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The StanceBar_Update function updates the position of the first stance button each time it fires. Since they changed the actionbar controller to fire every now and then this is a problem now. So for now it is actually impossible to change without rewriting the stancebar which Tukz seems to have done. |
Override bar works perfectly for me, no taint.
For shapeshift bar, I've modified Tukz's code a little so it shows/hides with override bar. Code:
local function updateShift() |
Thanks. Actually I found a better solution for myself. I'm just doing
Lua Code:
The StanceBarFrame will get moved via the position manager. But we can disable that behaviour. Now we only need to adjust the offset for button1. (Offset is found in FrameXML/stancebar.lua) |
Are you sure that'll work? StanceButton1 is moved in StanceBar_Update. UIParent_ManageFramePositions is called there without any parameters so ignoreFramePositionManager might not work.
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I tested it before posting. It does.
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rActionBarStyler, rActionButtonStyler, rBuffFrameStyler and rChat are done. Links are added to the first post.
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I think for whatever reason IsNamePlateFrame() fails.
My best bet is: Check the result of o:GetTexture(). Either that function is incorrectly returning nil for a nameplate frame. (GetTexture() is acting wierd atm...green texture bug for returning nil etc.) Other possibility is that texture path is different from: "Interface\\Tooltips\\Nameplate-Border" |
EDIT: my reading comprehension is reaching new low levels-.-
So it's probably a wow-side bug? |
zork, since a few patches ago (on live as well) you no longer need to check the frame regions to know whether or not a frame is a name plate. Name plates have actual names now. It's easier (and probably faster) to do this instead:
Code:
local IsNamePlateFrame = function(f) |
Thanks. That is good to know. Gonna test it.
Btw beta is currently pretty unstable. As soon as you use slash command functions the client will crash. |
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No. Is the taintlog gone? Because it is pretty important to track down taint errors.
Crash is gone after disabling the taintlog. So thanks for that. @Haleth Added the nameplate stuff. Works flawlessly. |
i use multiple slash commands in my UI and they work fine - it seems instead that per character variables aren't saved bewtween sessions sometimes.
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That has nothing to do with that issue. Check the latest DIFF: http://code.google.com/p/rothui/sour...ates2/core.lua
I have no issues with the nameplates using that code. |
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All working ;) zork, i'm going to send you a pm about your addon, i just want to know the correct way to include them in my ui without going against any right/permission :)
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Finished rMinimap for WoW MoP Beta
http://www.wowinterface.com/download...apMoPBeta.html That leaves rThreat and rFilter3 and oUF_Diablo on the table. |
2^24 * 15 * 93
That is the number of possible outcomes of DiscoKugel. :) Not including alpha... http://www.wowinterface.com/download...elMoPBeta.html |
Time is pretty short to work on addons atm.
Still working on Pulsar...but I will probably have to delay it and fix oUF_Diablo before MoP comes out. rFilter3 got updated: http://www.wowinterface.com/download...r3MoPBeta.html |
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