Bubbles in 9.0.1
I have a function fired on event CHAT_MSG_MONSTER_SAY - ChatFrame_AddMessageEventFilter("CHAT_MSG_MONSTER_SAY", ChatFilter) :
Code:
local function BB_bubblizeText() Is now any other way to review bubblized frames on the screen? |
It returns 0 because all the regions have been moved to a nameless subframe now. I was able to discover the regions more or less this way;
Lua Code:
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Yes, yes! This is the solution.
Thank you, Goldpaw. |
Bubbles in dungeons
And how to solve the same problem with dungeons?
The C_ChatBubbles.GetAllChatBubbles() function returns the value 0 there. I can use a function there with a parameter includeForbidden : true C_ChatBubbles.GetAllChatBubbles(true), then the function bubble:GetNumChildren() does not work: call 'GetNumChildren' on bad self |
Friendly nameplates and most chat bubbles in dungeons and raids are protected and can neither be accessed or modified in any way now.
Blizzard just don't want us touching these things, and even if we found a way a new hotfix would remove it. |
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