WoWInterface

WoWInterface (https://www.wowinterface.com/forums/index.php)
-   oUF (Otravi Unit Frames) (https://www.wowinterface.com/forums/forumdisplay.php?f=87)
-   -   Client crashes with my party layout (https://www.wowinterface.com/forums/showthread.php?t=38864)

AlleyKat 02-10-11 01:40 PM

Client crashes with my party layout
 
got error 132? when fighting on bg with this:

Code:

local Wiskas = select(2,...)
local oUF = Wiskas.oUF
local M = Hissy[1]

local colors = Wiskas.colors

local getP = function()
        if GetCVar("hidePartyInRaid") == "1" then
                return ("party")
        else
                return ("raid,party")
        end
end

local SetAnim = Wiskas.makeanim

local PortraitPostUpdate = function(Portrait, unit)
        Portrait:SetPortraitZoom(1.001) -- to fix focking worgen models
        local englass = select(2, UnitClass(unit))
        if (colors.class[englass]) then
                local r, g, b = unpack(colors.class[englass])
                Portrait:SetBackdropColor(r, g, b)       
        end
end

local updateHealth = function(bar, unit, current, maxhp) 
       
        local anim = bar.second.anim:IsPlaying()

        if (UnitIsDead(unit)) or (UnitIsGhost(unit)) or not(UnitIsConnected(unit)) then
               
                bar:SetStatusBarColor(0,0,0,0)
                bar.second:SetStatusBarColor(0.2, 0.2, 0.2, 0.68)
                bar.second:SetMinMaxValues(0,maxhp)
                bar.second:SetValue(maxhp)
                bar.second:SetAlpha(1)
               
                if anim then
                        bar.second.anim:Finish()
                        bar:SetFrameLevel(6)
                        bar.second:SetFrameLevel(5)
                        bar.second:SetAlpha(1)
                end
               
                        if (UnitIsDead(unit)) then
                                bar.deadornot:SetText("|cffFFFFFFDead|r")
                        elseif (UnitIsGhost(unit)) then       
                                bar.deadornot:SetText("|cffFFFFFFGhost|r")
                        elseif not UnitIsConnected(unit) then
                                bar.deadornot:SetText("|cffFFFFFFOffline|r")
                        end
               
        else
               
                bar:SetValue(maxhp-current)
                bar.second:SetMinMaxValues(0,maxhp)
                bar.second:SetValue(maxhp-current)
                bar.deadornot:SetText()
               
                if (current/maxhp) <= .25 then
                                if not anim then
                                        bar.second.anim:Play()
                                        bar:SetFrameLevel(5)
                                        bar.second:SetFrameLevel(6)
                                        bar.second:SetAlpha(1)
                                end
                                        bar.second:SetStatusBarColor(1, 0, 0, .95)
                                        bar:SetStatusBarColor(0.09, 0, 0, 0.7)
                        else
                                if anim then
                                        bar.second.anim:Finish()
                                        bar:SetFrameLevel(6)
                                        bar.second:SetFrameLevel(5)
                                        bar.second:SetAlpha(1)
                                end
                                        bar.second:SetAlpha(1)
                                        bar:SetStatusBarColor(0.1, 0, 0, 0.666)
                                        bar.second:SetStatusBarColor(0.5, 0, 0, 0.6)
                        end
               
        end
       
end

local updatePower = function(bar, unit, min, max)
       
        if UnitIsDead(unit) or UnitIsGhost(unit) or not(UnitIsConnected(unit)) then
        bar:SetValue(0)       
        else
        bar:SetValue(min)
               
        local ptype = select(2, UnitPowerType(unit))
       
                if(colors.power[ptype]) then
               
                        local r, g, b = unpack(colors.power[ptype])
                        bar:SetStatusBarColor(r, g, b)
                               
