Error on Switching to duel spec
I just encountered this today when switching to my other spec and got this error .....
Message: Interface\AddOns\nUI\Bars\nUI_Button.lua:995: attempt to compare number with string Time: 06/24/10 12:23:50 Count: 1 Stack: Interface\AddOns\nUI\Bars\nUI_Button.lua:995: in function `updateCooldown' Interface\AddOns\nUI\Bars\nUI_Button.lua:680: in function `abCooldown' Interface\AddOns\nUI\Bars\nUI_Button.lua:386: in function <Interface\AddOns\nUI\Bars\nUI_Button.lua:377> [C]: in function `CooldownFrame_SetTimer' Interface\FrameXML\ActionButton.lua:348: in function `ActionButton_UpdateCooldown' Interface\FrameXML\ActionButton.lua:197: in function <Interface\FrameXML\ActionButton.lua:163> [C]: in function `ActionButton_Update' Interface\FrameXML\ActionButton.lua:360: in function `ActionButton_OnEvent' [string "*:OnEvent"]:1: in function <[string "*:OnEvent"]:1> Locals: (*temporary) = "PVP" (*temporary) = 17339.422 (*temporary) = "equipmentset" (*temporary) = "PVP" (*temporary) = nUI_TopRightBar_Button12 { eventsRegistered = true feedback_action = 60 action = 60 rangeTimer = 0.13299999833107 flashtime = 0 bindAction = <function> defined @Interface\AddOns\nUI\Bars\nUI_ButtonBar.lua:718 flashing = 0 0 = <userdata> } (*temporary) = "action" (*temporary) = "attempt to compare number with string" action = 60 button = nUI_TopRightBar_Button12 { eventsRegistered = true feedback_action = 60 action = 60 rangeTimer = 0.13299999833107 flashtime = 0 bindAction = <function> defined @Interface\AddOns\nUI\Bars\nUI_ButtonBar.lua:718 flashing = 0 0 = <userdata> } type = "equipmentset" id = "PVP" GetActionInfo = <function> defined =[C]:-1 cooldown = nil Cooldowns = <table> { 84 = <table> { } 6948 = <table> { } } cdc = nil cdc2 = nUI_TopRightBar_Button12_CDCLabel { r = 1 0 = <userdata> value = "30m" g = 1 b = 0 } overlay = nUI_TopRightBar_Button12_ActionOverlay { Timers = <table> { } b = 1 elapsed = 0 duration = 1800 abCooldown = <function> defined @Interface\AddOns\nUI\Bars\nUI_Button.lua:660 button = nUI_TopRightBar_Button12 { } icon = nUI_TopRightBar_Button12Icon { } is_oom = false r = 1 bindingType = "MULTIACTIONBAR2BUTTON" actionID = 12 layers = <table> { } nUI_CachedClearAllPoints = <function> defined =[C]:-1 updateUsable = <function> defined @Interface\AddOns\nUI\Bars\nUI_Button.lua:753 is_cdc = true cdc_start = 17339.422 action = 60 updateHotkeys = <function> defined @Interface\AddOns\nUI\Bars\nUI_Button.lua:691 updateCooldown = <function> defined @Interface\AddOns\nUI\Bars\nUI_Button.lua:947 is_usable = true onUpdate = <function> defined @Interface\AddOns\nUI\Bars\nUI_Button.lua:873 is_oor = false cdc_duration = -1 id = 6948 0 = <userdata> nUI_CachedSetAllPoints = <function> defined =[C]:-1 done = false nUI_CachedSetPoint = <function> defined =[C]:-1 start = 17325.127 is_flashing = false actionType = "nUI_TOPRIGHTBAR" nUI_init = true } start = 17339.422 duration = -1 now = 17339.422 GetTime = <function> defined =[C]:-1 nUI = <table> { info_frame = nUI_InfoPanelSelector { } SpellStatus = <table> { } realmName = "Gurubashi" TableSort = <function> defined @Interface\AddOns\nUI\Main\nUI.lua:749 SkinnedFrames = <table> { } registerScalableFrame = <function> defined @Interface\AddOns\nUI\Main\nUI.lua:420 TableInsertByValue = <function> defined @Interface\AddOns\nUI\Main\nUI.lua:769 setScale = <function> defined @Interface\AddOns\nUI\Main\nUI.lua:596 debug = <function> defined @Interface\AddOns\nUI\Main\nUI.lua:850 initActionButton = <function> defined @Interface\AddOns\nUI\Bars\nUI_Button.lua:472 unregisterSkinnedFrame = <function> defined @Interface\AddOns\nUI\Main\nUI.lua:583 TableRemoveByValue = <function> defined @Interface\AddOns\nUI\Main\nUI.lua:720 lastSpell = 149 setConsoleVisibility = <function> defined @Interface\AddOns\nUI\Main\nUI.lua:788 FrameList = <table> { } chat_frame = nUI_ChatFrame { } hScale = 0.53333336980653 scale = 0.53333336980653 vScale = 0.45599998960514 unregisterScalableFrame = <function> defined @Interface\AddOns\nUI\Main |
Actually scratch that, its happening when i switch my gear sets out.
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Sounds like a glitch in the cooldown display if the spell no longer exists in your arsenal.
Can you list your spells/abilities on the 12th button. I can't remember which bar is which so list all the 12th button abilities and I am sure one at least will be a spec specific ability that no longer exists in the new talent spec :D I've not seen it myself recently but you're not the only one that has reported it :D |
2 Attachment(s)
Yea it seems to happen if i put any of my equipment sets in that 12th slot.
http://www.wowinterface.com/forums/a...1&d=1277408956 But the more i mess with it now it looks like it has that equipment set on cool down, or whatever set i put there. it doesn't do it to spells. http://www.wowinterface.com/forums/a...1&d=1277408956 |
Ah that could explain why some people get the problem and others don't. I'm guessing that when nUI checks wow to see what the cooldown it is it is returning a value not expected and thus dealt with in the wrong way.
For now, try to avoid using the gearsets on the toolbars and just use the character frame to select them. At least until Scott gets a chance to sort stuff out. |
Yeah... that's a good thing to know as I work on nUI6, but I'm not going to try and backfill a fix into nUI5 for that.
Very good to know though. |
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