wolvereness |
05-03-10 01:03 PM |
Here's what I got, and it seems to float above the friendly buffs. I'd like to know if there's a way to make the pet/vehicle buffs sit right on top of the highest friendly buff currently active, like the default implementation. In the default implementation, it's a "$parent_Aura2", but that throws an anchoring to self error when plugged into the AuraButtons addon.
Code:
local unit_skins =
{
[nUI_UNITSKIN_SOLOPET] = "PetAuras",
[nUI_UNITSKIN_SOLOPLAYER] = "PlayerAuras",
[nUI_UNITSKIN_SOLOTARGET] = "TargetAuras",
[nUI_UNITSKIN_SOLOVEHICLE] = "VehicleAuras",
[nUI_UNITSKIN_PARTYPET] = "PetAuras",
[nUI_UNITSKIN_PARTYPLAYER] = "PlayerAuras",
[nUI_UNITSKIN_PARTYTARGET] = "TargetAuras",
[nUI_UNITSKIN_PARTYVEHICLE] = "VehicleAuras",
[nUI_UNITSKIN_RAID10PET] = "PetAuras",
[nUI_UNITSKIN_RAID10PLAYER] = "PlayerAuras",
[nUI_UNITSKIN_RAID10TARGET] = "TargetAuras",
[nUI_UNITSKIN_RAID10VEHICLE] = "VehicleAuras",
[nUI_UNITSKIN_RAID15PET] = "PetAuras",
[nUI_UNITSKIN_RAID15PLAYER] = "PlayerAuras",
[nUI_UNITSKIN_RAID15TARGET] = "TargetAuras",
[nUI_UNITSKIN_RAID15VEHICLE] = "VehicleAuras",
[nUI_UNITSKIN_RAID20PET] = "PetAuras",
[nUI_UNITSKIN_RAID20PLAYER] = "PlayerAuras",
[nUI_UNITSKIN_RAID20TARGET] = "TargetAuras",
[nUI_UNITSKIN_RAID20VEHICLE] = "VehicleAuras",
[nUI_UNITSKIN_RAID25PET] = "PetAuras",
[nUI_UNITSKIN_RAID25PLAYER] = "PlayerAuras",
[nUI_UNITSKIN_RAID25TARGET] = "TargetAuras",
[nUI_UNITSKIN_RAID25VEHICLE] = "VehicleAuras",
[nUI_UNITSKIN_RAID40PET] = "PetAuras",
[nUI_UNITSKIN_RAID40PLAYER] = "PlayerAuras",
[nUI_UNITSKIN_RAID40TARGET] = "TargetAuras",
[nUI_UNITSKIN_RAID40VEHICLE] = "VehicleAuras",
};
local aura_layouts =
{
["PetAuras"] =
{
anchor =
{
anchor_pt = "BOTTOMLEFT",
relative_to = "nUI_SoloUnit_Player_Aura2",
relative_pt = "TOPLEFT",
xOfs = 0,
yOfs = 0,
[[--
anchor_pt = "BOTTOMLEFT",
relative_to = "nUI_Dashboard",
relative_pt = "CENTER",
xOfs = -1270,
yOfs = 170,
--]]
},
options =
{
enabled = true,
size = 45,
strata = nil,
level = 1,
aura_type = "help",
origin = "BOTTOMLEFT",
player_auras = false,
dispellable = false,
horizontal = true,
highlight_player = true,
aura_types = false,
cooldown_anim = false,
flash_expire = true,
clickable = true,
rows = 4,
cols = 5,
expire_time = 10,
hGap = 5,
vGap = 25,
count =
{
enabled = true,
justifyH = "CENTER",
justifyV = "MIDDLE",
anchor_pt = "CENTER",
relative_pt = "CENTER",
xOfs = 0,
yOfs = 1,
},
timer =
{
enabled = true,
fontsize = 10.5,
justifyH = "CENTER",
justifyV = "BOTTOM",
anchor_pt = "TOP",
relative_pt = "BOTTOM",
xOfs = 0,
yOfs = -1,
},
},
},
["PlayerAuras"] =
{
anchor =
{
anchor_pt = "BOTTOMLEFT",
relative_to = "nUI_Dashboard",
relative_pt = "LEFT",
xOfs = 0,
yOfs = 170,
[[--
anchor_pt = "BOTTOMRIGHT",
relative_to = "nUI_Dashboard",
relative_pt = "CENTER",
xOfs = -420,
yOfs = 170,
--]]
},
options =
{
enabled = true,
size = 45,
strata = nil,
level = 1,
