NPC_Scan Overlay
Can we have this functionality back please? Thank you for all the hard work and a great product.
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Overlays are showing fine in carbonite.. what zone are you trying it in?
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3x _NPCScan.Overlay-5.0.0.1\Modules\Carbonite-5.05.02.lua:66: attempt to index upvalue "CarboniteMap" (a nil value)
_NPCScan.Overlay-5.0.0.1\Modules\Carbonite-5.05.02.lua:66: in function "?" _NPCScan.Overlay-5.0.0.1\Modules\Carbonite-5.05.02.lua:97: in function "OnLoad" _NPCScan.Overlay-5.0.0.1\Modules\Carbonite-5.05.02.lua:109: in main chunk Locals: NS = <unnamed> { 0 = <userdata> WorldMapFrameOnHide = <func> @_NPCScan.Overlay\Modules\Carbonite.lua:61 OnUpdate = <func> @_NPCScan.Overlay\Modules\Carbonite.lua:29 WorldMapFrameOnShow = <func> @_NPCScan.Overlay\Modules\Carbonite.lua:39 } WorldMap = <unnamed> { 0 = <userdata> OnSynchronize = <func> @_NPCScan.Overlay\Modules\WorldMap.lua:344 Loaded = true KeyParent = <unnamed> {} AchievementNPCNames = <table> {} RangeRingTargetOnHide = <func> @_NPCScan.Overlay\Modules\WorldMap.lua:101 KeyParentOnSizeChanged = <func> @_NPCScan.Overlay\Modules\WorldMap.lua:81 Paint = <func> @_NPCScan.Overlay\Modules\WorldMap.lua:163 OnShow = <func> @_NPCScan.Overlay\Modules\WorldMapTemplate.lua:65 KeyPaint = <func> @_NPCScan.Overlay\Modules\WorldMap.lua:54 ToggleOnEnter = <func> @_NPCScan.Overlay\Modules\WorldMap.lua:115 OnUnregister = <func> @_NPCScan.Overlay\Modules\WorldMapTemplate.lua:111 ToggleSetChecked = <func> @_NPCScan.Overlay\Modules\WorldMap.lua:130 RangeRingSetEnabled = <func> @_NPCScan.Overlay\Modules\WorldMap.lua:327 Registered = true WORLD_MAP_UPDATE = <func> @_NPCScan.Overlay\Modules\WorldMapTemplate.lua:61 RangeRingSetTarget = <func> @_NPCScan.Overlay\Modules\WorldMap.lua:91 KeyValidateSize = <func> @_NPCScan.Overlay\Modules\WorldMap.lua:71 RangeRingPaint = <func> @_NPCScan.Overlay\Modules\WorldMap.lua:106 RangeRingTargetOnShow = <func> @_NPCScan.Overlay\Modules\WorldMap.lua:97 KeyOnSizeChanged = <func> @_NPCScan.Overlay\Modules\WorldMap.lua:86 super = <table> {} Toggle = <unnamed> {} OnDisable = <func> @_NPCScan.Overlay\Modules\WorldMap.lua:179 ToggleOnLeave = <func> @_NPCScan.Overlay\Modules\WorldMap.lua:120 RangeRing = <unnamed> {} OnMapUpdate = <func> @_NPCScan.Overlay\Modules\WorldMapTemplate.lua:74 KeyMinScale = 0.5 OnEnable = <func> @_NPCScan.Overlay\Modules\WorldMap.lua:174 Name = "WorldMap" Config = _NPCScanOverlayModuleWorldMap {} KeyOnEnter = <func> @_NPCScan.Overlay\Modules\WorldMap.lua:21 ToggleOnClick = <func> @_NPCScan.Overlay\Modules\WorldMap.lua:124 KeyMaxSize = 0.33333333333333 OnUnload = <func> @_NPCScan.Overlay\Modules\WorldMap.lua:309 } |
Pretty much the same goes for "Zygor" other than that hell of a job Rythal ;)
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NPC_Scan Overlay
Been getting NPC_Scan Overlay/Carbonite errors as well the last couple updates. Otherwise...thank you thank you Rythal!
