what frame is this?
I've been fooling around with my ui, trying to make it "better". I've found a couple of problems:
1. I have a small, empty (but with a border) frame on my screen. It's not nUI, and it's not (I"m pretty sure) Carbonite, but I can't identify it. I know it's possible to write a lua script that will identify the damn thing, but I can't find it anywhere, and I don't know enough lua to write it myself. Can anyone help me out? 2. I had somehow reactivated the damn blizzard quest tracking frame, and couldn't figure out how to turn it off, but "/carb resetwin" seems to have done it. Unfortunately I also managed, using nUI movers, to either squeeze the objectives frame (left side of the screen, from top to bottom by default) down to nothing, or move it off the top of the screen. Now I can't see it, and have no idea how to get it back (or even if I want to get it back). Any suggestions? BTW, that is the quest objectives frame, right? |
2. Yes that is the objectives frame. Where Blizzard also keeps track of your frame settings you might want to have a look in the WTF character based file layout-local.txt if you have one. That stores the location of all movable blizzard frames with their locations and sizes. If you find it and the WatchFrame in it try setting the x and y values to 0 to reset it to the center of the screen.
1. Hmm, might need a screenshot for that one as I really don't have a clue what it could be. But the macro I have been using for that stuff is as follows : /script local frame = GetMouseFocus(); print( frame and frame:GetName() or "no name" ); |
Thanks, Xrystal, that script did it. It's VuhDoBuffWatchMainFrame. Now I have to see if I can figure out how to turn it off.
Hm. Found this in that file: Frame: WatchFrame FrameLevel: 1 Anchor: TOPLEFT X: 0 Y: 0 W: 204 H: 600 Also found: Frame: NxQuestWatch FrameLevel: 1 Anchor: TOPLEFT X: 12 Y: -100 W: 233 H: 241 I'd thought that might be the carb quest watch frame, but according to the script, that frame has no name. It looks like it is off the screen, though. |
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