Need help becoming deaf
Ok, I give. After a dozen years listening to the same idiotic gossip hello/goodbye from overactding NPCs, I'm giving in: I need help going deaf.
It seems to be the only solution. I've tried everything I can think of to stop, interrupt, over-write, distract, pacify, or otherwise shove a sock down their throats and I've gone up dry. Is there a way to shut them up? Pleeeese?? Or an index of sound/voice files for race/char/something so I can carpet-bomb null.oggs on them? It's that or an ice-pick in my ears. |
I personaly use this and mute everything that normal NPCs say ingame: http://www.wowinterface.com/download...WoWSounds.html
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That nixes the gossip speech too? It doesn't say that in the description; or I'm blind and missed it. Guess I'll have to take a peek. Thanks.
Edit: Maybe I am blind but I can't find any files in that package that would cover the gossip speech (e.g., "I have sacrificed everything, what have you..." that the Illidari say every time acknowledge their existence) |
You can use the GOSSIP_SHOW event to temporarily mute the Dialog channel using SetCVar("Sound_EnableDialog", 0). All those sounds the NPCs use is on the Dialog channel.
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I can but try -- I don't think I tried that CVar (shutting off all game sounds was just to jarring).
Not as good as nixing the really jarring/out-of-context ones individually but I'll take it for now. Thanks. Though, how does one get a list of the sound files? They don't dump along with the Art, iirc. And, now that I think about it, is there a way to get the "<[text here]>" data from NPCs? (What would be a guild name in a player) |
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