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-   -   UIMenuButtonStretchTemplate - Question re it's textures. (https://www.wowinterface.com/forums/showthread.php?t=46005)

Aanson 03-09-13 04:01 AM

UIMenuButtonStretchTemplate - Question re it's textures.
 
Hi all, quick question.

Could someone who has used the stretch template (the little silver button located at the bottom right of the default chat frame which turns light blue when highlighted. Used to resize the frame) let me know if they have experienced problems with it's texture?

The template I've been using is "UIMenuButtonStretchTemplate". I can't help but think though that it might be the incorrect template because I've looked at it's implementation in XML and it is given a fontstring!

When displayed, it's a distorted box of sorts / certainly not intended to look that way anyway.

I'll have a look at chatframe.xml but if anyone knows about this problem or of another template, I'd be grateful for the advice.

Thanks as always,


Aanson

zork 03-09-13 04:35 AM

I think the stretch button is a panel button that stretched automatically on a given fontstring.

It is in my test. The second button to the upper left:
http://www.wowinterface.com/forums/s...63&postcount=3

You need sth else.

Aanson 03-09-13 06:01 AM

Quote:

Originally Posted by zork (Post 274315)
I think the stretch button is a panel button that stretched automatically on a given fontstring.

It is in my test. The second button to the upper left:
http://www.wowinterface.com/forums/s...63&postcount=3

You need sth else.

Ahh okay, that explains it then.. I'll get rid of that because it's not what I'm after. I was wondering why the OnDragStart/Stop handlers wern't already covered.

Btw that post you linked to is great. Will defo come in handy.

Out of interest, what is your preferred EditBox template?


Aanson

zork 03-09-13 06:22 AM

That would be InputBoxTemplate.
http://www.wowinterface.com/forums/s...90&postcount=5


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