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-   -   extra action butons not appear (https://www.wowinterface.com/forums/showthread.php?t=44105)

flinder5 09-01-12 04:47 PM

extra action butons not appear
 
hej,

another problem.
I wanted to play some darkmoon fair mini games. when i needed to knock down the gnolls i discoverd that that smash bottun not appears. also with the living canon, the release button to drop you down in the water not apears!

the only thing what happends is that i can't do any skills.

Xrystal 09-01-12 04:49 PM

Ah, time to do some testing. Where I don't do dungeons its hard for me to test this stuff out.

edit 1:
darn it, no darkmoon fair on my server.

edit 2:
Nevermind, forgot it was all changed in 4.3.4

edit 3:
It will have to wait until next friday ... they're still setting up in Goldshire

Daveo77 09-01-12 05:25 PM

Darkmoon Fayre starts today. First Sunday of every month, until the end of the following Saturday.

Xrystal 09-01-12 06:08 PM

Hmm, well maybe they will finish building it on our server soon then rofl. I read on wow wiki it was the first Friday which would mean next week.

Daveo77 09-01-12 06:42 PM

Ah ok. EU servers, it's the first Sunday of each month.

Xrystal 09-01-12 07:01 PM

rofl Im in the EU but playing on US servers cos I was playing with my US fiance until we split up a few years back .... spent too long on my 8 85s to abandon them to start over on a EU server.

jemsmck 09-02-12 08:30 AM

Quote:

Originally Posted by Xrystal (Post 261842)
rofl Im in the EU but playing on US servers cos I was playing with my US fiance until we split up a few years back .... spent too long on my 8 85s to abandon them to start over on a EU server.

I am on a US Server and Darkmoon Fair is up and running. I am experiencing the same issue described here. I love the UI so let me know if i can help.

Thanks!

Zyella 09-02-12 08:36 AM

I'm having the same problem with the Darkmoon mini games. I turned on the movers during whack-a-gnoll, and can't even seem to find the extra action bar (if there is one? I see one named "Extra Action Bar Frame", but nothing shows up there when the mini game is going and the movers are disabled).

Prior to the latest patch, the button for the DMF games just replaced the spells on Action Bar 1 while I played - this no longer seems to be the case.

I'm including a screenshot with the movers turned on - I've shifted (what I assume is) the pet battle frame down to the bottom, which on that note... any chance that will be fixed so that it doesn't sit on top of all the other frames?


Uploaded with ImageShack.us

Xrystal 09-02-12 09:20 AM

Thats the one. Thats the problem with that button for some strange reason. It is one button in the frame but for some reason it isn't working in nUI but worked when I had a temp mover fix set up for it a whiles back.

Do a search for Ultraxion in the nUI forums and find some posts relating back to before the 5.0.4 patch hit and you should see a mention of the macro for it, just in case I spelt it wrong.

Until I can get in and test it out myself next week I can't do anything unfortunately. Its hard to blind fix a problem if you don't know where the problem is :D

flinder5 09-02-12 12:58 PM

i think the macro from the spel for fading light, hour of twilight and dream from the DS instance is other than this button. because this buttons from DMF u can cast with 1,2,3,4 buttons. not like the fading light skill cause thats the extra action button.

maybe u have this problem too when ur in vehicles. like in ulduar the first boss. cause that are the same like buttons.

im going to test temorrow if its true what i say.

Xrystal 09-02-12 02:08 PM

Hmm interesting. Wonder if there is another bar or set of buttons we need to look into totally. I know they did some changes to the action bars but I couldn't see anything that stopped pet bar, action bar, power bar, vehicle bar from appearing. The special bars that spawn during a raid or dungeon boss I couldn't test but not sure if anyone got round to testing it themselves during beta.

jmrusmc 09-02-12 04:19 PM

Vehicle bar
 
Isn't this frame that is missing supposed to be the Vehicle bar, not the extra action bar or are they one in the same?

Xrystal 09-02-12 04:24 PM

The vehicle bar should appear fine as I tested that when applying the beta fixes. Its these special spawn bars thats going crazy and seeing as before 5.0.4 only the extraactionbar was having problems I can only assume its that at the moment.

