Texture Masking
My goal is to only draw a texture within the confines of its (wider) frame. The texture will be moving within this frame quite frequently; but I don't want the edges appearing outside of the boundaries. I realize I can achieve this affect with a combination of SetTexCoords and SetWidth/SetHeight; but, considering how cumbersome this is, I was hoping there'd be an easier way to achieve this.
Any help would be appreciated. |
Perhaps using a scroll frame? Set the texture as the scroll child or so.
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Thanks a lot! |
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