[TBD UI] From the Shapes into the Game! [v. 0.0.0]
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Introduction Hello Wowinterface-Community, UI-Enthusiasts, randome People, googel'ing for UI stuff while server maintenance and Searchengine-Bots! My name is Fabi and i thought it would be a great idea to somehow documentate my steps with the UI here on wowinterface.com to stay close to the WoW-Community and provide myself a thread filled with memorys!. This thread will basicly contain concept art, some blogging about whats happening with the UI and beside that we will properly have some nice discussions about the UI, can share some throughts and it would totaly lovely to get intouch with some nice people to work on the UI together! ______________________________________________ Concept-Art Here ill upload the latest, best presenting concept art pictures. After all the art is done, here you'll find 5 realy tasty pictures of the UI. Quote:
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Example of the Chatframe if expanded. Default tab color will be class-color. White tab is the selected one. Yellow (properly will become orange) tab shows that there is some party in it you are missing. Quote:
The Chat typing frame is on the top of the chat and will hide the chat tabs. The two expanders will allow to expand some stuff. One of these will properly be Skada. The Otherone is so far undefined. The compressor will hide the chat frame to make it again look like in pic. 1.______________________________________________ from 20.09.2014 |
Hey! :) ______________________________________________ Quote:
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I could add these inner borders to the Skill-Frame but i actually like the look of it if its enlarged. So we have at least something to talk about :) ______________________________________________ Quote:
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______________________________________________ Im also unhappy with the button to enlarge the Skill-Frames so i properly will put them on the right hand side of the compress button like on the chat frame. |
Incredible
This looks so good! I am looking forward to your idea of the unit frames!
I especially like the actionbars idea - I could easily see how I would use it. On the Fifth bar(the last shown) I would have my default spells that I use for rotation. Fourth bar all the not so friquently used spells I would have them as the last shown since I would only need to see them if i'm changing around the spells. Number 1 would be most used items OR used as a bar for spells on cooldown (Would eliminate the use for an extra addon or two since now we have build in cooldown timers on actionbars). two and three would just be utility stuff. |
I was thnking something about the expand buttons.
Can they be programmed to Work with "pull" - as in, i will pull the button up and expand one bar at the time, then snap into the correct height when you Loose the mouseclick. |
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Did you abandon this project? I was so pumped for it! :)
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