Xrystal 09-02-12 04:36 PM

okay I can see what you mean now.

Will see if I can track down which frame should be appearing.

edit 1:
Okay it is the new overridebar system they are using. So will need to track down how you can use it in addons. I was hoping it was something blizzard set up to activate on its own but I guess not.

edit 2:
Scott!! I need your knowledge on the secure action bar stuff. I have no idea how to get this override bar to display.

"UPDATE_OVERRIDE_ACTIONBAR" event is triggered on those darkmoon faire quests
Then using GetOverrideBarIndex() returns 14 and GetOverrideBarSkin() returns the skin to use for the bar.

I tried setting up a new file for the override bar based on the possess bar but not sure if everything is right there. and then I tried adjusting the registerstatedriver to include the [overridebar] 14 section but no joy.

Xrystal 09-02-12 05:46 PM

2 Attachment(s)
Here's a screenshot with the framestack and with nUI loaded.

Xrystal 09-02-12 06:06 PM

2 Attachment(s)
I don't believe it .. I got it working and looks like it is because blizzard didn't add the extrabar and overridebar statedriver settings until 5.0.4. You should now get all of them working.

For those that are comfortable making this change read on. For those not. Wait until I or Scott have set up a way for you to update it.

Here goes:

File: AddOns/nUI/Bars/nUI_ButtonBar.lua

Notice the addition. That should be enough for it to work. I tested it with the Darkmoon stuff and attach a screenshot. The extra action bar one may need some extra work as it shouldn't need to be a part of the mover system so the fact it currently is may mess it up. If someone can find a way of confirming that without the need or running a dungeon or raid that would be great.

Lua Code:
  1. -- 5.0.4 Change start
  2.  
  3. --RegisterStateDriver(nUI_ActionBar, "page", "[vehicleui] 12; [bar:2] 2; [bar:3] 3; [bar:4] 4; [bar:5] 5; [bar:6] 6; [bonusbar:1] 7; [bonusbar:2] 8; [bonusbar:3] 9; [bonusbar:4] 10; [bonusbar:5] 11;1" );
  4.  
  5. RegisterStateDriver(nUI_ActionBar, "page", "[vehicleui] 12; [extrabar] 13; [overridebar] 14; [bar:2] 2; [bar:3] 3; [bar:4] 4; [bar:5] 5; [bar:6] 6; [bonusbar:1] 7; [bonusbar:2] 8; [bonusbar:3] 9; [bonusbar:4] 10; [bonusbar:5] 11;1" );
  6.  
  7. -- 5.0.4 Change End

NOTE: Please note that removal of [extrabar] 13; from the list will stop the disappearing buttons problem. For the moment you would have to use another addon to get the extrabar to appear in those dungeon runs and raids such as Ultraxion.

And for those that want the file itself .. here you go:

netsec.nerd 09-02-12 07:52 PM

1 Attachment(s)
I just tested this on 2 games at the faire on Zuluhed-US. Working great. Thanks! :)

flinder5 09-03-12 11:01 AM

Thanks. i gonna test it asap! i love the way u guys response so fast and work on it so fast;)

EDIT: Yea TY it works fine!

cdh555 09-03-12 02:47 PM

Makes the buttons appear at DFM
However on Ultra - it removes the pirmary cast bar, and there is no button displayed (same on madness) if you use the addon BetterExtraActionButton then you can get the button to appear, but there is still a lack of normal cast bar.

Xrystal 09-03-12 03:04 PM

Hmm, that seems to be the way it was supposed to work.

what happens when you do that run without nUI loaded, with just the standard UI ? does it have the extra action bar as literally an extra one alongside the main action bar ?

I thought the idea was that during the phase the extra action bar was on screen you only used that ability. is that not so ?

cdh555 09-03-12 03:28 PM

For Ultra / Madness, you are just supposed to get the extra button as a seperate frame on the screen and it doesn't touch your cast bars as you still need them.
For DMF etc then yes replace the bar as those actions need to be the ones pressed.

On Madness when green platform is dead the button disappears and the castbars return, then on the final one to kill deathwing the cast bars vanish again.

