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-   -   Pallys Judgment of Light Tooltip (https://www.wowinterface.com/forums/showthread.php?t=25235)

lordcallubonn 07-06-09 03:36 AM

Pallys Judgment of Light Tooltip
 
I don't know if anyone reported this or not, if so pls Del, The tooltip for JoL on my screen defaults to a 20 CD but if i macro it, it shows up as the normal 10sec cd...:confused::banana:

I think ya let this bug in here because i know how you LOVE pallys as a hunter :p:D

Animorph 07-06-09 09:29 AM

First thing that comes off the top of my head is while the cd of Judgements are 10s, the ability applies a buff, which lasts 20s. So if i understood the new nUI functions the button text should be one color til judgements finish the cd, but the button will still be slightly grayed out because the associated debuff is still present on the target.
Marcos are handled differently, therefore probably resulting in the macro not working with the debuff

spiel2001 07-06-09 09:38 AM

Animorph is correct -- the 20s you see is the duration of the debuff on the target, not the cooldown. Odds are that button is a purple color from 20 down to 10 then turns blue from 10 to 0... the purple color indicated the debuff is active on the target and on cooldown. The blue color indicates the debuff it active on the target but not on cooldown.

If it was only a cooldown but not active on the target, the color would be yellow (until the last ten seconds) or red (the last ten seconds).

SirWilliam92 07-06-09 05:45 PM

Mind you, this is still gets somewhat annoying. I'm ret, so the cooldown is only 8 seconds, but If it wasn't for my judgements being next to each other on the action bar, i would always miss a second on my recasting it (crucial for a ret pally, who really do just spam everything on cooldown)

The problem is that when the ability hits 12, it's still purple (indicating it's on cooldown) and doesn't change to blue untill it hits 11 (becomes blue). This is actually an entire second after it should be off cooldown.

spiel2001 07-06-09 05:50 PM

nUI doesn't calculate the cooldown -- Bliz tells me how much time is left and I update it thirty times a second so within 1/30th of a second of Bliz saying the spell is off cooldown, I change the color. Not sure what the issue is there.

Vis 07-06-09 06:11 PM

Quote:

Originally Posted by SirWilliam92 (Post 146226)
The problem is that when the ability hits 12, it's still purple (indicating it's on cooldown) and doesn't change to blue untill it hits 11 (becomes blue). This is actually an entire second after it should be off cooldown.

I have to disagree with you here. As long as it shows 12, you are still within the 8 seconds that your spell is on cooldown, when it's being counted down. It's not until your cooldown hits 11 and 29/30th's seconds that you can then recast the spell. So in effect, you would only theoretically lose 1/30th of a second.

A visual with smaller fractions...

20.0 counter 0.0 sec cooldown
19.5 counter 0.5 sec cooldown
19.0 counter 1.0 sec cooldown
18.5 counter 1.5 sec cooldown
18.0 counter 2.0 sec cooldown
17.5 counter 2.5 sec cooldown
17.0 counter 3.0 sec cooldown
16.5 counter 3.5 sec cooldown
16.0 counter 4.0 sec cooldown
15.5 counter 4.5 sec cooldown
15.0 counter 5.0 sec cooldown
14.5 counter 5.5 sec cooldown
14.0 counter 6.0 sec cooldown
13.5 counter 6.5 sec cooldown
13.0 counter 7.0 sec cooldown
12.5 counter 7.5 sec cooldown
12.0 counter 8.0 sec cooldown

the moment it hits 12.0 and goes that 1/30th of a sec less, ie 11 and 29/30th then your cooldown is over with and the color changes.

That's my understanding at least due to the fact that the numbers are counting down, not up.

***Sorry for the long winded and many numbered post :o

Animorph 07-06-09 07:20 PM

This is totally correct.

To SirWilliam92, you may find it easier to watch the spiral clock-like cooldown timer. To be able to see this you could remove the dimming of the buttons with '/nui bar dimalpha {n}' where n is between 0 and 1, default being 0.3, fully opaque is 1

SirWilliam92 07-07-09 04:12 PM

Meh, I guess it might be that anyway.. It might just be the illusion i used to have when the timers went to counting tenths of seconds (man i hope it does that and i'm not totally freaking out) so it looked like it was done and was coming up next...

Actually.. now that i think of it. Would the code for if the spell is available be concidering the global cooldown in saying if it is free? If it is, that might explain why i see it late sometimes. Mind you, there really is no way to get around this.. I'll just keep looking at the judgement button next to it :)

spiel2001 07-07-09 04:57 PM

That is correct -- if a spell has less time left than the global cooldown and you execute another spell that triggers the global cooldown, then the timer is reset to the GCD since you cannot cast it will the GCD is active.

Quote:

Originally Posted by SirWilliam92 (Post 146374)
Meh, I guess it might be that anyway.. It might just be the illusion i used to have when the timers went to counting tenths of seconds (man i hope it does that and i'm not totally freaking out) so it looked like it was done and was coming up next...

Actually.. now that i think of it. Would the code for if the spell is available be concidering the global cooldown in saying if it is free? If it is, that might explain why i see it late sometimes. Mind you, there really is no way to get around this.. I'll just keep looking at the judgement button next to it :)


lordcallubonn 07-13-09 03:02 AM

Or you can just make a macro like
#showtooltip
/cast yourspellhere

and this will show the GCD not the spell cd on said MOB.. :banana:

spiel2001 07-13-09 04:12 AM

Probably easier to just use '/nui bar duration' and turn off the spell display duration on the bar than to make macros for the buttons.


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