about. I love that. and you also retained the electric look around the letters.:D

jeffy162 02-27-13 03:40 PM

Quote:

Originally Posted by Cirax (Post 273602)
If you want the text to stick out slightly more than my previous image with the gradient overlay here's a 60% drop shadow added to it.


Much nicer than just fading the outline.

{slams head on table} GAD!! I'm such a hack at this stuff. :o

mjumnito 02-27-13 03:44 PM

Quote:

Originally Posted by jeffy162 (Post 273604)
Much nicer than just fading the outline.

{slams head on table} GAD!! I'm such a hack at this stuff. :o

One thing to keep in mind while doing these images, imo, is less is always better. Its alot easier to tweak the little things to get what you want and add to the pic than try to carve chunks away to get the finish product

Tim 02-27-13 04:12 PM

Added another image to my previous post. :P

mjumnito 02-27-13 09:14 PM

In honor of Carbonite getting a new life. I give you the proof :cool:


Tim 02-27-13 09:28 PM

Stop stealing my wind effects :P I like the idea of giving it a life line but, too much purple for my taste.

mjumnito 02-27-13 09:45 PM

Yea kinda is for me to, heinsight is a bitch :P. colors can be changed though, so im up for ideas

less purple one :P

Tim 02-27-13 10:27 PM

The colors are better indeed. However, the font I'm not too sure it works out for the life line. It acts as if half the word are block letters with their close tracing of the border whereas the ARB and even the O to an extent don't really stand out with the rest. I think it just might be the font choice for the style but, if you go with a more scripty font it may be harder to read.

zork 02-28-13 03:14 AM

Quote:

Originally Posted by JimJoBlue (Post 273581)
I like image's 2 and 3 with the shadows, but I like the colouring of image 1.... Maybe make the shadows more prominent?

I'm sorry. I think I was not clear enough when posting my images. In fact all those images are the same.

Ingame textures in WoW are based on TGA files (most commonly converted into a BLP file).

TGA files consist of 2 layers. Image and alpha layer. The alpha layer provides areas in 8bit (black/white) that define the image transparency regions. The image layer is in 24bit color. The game uses the alpha layer to hide areas on the image layer. So the result is in fact the transparent png.

Thus the image will work on any background. As it can be seen here.



Btw..have you thought of doing sth that actually has sth to do with Carbonite?

To do that I would gather some Carbonite keywords.
  • Questtracker
  • Tourguide
  • Mapguide
  • Navigation-Software

Based on those I would create a logo.

The elictricity image may look cool but it has nothing in common with the product behind it.
Think of the new Google Maps logo.



The logo has crincles making it look like a map. It has the iconic red marker and some lines in the background to stand as a freference for the famous Google maps map display. Additionally we have the Google "g". Being a masterpiece it even references all Google colors. (green, blue, red, yellow)

I'm no Carbonite expert but you probably are. So think of keywords that you can relate Carbonite to and use common symbols referencing those keywords.

The original Carbonite logo is referencing Lord of the Rings because it is using the LotR theme font. That being said it is a reference to the fantasy genre in general which WoW is part of.

Kreelor 02-28-13 08:53 AM

2 Attachment(s)
A couple quickies. One logo; two different colors.

I kept the design simple, so that it may be more versatile. Easily legible at larger or smaller resizing, if necessary.

I chose to use the numeral "2" instead of the "II" to avoid a possible confusion with "version 11". heh heh

Kreelor 02-28-13 09:17 AM

3 Attachment(s)
I had a last minute thought. Carbonite is also the name of another company which has nothing to do with this World of Warcraft addon, so I added a line of text to differentiate the two.
--------------

EDITED 9:00am (pacific time): I guess I have too much time on my hands. For the sake of novelty, I added a Windows Movie (.wmv) file of the logo. (It's zipped). :) Try not to play it "Full Screen," since it wasn't designed for that. Default size looks better.

Tim 02-28-13 11:31 AM

Quote:

Originally Posted by zork (Post 273627)
The elictricity image may look cool but it has nothing in common with the product behind it.
Think of the new Google Maps logo.