Xrystal 09-03-12 03:36 PM

Hmm, okay for extraactionbar we obviously have to do something different.

Its a pity there isn't a quest I can play with to test it out. grr dang it.

Im sorry guys but for the moment it looks like you may have to disable nUI for those specific fights until we can figure out how to get it working.

But at least we can get it to show as a replacement action bar so the next step is to turn it into a new action bar. I'll have to look into how Scott does that if he does that is. If not, I might need his help in figuring out how to do that stuff.

Xrystal 09-03-12 05:49 PM

okay looks like my theory of using the possessbar file as a basis of the extraaction bar is useless. The possessbar isn't appearing as Im expecting. So maybe that needs to be fixed too.

More testing to be done but at least I can test that .. oh wait .. unless the possess bar only appears if YOU are possessed rather than the one doing the posessing.

Oh well, too late to do anything else tonight.

Whattamattau 09-05-12 02:34 PM

yup same problem here... but i'm thinking this is also linked to the vehicle bar. out of boredom i'm leveling toons from level1. any time i get to a quest with a vehicle or one that switches your action bar. i have had to disable nui (thank god for the addon control panel addon) and reload to get to see the action bars needed. not a big deal to do while questing or at the DMF, but getting into 5mans like the occulus where you have to mount and dismount drakes contantly, makes for 4 cranky people waiting on me esp as a tank.

also this is for nui5.x (haven't gotten around to 6.x yet)

Xrystal 09-05-12 02:40 PM

Hmm, my changes to get the extraactionbar to appear (failed 50%) and the overridebar to appear (seems to work fine so far) made the vehiclebar stop appearing ?

Devie 09-06-12 08:18 AM

Quote:

Originally Posted by Xrystal (Post 262201)
Hmm, that seems to be the way it was supposed to work.

what happens when you do that run without nUI loaded, with just the standard UI ? does it have the extra action bar as literally an extra one alongside the main action bar ?

I thought the idea was that during the phase the extra action bar was on screen you only used that ability. is that not so ?

I think to understand the extraactionbutton you need to see it in action. Try googling ultraxion button pictures and you will get a variety of screenshots, some plain blizzard and some with replacement ui's. It is not a bar in the sense that you are picturing it. It's just a big pretty button. Once it's keybound you don't ever need to see it again. The small addon BetterExtraActionButton not only shows the button but makes it movable on screen. It still works correctly in 5.0.4 and looking at it seems to just deal with uiparenting although I know nothing about coding.

The usage of the button is different than you are thinking. You have this big dragon in front of you. Your screen is normal other than the addition of this pretty victorian looking purply pink button sitting over there. The idea is that at some unknown point in the fight this dragon is going to cast something terrible that will kill you and that the only way to survive is to click that button which will phase you out for a few moments. The button is available at all times during the ultraxion fight but the trick is to click it at just the right time.

This mechanic is completely different from the issues with DMF and your current fix is resulting in a total loss of control during the ultraxion fight. This button should not replace the cast bar.

Some additional spots to test these cast bar switches would be the argent tournament jousting, including the dungeon there as well as the singing sunflower questline in hillsbrad, the flowers vs. ghouls minigame. I believe I've read that all of these use the vehiclebar?

Xrystal 09-06-12 12:07 PM

Yes, I think the changes I made for the override bar and what I hoped was the extra bar has messed up the vehicle bar stuff.

I'll do some more tests over the next few days and try and correct the issue so things are a little less dangerous.

Devie 09-06-12 05:40 PM

Today I reapplied your patch from this thread and did my DMF dailies. Everything worked as expected.

Then I removed [extrabar] 13; from your patch, crossed my fingers, and queued for LFR. Worked fine! I had my cast bar throughout the fight and the button in the default location. Nui movers was able to move the button and I quickly set a keybind for it.

I am using the addon BetterExtraActionButton though since earlier in the week I found out the button wasn't showing up. Silly that I want to see the button even though I always press my keybind lol.

Xrystal 09-06-12 09:31 PM

cool, good to know that my idea of removing that during my tests works kinda .. but I think we will have to create a special extra action bar but hard to test without running a raid haha.


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