Chat Frames not retaining filter settings
So I am messing with kgpanels to try to set up some sort of hacky chat tabs so i can have my Log, guild and loot windows on the right side and my general and whisper windows on the left. My code shows and hides the windows properly but the windows never save their filter settings.
Code:
-- on load |
I can't believe that compiles, since you use \" (escaping quotes) in a place that isn't even a string.
Should just be this, no? "ChatFrame3Tab" Example when to use \" "You can \"quote\" a word that is in quotes already." |
It's obviously not his real and/or whole code.
@TGifallen - Please post your entire, actual code. There's nothing in the fake snippet you posted that would affect the game's chat frame settings in any way. Posting fake snippets is just a waste of time, for both you -- because nobody can help you, and you just have to come back and post the real thing anyway -- and everyone else -- because we have to spend time looking at your useless fake code and telling you to post your real code. :( |
Quote:
I cleaned it up again. Lua Code:
Edit: I deeply apologize for wasting your time, it turns out it was an error with Chatter, and not my code, sorry. But if anyone does want to help more pointing me in the right direction to where I can learn to make a full blown addon would be great. Edit2: I would also appreciate it if anyone told me how I can set channel filters through lua, so i can have lua hide and set up filters (like guild chat, officer chat) on chat frames. |
For message types:
For individual numbered channels (eg. trade, general):
Note that for both, the first argument must be a reference to the chat frame you want to affect, not a string containing its name. |
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