Date: 2012-10-09 17:59:59 ID: 1 Error occured in: Global Count: 1 Message: ...erface\AddOns\_NPCScan.Overlay\Modules\Carbonite.lua line 66: attempt to index upvalue 'CarboniteMap' (a nil value) Debug: ...erface\AddOns\_NPCScan.Overlay\Modules\Carbonite.lua:66: ?() ...erface\AddOns\_NPCScan.Overlay\Modules\Carbonite.lua:97: OnLoad() ...erface\AddOns\_NPCScan.Overlay\Modules\Carbonite.lua:109: in main chunk Locals: self = WorldMapFrame { 0 = <userdata> numQuests = 0 } (*temporary) = nil (*temporary) = <unnamed> { Normal = <unnamed> { } Disabled = <unnamed> { } 0 = <userdata> Text = <unnamed> { } Border = <unnamed> { } SetChecked = <function> defined =[C]:-1 } (*temporary) = <userdata> (*temporary) = nil (*temporary) = nil (*temporary) = "attempt to index upvalue 'CarboniteMap' (a nil value)" WorldMap = <unnamed> { 0 = <userdata> OnSynchronize = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\WorldMap.lua:344 Loaded = true KeyParent = <unnamed> { } AchievementNPCNames = <table> { } RangeRingTargetOnHide = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\WorldMap.lua:101 KeyParentOnSizeChanged = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\WorldMap.lua:81 Paint = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\WorldMap.lua:163 OnShow = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\WorldMapTemplate.lua:65 KeyPaint = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\WorldMap.lua:54 ToggleOnEnter = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\WorldMap.lua:115 OnUnregister = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\WorldMapTemplate.lua:111 ToggleSetChecked = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\WorldMap.lua:130 RangeRingSetEnabled = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\WorldMap.lua:327 Registered = true WORLD_MAP_UPDATE = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\WorldMapTemplate.lua:61 RangeRingSetTarget = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\WorldMap.lua:91 KeyValidateSize = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\WorldMap.lua:71 RangeRingPaint = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\WorldMap.lua:106 RangeRingTargetOnShow = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\WorldMap.lua:97 KeyOnSizeChanged = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\WorldMap.lua:86 super = <table> { } Toggle = <unnamed> { } OnDisable = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\WorldMap.lua:179 ToggleOnLeave = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\WorldMap.lua:120 RangeRing = <unnamed> { } OnMapUpdate = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\WorldMapTemplate.lua:74 KeyMinScale = 0.5 OnEnable = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\WorldMap.lua:174 Name = "WorldMap" Config = _NPCScanOverlayModuleWorldMap { } KeyOnEnter = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\WorldMap.lua:21 ToggleOnClick = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\WorldMap.lua:124 KeyMaxSize = 0.33333333333333 OnUnload = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\WorldMap.lua:309 } NS = <unnamed> { 0 = <userdata> WorldMapFrameOnHide = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\Carbonite.lua:61 OnUpdate = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\Carbonite.lua:29 WorldMapFrameOnShow = <function> defined @Interface\AddOns\_NPCScan.Overlay\Modules\Carbonite.lua:39 } CarboniteMap = nil AddOns: Swatter, v4.0.5 (<%codename%>) NPCScan, v5.0.0.4 NPCScanOverlay, v5.0.0.1 Archy, v1.8.35 Carbonite, v5.05.03 CarboniteTransfer, v1.01 DebugLib, v5.1.DEV.312(/embedded) Factionizer, v5.0.4.0 FishingBuddy, v1.1b GoGoMount, v5.0.10 OneBag3, vv3.4.7 OneBank3, vv3.3.17 Outfitter, v5.6 Overachiever, v0.67 SlideBar, v4.0.5 (<%codename%>) Stubby, v5.14.5335 (KowariOnCrutches) BlizRuntimeLib_enUS v5.0.5.50001 <us> (ck=1bb) |
Yep it's in the notes that npcscan does not work as of 5.05.3, and it's nothing I can fix, you need to wait for a new release of npcscan that includes the new carbonite plugin.