The standard Google logo has nothing to do with the software you are using. When I go to the map section for Google it has the default search engine logo. Google Earth logo also doesn't resemble the planet. The original logo has no resemblance of mapping software either. Using a geological theme may be a nice touch but, it's entirely not necessary. Your image for example if I was just sifting through pages of banners not knowing their purpose I wouldn't have a clue yours was something to do with mapping. The land looks more like botches of nothing more than something geological. The text doesn't even flow with the image, it's two entirely different themes.

mjumnito 02-28-13 12:55 PM

Quote:

Originally Posted by Cirax (Post 273648)
The standard Google logo has nothing to do with the software you are using. When I go to the map section for Google it has the default search engine logo. Google Earth logo also doesn't resemble the planet. The original logo has no resemblance of mapping software either. Using a geological theme may be a nice touch but, it's entirely not necessary. Your image for example if I was just sifting through pages of banners not knowing their purpose I wouldn't have a clue yours was something to do with mapping. The land looks more like botches of nothing more than something geological. The text doesn't even flow with the image, it's two entirely different themes.

While I agree with most of what your saying here. I think I should point out that what zork was trying to show is that the method he was describing would work on any background. Now the one he choose, correct me if I'm wrong here, was never intended to ba a map but instead would show how it would look on a random background.

Tim 02-28-13 01:15 PM

Quote:

Originally Posted by mjumnito (Post 273651)
While I agree with most of what your saying here. I think I should point out that what zork was trying to show is that the method he was describing would work on any background. Now the one he choose, correct me if I'm wrong here, was never intended to ba a map but instead would show how it would look on a random background.

Probably so, my comment was more of something defensive because nothing he's provided so far fit the theme he's suggesting and he pointed out mine. :P

mjumnito 02-28-13 01:56 PM

Ok, I have an idea for a new splash. Only 1 thing I need to know first. Is there any rules stating we can or can't use the WoW maps for addon images? Azeroth as a whole for example.

Rythal 02-28-13 03:21 PM

as far as I know, nope no rules forbidding that... as for my personal rules... nope none :D i'm really loving and enjoying seeing the idea's you guys come up with.

mjumnito 02-28-13 03:39 PM

One more question then, how long before you pick one. Only asking because I'm trying to get a rough idea how long i got to come up with more :D

Kreelor 02-28-13 04:11 PM

Quote:

Originally Posted by mjumnito (Post 273659)
Ok, I have an idea for a new splash. Only 1 thing I need to know first. Is there any rules stating we can or can't use the WoW maps for addon images? Azeroth as a whole for example.

All Blizzard artwork is copyrighted and protected by federal law. Of course, if you get written permission from them to use it, that's a different story. Don't hold your breath... (grin). All original artwork by an artist is, by default, copyrighted automatically... unless it infringes noticeably on someone else's original artwork.

Reference: First owner of copyright
http://en.wikipedia.org/wiki/Copyrig...sion_dichotomy
Quote:

The author of a work is the initial owner of the copyright in it, and may exploit the work himself or transfer some or all the rights conferred by the copyright to others.[26] The author generally is the person who conceives of the copyrightable expression and fixes it or causes it to be fixed in a tangible form.
The terms "expression" and "tangible form" (underlined above) would/may refer to the logo designs being discussed. Of course, any copyright may be transferred to another person, if required.

Rythal 02-28-13 06:05 PM

Quote:

Originally Posted by mjumnito (Post 273674)
One more question then, how long before you pick one. Only asking because I'm trying to get a rough idea how long i got to come up with more :D

A fair distance away still, The current alpha is coming along nicely with very few bugs left that I can think of, then i'll move onto the next stage of updating quests, which won't be an easy chore. After that will be the node system (and yes, i'm going to look into ditching carbonite.nodes and adding gather support), then notes system update which should go faster.... at that point i'll be ready for a general release even tho still a lot to do like updating the map guide / icons and adding localization.