aura_type = "help",
origin = "BOTTOMLEFT",
player_auras = false,
dispellable = false,
horizontal = true,
highlight_player = true,
aura_types = false,
cooldown_anim = false,
flash_expire = true,
clickable = true,
rows = 4,
cols = 10,
expire_time = 10,
hGap = 5,
vGap = 25,
count =
{
enabled = true,
justifyH = "CENTER",
justifyV = "MIDDLE",
anchor_pt = "CENTER",
relative_pt = "CENTER",
xOfs = 0,
yOfs = 0,
},
timer =
{
enabled = true,
fontsize = 10.5,
justifyH = "CENTER",
justifyV = "BOTTOM",
anchor_pt = "TOP",
relative_pt = "BOTTOM",
xOfs = 0,
yOfs = 0,
},
},
},
["TargetAuras"] =
{
anchor =
{
anchor_pt = "BOTTOMRIGHT",
relative_to = "nUI_Dashboard",
relative_pt = "RIGHT",
xOfs = 0,
yOfs = 170,
[[--
anchor_pt = "BOTTOMLEFT",
relative_to = "nUI_Dashboard",
relative_pt = "CENTER",
xOfs = 420,
yOfs = 170,--]]
},
options =
{
enabled = true,
size = 45,
strata = nil,
level = 1,
aura_type = "help",
origin = "BOTTOMRIGHT",
player_auras = false,
dispellable = false,
horizontal = true,
highlight_player = true,
aura_types = false,
cooldown_anim = false,
flash_expire = true,
clickable = true,
rows = 4,
cols = 10,
expire_time = 10,
hGap = 5,
vGap = 25,
count =
{
enabled = true,
justifyH = "CENTER",
justifyV = "MIDDLE",
anchor_pt = "CENTER",
relative_pt = "CENTER",
xOfs = 0,
yOfs = 0,
},
timer =
{
enabled = true,
fontsize = 10.5,
justifyH = "CENTER",
justifyV = "BOTTOM",
anchor_pt = "TOP",
relative_pt = "BOTTOM",
xOfs = 0,
yOfs = 0,
},
},
},
["VehicleAuras"] =
{
anchor =
{
anchor_pt = "BOTTOMLEFT",
relative_to = "nUI_SoloUnit_Player_Aura2",
relative_pt = "TOPLEFT",
xOfs = 0,
yOfs = 0,
[[--
anchor_pt = "BOTTOMLEFT",
relative_to = "nUI_Dashboard",
relative_pt = "CENTER",
xOfs = -1270,
yOfs = 170,
--]]
},
options =
{
enabled = true,
size = 45,
strata = nil,
level = 1,
aura_type = "help",
origin = "BOTTOMLEFT",
player_auras = false,
dispellable = false,
horizontal = true,
highlight_player = true,
aura_types = false,
cooldown_anim = false,
flash_expire = true,
clickable = true,
rows = 4,
cols = 5,
expire_time = 10,
hGap = 5,
vGap = 25,
count =
{
enabled = true,
justifyH = "CENTER",
justifyV = "MIDDLE",
anchor_pt = "CENTER",
relative_pt = "CENTER",
xOfs = 0,
yOfs = 1,
},
timer =
{
enabled = true,
fontsize = 10.5,
justifyH = "CENTER",
justifyV = "BOTTOM",
anchor_pt = "TOP",
relative_pt = "BOTTOM",
xOfs = 0,
yOfs = -1,
},
},
},
};
local frame = CreateFrame( "Frame", "nUI_AuraButtons", UIParent );
local function onEvent()
for skin in pairs( unit_skins ) do
if nUI_UnitSkins[skin] then
nUI_UnitSkins[skin].elements["Aura"][2] = aura_layouts[unit_skins[skin]];
nUI_UnitSkins[skin].elements["Label"][2] = nil;
end
end
end
frame:SetScript( "OnEvent", onEvent );
frame:RegisterEvent( "VARIABLES_LOADED" );
On another note, you gonna make an announcement when one of the releases is 'stable' (or stable until patch)?
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