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This is what it looks like now. I have not changed except the location of the bars. The bars in your preview pics for the mod is how they use to look. |
That's the default texture & color when a texture isn't set (or is set but the file doesn't exist). Make sure you have an oUF_P3lim\media\minimalist.tga file. Also make sure you have these two lines in your oUF_P3lim.lua file:
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local texture = [=[Interface\AddOns\oUF_P3lim\media\minimalist]=] |
the customsize fonts's location.
I have a question:
when I set the OUF's font size,the target's 'info'' location have a problem.it can flush left.it away in the middle.but If I do not customize the fonts size.the location is ok. local info = self.Health:CreateFontString(nil, 'OVERLAY') info:SetFont(fontn,13,'outline') info:SetPoint('LEFT', self.Health, 2, -3) info:SetPoint('RIGHT', hpvalue, 'LEFT') this is my customize fonts size.wait for your help. |
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When I have my pet,why the experience bar look liks that?
wait for your help~ |
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Self.Experience:SetWidth(186) This is what I set of the xpbar's Width in oUF_p3lim.lua.I did't see the xpbar for the pet.is it in the OUF_experience.lua or another? |
Please tell me how i can see testing mod buffs/debuffs on all frames?
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P3lim thanks for you help:)
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Yo there! Nice layout you have made. Could you tell me how to resize my portait? My current code for portrait
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self.Portrait = CreateFrame('PlayerModel', nil, self) Thanks! |
I've tried to add oUF Totembar to your layout, but i only get the background, no bars indicating which totems are down.
Please Help! Edit: Nevermind - Turns out I had a typo. How did i miss that.... |
I love your layout of oUF and have some basic understanding of lua coding. I have one small problem however. I would like to completely remove the cast bar from your layout as I use ACB for its latency module. Could you show me how to make the necessary modifications to the code so the player/target cast bars are gone?
Current version of code I'm using: 30200.2-Beta Thank you for your help! |
Remove any line that contains the word 'self.Castbar'
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Hey :) I love your lay out and and I thank you for it :P
I wanted to ask one question: I can't seem to find out the name of the oUF frames so I can parent my panels to it. Am I missing something? It keeps coming back as nil. Thanks in advance! :) -Ferous |
They have no global name references, but you could access them through oUF's global variable.
oUF.units.player oUF.units.target oUF.units.focus etc, you get the drift. |
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I love the UF's, but one quick thing, they are not registering with clique, how can I stop the click casting?
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