Until it's ready for a general release i'll be keeping it as Carbonite just to keep and maintain the backwards compatability with the current live release if people need to switch back. If i have the cash i'm thinking i'll hold a contest and let everyone vote on the new logo, award a blizzstore pet or something to the creator and to one random person who votes.... been wanting to run some kinda contest for you users anyways as the total # of downloads inches closer and closer to the momentous 10 million mark, so it works to have a good reason to run it :P

Rythal 02-28-13 06:21 PM

thinking further on it, might try to get some folks to help pick 5 or 10 semi-finalists out of everything created and submitted until that point. If i can talk them into doing it :P

mjumnito 02-28-13 08:52 PM

OK, IMO, this is kinda rough. Having said that, the more I look at it I like it. But then again I made it so I'm some what bias :D. Tell me what y'all think of this one



I was trying to get the Map aspect and the recoding aspect to work together

Seerah 02-28-13 08:53 PM

That's VERY difficult to read.

mjumnito 02-28-13 08:57 PM

better?

Seerah 02-28-13 09:32 PM

No. :p The background's not the issue. It's the dark green text against the black shadows and kerning on the font.

mjumnito 02-28-13 09:35 PM

lol fair enough, i didnt really think it would work but it was worth a try. Cant win them all

Kreelor 03-01-13 08:03 PM

Questions about logo design requirements, etc.
 
I believe some of the questions have been asked already, but I haven't seen replies to them.

So, here are a few things I'm not clear on, and maybe others need to know these issues, too:
* Where will the logo be used primarily? (in-game, websites, banner ads, etc.).
* Will it be used in multiple ways? (Where else would it be used, potentially? -- see previous question).
* Which file format, or formats will be required? (.jpg, .tiff, .png, etc.).
* Is an Alpha channel required? (eg; transparent background). If so, which file format (.jpg, .png, .tiff, or another)?
* What dimensional size (width/height in pixels) is desired?
* What is the maximum filesize requirement?
* What textual content is desired or required? (I know it's about 'Carbonite2'/'Carbonite II', but is there more?)
* Are there any preferred colors? (backgrounds, lettering, etc.).
* Are there any preferred or recommended fonts?
* Can, or should it be animated? (eg; animated gif - as used in banners, etc.).
* What other design requirements or preferences should be considered?
Knowing the answers to such questions before the design/creation process begins is of utmost importance.

jeffy162 03-01-13 10:14 PM

1 Attachment(s)
Wow! I never even thought about all of that stuff. I just figured it was for the in-game splash screen.

Speaking of which, here's another dull one for you guys :o :
(Picture may be smaller than intended. Original size is 512 x 256. Click the picture for a larger version (if needed).)
Attachment 7609
I'm sticking with the "less is more" concept.

Kreelor 03-01-13 11:16 PM

Quote:

Originally Posted by jeffy162 (Post 273776)
Wow! I never even thought about all of that stuff. I just figured it was for the in-game splash screen......

Even so, even that splash screen image has certain graphical properties, and I don't know what they are. Did you make yours to match whatever properties it has? That's the kind of thing I want to know, and anybody else should know exactly what is needed so that the image will display properly -- just as the original one does now.

QUESTION: Jeffy162, do you know where I could dig into the file system to find that specific graphic (the one being used currently) so that I could examine its properties and use those as a foundation? I don't know where to look.

By the way, your graphic is very 'clean' (that's a high compliment!). I think it ranks in the top of all that I've seen, so far. Several of the others are also very well done! But, as the "Highlander" says... "There can be only one!"

The ones I made were never finalized, purposely. They are merely quick sketches. I needed something to begin the conversation (which I started in the previous post). heh heh.

Submitting a 1920 x 1080 graphic may not be suitable for use as a replacement for the existing one that Rythal wants to replace. The existing, in-game one which moves across the screen with sound, is much smaller (at my monitor's rez), even though I still don't know the exact size of it and which file format it's in. That's what I'm hoping to find out the specifics on before I begin a serious attempt at a design. It takes the same amount of time to create one that won't be suitable as it would to create would that will be suitable! Makes sense to me.

