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Edit: Nevermind, re-read it again right after my post, thanks p3lim.
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I've added player debuffs in my own slightly customized oUF_P3lim, but they are getting filtered by the new customfilter function.
I'd like to keep the whitelist for buffs but let the debuffs be unfiltered, how would I go about doing that? This is probably really easy but I'm quite clueless with lua, etc. I'm just hacking your layout a bit. Any help would be appreciated. Here is what I have for reference: http://pastey.net/129802 |
Just wondering if you had an eta on when your next release is going to be? It looks like you've been doing quite a bit of cleanup lately on git. I really love your unit frames. I haven't found a base as nice as yours to build my own frames. I'd like to release my modifications pretty soon, but I'd rather wait until you make your next release so I can take advantage of the new changes.
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Hey there,
My LUA knowledge is very limited ( just as my english skills, sorry for that ) but general I was able to customise addons according to my taste but now I have a problem: I just can't find the line where I can change the font size, it's just to small for me. I tried to just switch the font-file with another font... the font changes, but it's still very small. Do I have to add lines for that? Would be great if anyone out there can tell me. :) |
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Change that to whatever you'd like. |
Thank's, got it :)
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hey p3lim,
first off, love the UFs, always have, and always will, i am having some light trouble in the latest version however, 30300.3-Beta, in most of your previous versions there was a border on the auras (buffs+debuffs) i have tried recrating this; button.overlay:SetTexture([=[Interface\AddOns\oUF_P3lim\media\border]=]) into the "local function createAura(self, button, icons)" section (and of course by placing the "border.tga" into the correct folder) however, there is no change in game to the auras. Any help from anyone, is greatly apprecaited, thankyou |
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ah okay, fair enough then, thanks for the help & looking forward to what oUF 1.4 will bring for p3lim
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Just swapped over to oUF from Pitbull4 and I must say that I'm enjoying the challenge of recreating my old frames by using your layout as a base. I've pretty much managed to work out the basics of sizing and moving buffs and frames but there are a few places where I don't understand it all quite yet.
For example: Code:
if(unit == 'target') then |
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I'm re-doing the whole layout for 1.4, a snapshot of that work can be found on github for those who want. |
Thanks!
Hi, just wanted to say that I use this layout and I love it, thanks for making it.
I've been inspired by you and others to try to learn how to make my own personal addons. Tearing apart your code to see how you did it has been instrumental in helping me figure out How Stuff Works, so I wanted to thank you for that, too. Take care :) |
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Been using your layout recently and even more recently started using a Grid + Clique combo for my Priest.
Just wondering if it's possible to disable the ClickCastFrames on Player, Target, etc. I see that there's the option to disable it for oUF_Perfect since I'm also using that. |
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Doesnt Clique have options for this? |
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Clique has options to disable on player frames etc, but no matter what I disable it will always cast on the oUF frames.
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