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Over at the NPCSCAN website, I found a bug report: Issue 87:
http://code.google.com/p/wow-saiket/issues/detail?id=87 The developer tested it, but it was against carbonite 5.04.1, and found no issue. I added a comment there to let him know what all is going on here at carbonite, including links, and requested he contact Rythal. |
NPC_Scan Overlay fix
This rows have to change in the file
_NPCScan.Overlay\Modules\Carbonite.lua row original new 21 local CarboniteMap = NxMap1.NxM1; local CarboniteMap = NxMap1.NxMap; 30 CarboniteMap:CZF( CarboniteMap.Con, CarboniteMap.Zon, WorldMap, 1 ); CarboniteMap:ClipZoneFrm( CarboniteMap.Cont, CarboniteMap.Zone, WorldMap, 1 ); 32 WorldMap.KeyParent:SetAlpha( NxMap1.NxW.BaF ); -- Obey window's "Fade Out" setting WorldMap.KeyParent:SetAlpha( NxMap1.NxWin.BackgndFade ); -- Obey window's "Fade Out" setting 66 local ScrollFrame = CarboniteMap.tsf; local ScrollFrame = CarboniteMap.TextScFrm; -------------------------------------------------------- http://code.google.com/p/wow-saiket/.../detail?id=101 |
Upon loggin in near greenstone quarry in pandaria
15x _NPCScan.Overlay-5.0.0.1\Modules\Carbonite-5.05.03.lua:66: attempt to index upvalue "CarboniteMap" (a nil value) _NPCScan.Overlay-5.0.0.1\Modules\Carbonite-5.05.03.lua:66: in function <_NPCScan.Overlay\Modules\Carbonite.lua:61> <in C code> <in C code> <in C code> WoWDBProfiler-1.0.18\Main.lua:642: in function "?" Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:146: in function <Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:146> <string>:"safecall Dispatcher[1]":4: in function <string>:"safecall Dispatcher[1]":4 <in C code> <string>:"safecall Dispatcher[1]":13: in function "?" Libs\CallbackHandler-1.0\CallbackHandler-1.0-6.lua:91: in function "Fire" Archy-1.8.35\Libs\AceEvent-3.0\AceEvent-3.0-3.lua:120: in function <Archy\Libs\AceEvent-3.0\AceEvent-3.0.lua:119> Locals: (*temporary) = <func> =[C]:-1 = <func> @FrameXML\WorldMapFrame.lua:209 = <func> @_NPCScan.Overlay\Modules\Carbonite.lua:61 |
Perhaps one more line to change?
How about: 75 WorldMap.RangeRingSetTarget( CarboniteMap.PlF ); WorldMap.RangeRingSetTarget( CarboniteMap.PlyrFrm ); It's a guess! |
if you look in NPCScan's repo, he's commited the version of it I sent him ... so it is downloadable and usable until he flags a release version.
http://code.google.com/p/wow-saiket/...rlay%2FModules |
he did update both npc scan and overlay, only issue is still no swatches on the map is this still due to Carbonite being a little outta whack? Also carbonite digsite has been updated, but no swatches. On a good note none of these add-ons are throwing lua errors anymore. great work so far Rythal, looking forward to a fully functioning Carbonite
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I downloaded the new version of NPC Overlay this morning but I'm not seeing any of the shaded in areas or whatever you call it on my map. I have had the same problem with my quests as well. All I see for quests are the little dots, but no shaded in areas. I don't know what I'm doing wrong here. I have not seen any quest shaded in areas since before the 5.0 WoW patch.
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Here's a description of what those buttons do: Quote:
Of course, it might just be that you are doing quests in an area where Carbonite doesn't have those quests in its' own data base. It will use Blizzards quest area highlight for those quests if you track "Quest POI"s with the Blizzard tracking facility. Click the magnifying glass minimap icon and make sure that option is checked in the list. The quest areas should then be shaded a light blue when it is tracked by Blizzard, but I think it shows the standard Carbonite shading if the quest is known by Carbonite and you have that option checked in Carbonites options. |
I had he green button checked already and the tracking thing done already. Here is a screen shot of my map. I disabled all of my addons too and still nothing.
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Hmmm.... Try opening the Blizzard Quest Log (alt + L) and tracking the quests there and see what happens. If nothing else, you'll at least be able to open the Blizzard World Map (alt + M) and find the numbered quest locations then.
It's also possible that the quest objectives, for that quest at least, don't have an area that the objectives roam in but rather are stationary objectives. I apologize, but I am just not familiar with the _NPCScan and _NPCScan.Overlay addons and therefor their current problems. I am, however, somewhat familiar with Carbonite, having used it for the last four years. Of course, like everyone else though, I'm still learning about the latest version of Carbonite and its' problems/foibles. |
In pandaria the shaded area's for quests are on the minimap, not the map, so you wouldn't see them on that full sized view.
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Somehow, though, I think you're already aware that's a problem for some of us! I also suspect you're working on bigger problems than that one at the moment. |
do you have both parts enabled? (sync quest watch in carbonite options, and track quest POI in the magnifying glass minimap button)
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