I'm still hoping for some answers.

mjumnito 03-02-13 01:50 AM

I'll field the location question. Its in "World of Warcraft\interface\addons\Carbonite\Gfx", the main splash is called "Carbonite.tga", tga being the file format that wow uses for images ingame. Also going to include the dimensions, included channels and resolution of the original file. For the dimensions, the original is 512px (7.111 in) x 256 (3.556 in). 3 channels (RBG color). resolution = 72px/in.

Edit: Oh and just FYI for everybody wanting to make a animated banner, like a gif, you cant for the fact that tga files don't support animation

Kreelor 03-02-13 04:20 AM

2 Attachment(s)
Quote:

Originally Posted by mjumnito (Post 273789)
....."Carbonite.tga", tga being the file format that wow uses for images ingame. Also going to include the dimensions, included channels and resolution of the original file. For the dimensions, the original is 512px (7.111 in) x 256 (3.556 in). 3 channels (RBG color). resolution = 72px/in.

Thanks for replying with some of the information. I didn't know about the .tga format. The dimensions are really helpful. I threw 2 quick examples together merely so I could try the info you gave, I'll attach them here. I haven't tried, but I doubt the .tga versions I made will display here. 72px rez is fine for the Internet.

EDITED: Isn't 512px X 256px rather large compared to the graphic that now floats across the game screen?

These 2 examples look quite blurry at this size. Clicking each one to enlarge them sharpens them up just a little bit. I'm aware that bitmap images scramble when size is altered.

I haven't changed my CMYK colors to RGB yet. I forgot to do that! grin.

zork 03-02-13 06:40 AM

WoW textures sizes have to be a multiplicator of 8. So your texture needs a width/height of 16,32,64,128,256,512,1024 is what you have to work with.

But this does not mean your actually logo has to be that big. You can have a 200x100 logo inside a 256x128 texture.

jeffy162 03-02-13 06:45 AM

2 Attachment(s)
Quote:

Originally Posted by Kreelor (Post 273795)
Thanks for replying with some of the information. I didn't know about the .tga format. The dimensions are really helpful. I threw 2 quick examples together merely so I could try the info you gave, I'll attach them here. I haven't tried, but I doubt the .tga versions I made will display here. 72px rez is fine for the Internet.

EDITED: Isn't 512px X 256px rather large compared to the graphic that now floats across the game screen?

These 2 examples look quite blurry at this size. Clicking each one to enlarge them sharpens them up just a little bit. I'm aware that bitmap images scramble when size is altered.

I haven't changed my CMYK colors to RGB yet. I forgot to do that! grin.

Technically speaking, World of Warcraft uses a proprietary file format called BLP (I have absolutely no clue what that stands for, sorry) with a file extension of .blp. However, WoW can also read .tga graphic files and, apparently on Macs only, .png's. The nice thing about the BLP's, though, is that it is a very compact file format. Which is a good thing, since there are a literal ton of graphics in any video game. As an example for this, I've managed to cut down the physical file size of the various graphical plug-ins I make (for Minimap Button Frame and Masque (formally Button Facade)) by around half just by converting the graphics from .tga's to .blp's.

All of that aside, though, yes, the graphic you want is where mjumnito stated and in the .tga format with no additional transparency (Alpha channel) layer. The original graphic doesn't need one and as far as I can tell none of the others do either.

One thing to keep in mind while we are attempting to make a new graphic for Carbonite is that there is, in-game, a black frame that is programmatically put around the graphic along with the Carbonite addon information for whatever version is currently in use in your game. I think that's why black will work so much nicer as a background for the graphic, along with the graphic itself not having any thing contained in (on?) it that appears to "run" off the edges of it. This is my opinion, though, and I know that the frame can be changed around to "fit" any graphic size and color. Well, more correctly, the graphic can be re-sized by the addon to fit whatever size the author decides is appropriate to use so, essentially, the size of the graphic really doesn't matter except for how much memory it takes up, I guess.

I did an in-game test on my last graphic to see how it looked and this is the result. I run an addon called "Flourish" and that's the text that is overlaying the bottom of the graphic.
Attachment 7612 Attachment 7613
As with everything I post, you might have to click on the picture to get a larger version and, depending on your browser settings, it may open in a new tab or window. Sorry. :o

jeffy162 03-02-13 06:55 AM

Quote:

Originally Posted by zork (Post 273801)
WoW textures sizes have to be a multiplicator of 8. So your texture needs a width/height of 16,32,64,128,256,512,1024 is what you have to work with.

But this does not mean your actually logo has to be that big. You can have a 200x100 logo inside a 256x128 texture.

Not disagreeing here, but I thought the graphic dimensions had to be a power of 2 per side? IE: 2, 4, 8, 16, 32, etc., etc., .... .

Essentially the same thing? Sorry, Zork, I know you have a lot more knowledge about this than I do, and math was never my "strong suit" anyway. :)

jeffy162 03-02-13 10:09 AM

2 Attachment(s)
Well, I changed my latest graphic a bit to try something out, and it appears that it doesn't matter, currently, if there is any transparency in the Carbonite logo graphic.
Attachment 7614
It may not be obvious, but most of it is transparent with only an "oval" of black behind the logo with the rest of it being transparent. When I click on the image for the larger view, the transparent part turns white, so if that is what you see, that's why. The uploaded image is a .png that is 512 x 256. No screen shot since it looks exactly like the previous one in-game.

I have another version I was going to try, also, but I think I'll wait for that one (or, more likely, not at all).
Attachment 7615
This one is black with the same oval behind the logo being transparent. It's even less obvious than the other one.

Kreelor 03-02-13 12:58 PM

Quote:

Originally Posted by jeffy162 (Post 273811)
It may not be obvious, but most of it is transparent with only an "oval" of black behind the logo with the rest of it being transparent. When I click on the image for the larger view, the transparent part turns white, so if that is what you see, that's why.

Earlier, you stated that an Alpha channel was not required, but it appears that your graphic does use one. If there was no Alpha channel (used to set the 'background to transparent') then you'd have a rectangular "block" showing whatever the "Page" paper color was at the time you created the graphic with your graphics software program. Your 2 examples seem to show that.

A good example of what I'm saying is viewing your attachments on this forum page. This forum's topics page uses a "background" color which is not quite black (0,0,0) and one of your images display that fact.

Am I right, or am I still misunderstanding you? Sorry.

If users cannot output/convert images to ".BLP" hopefully, you or someone else can do that.

Rythal 03-02-13 01:16 PM

Quote:

Originally Posted by Kreelor (Post 273771)
I believe some of the questions have been asked already, but I haven't seen replies to them.

So, here are a few things I'm not clear on, and maybe others need to know these issues, too:
* Where will the logo be used primarily? (in-game, websites, banner ads, etc.).
* Will it be used in multiple ways? (Where else would it be used, potentially? -- see previous question).
* Which file format, or formats will be required? (.jpg, .tiff, .png, etc.).
* Is an Alpha channel required? (eg; transparent background). If so, which file format (.jpg, .png, .tiff, or another)?
* What dimensional size (width/height in pixels) is desired?
* What is the maximum filesize requirement?
* What textual content is desired or required? (I know it's about 'Carbonite2'/'Carbonite II', but is there more?)
* Are there any preferred colors? (backgrounds, lettering, etc.).
* Are there any preferred or recommended fonts?
* Can, or should it be animated? (eg; animated gif - as used in banners, etc.).
* What other design requirements or preferences should be considered?
Knowing the answers to such questions before the design/creation process begins is of utmost importance.

It's primary places of use will be the ingame splash and website. It also might end up on a t-shirt if I manage to get a blizzcon ticket :P

I would say primary background should be black as jeffy pointed out the ingame display currently counts on that.

It can be any format, tho as mentioned above it's final for ingame will be TGA

No Textual requirements

No animation, since the ingame engine can't use it.

In general i'm giving free reign on colours / text / style ... Carbonite2 will be a new beginning, so i'm not relying on anything from old.


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