                        if bar.value then
                        bar.value:SetTextColor(r, g, b)
                        end
                       
                end
       
        end
       
end

local re_color = function(self,r,g,b,ag,type_s)
        self:SetBackdropBorderColor(r,g,b,ag or 1)
                local p
        if type_s then
                p = self.Health.port
        else
                p = self
        end
                if ag then r,g,b = 0,0,0 end
        p.top:SetTexture(r,g,b)
        p.bottom:SetTexture(r,g,b)
        p.left:SetTexture(r,g,b)
        p.right:SetTexture(r,g,b)
end

local function UpdateThreat(self, event, unit)
        if (self.unit ~= unit) then
                return
        end
        local threat = UnitThreatSituation(self.unit)
        if (threat == 3) then
                re_color(self,1,0,0,nil,true)
                re_color(self.infobg,1,0,0)
                re_color(self.Power.glow,1,0,0)
        elseif (threat == 2) then
                re_color(self,1,.5,0,nil,true)
                re_color(self.infobg,1,.5,0)
                re_color(self.Power.glow,1,.5,0)
        elseif (threat == 1) then
                re_color(self,1,1,0,nil,true)
                re_color(self.infobg,1,1,0)
                re_color(self.Power.glow,1,1,0)
        else
                local r,g,b,h = unpack(M["media"].color)
                re_color(self,r,g,b,h,true)
                re_color(self.infobg,r,g,b,h)
                re_color(self.Power.glow,r,g,b,h)
        end
end

local function menu(self)
        if(self.unit:match('party')) then
                ToggleDropDownMenu(1, nil, _G['PartyMemberFrame'..self.id..'DropDown'], 'cursor')
        end
end

local mk_hell_4 = function(self,unit)
        if not(IsAddOnLoaded("oUF_HealComm4")) then return end
                local text = self.level_:CreateFontString(nil, 'OVERLAY')
                text:SetFont(M["media"].font,19,"OUTLINE")
                text:SetTextColor(0, 1, 0)
                text:SetPoint('TOP', self.infobg,"BOTTOM", 0, -32)
                self.allowHealCommOverflow = true
        return text
end

local function CreateParty(self, unit)
        local high_level = CreateFrame("Frame",nil,self)
        high_level:SetFrameLevel(9)
        self.level_ = high_level
       
        self.menu = menu
        self:RegisterForClicks('AnyDown')
        self:SetAttribute('*type2', 'menu')
        self:SetFrameLevel(0)
        self:SetFrameStrata("LOW")
       
        self:SetScript('OnEnter', UnitFrame_OnEnter)
        self:SetScript('OnLeave', UnitFrame_OnLeave)
       
        M.setbackdrop(self)
       
        local i_bg = M.frame(self,3,"LOW")
        i_bg:SetPoint ("BOTTOMLEFT",self,"TOPLEFT", 0, -2)
        i_bg:SetWidth (96)
        i_bg:SetHeight(21)
       
        local info = i_bg:CreateFontString(nil, "OVERLAY")
        info:SetFont(M["media"].font, 13)
        info:SetShadowOffset(1, -1)
        info:SetPoint("BOTTOMLEFT",self,"TOPLEFT", 5, 2.3)
        info:SetPoint("BOTTOMRIGHT",self,"TOPRIGHT", 15.5, 2.3)
        info:SetJustifyH("CENTER")
        self:Tag(info, '[name]')
       
        self.infobg = i_bg
       
        local port = CreateFrame("PlayerModel", nil, self)
        port:SetAlpha(1)
        port:SetPoint("TOPLEFT",4,-4)
        port:SetPoint("BOTTOMRIGHT",-4,4)
        port:SetFrameLevel(4)

        M.style(port,true,-1)
        port:SetBackdrop{bgFile = M["media"].walltex, tile = true, tileSize = 46}
        port:SetAlpha(1)
        port:SetFrameLevel(3)
       
        local mask = CreateFrame("Frame",nil,port)
        mask:SetFrameLevel(5)
        mask:SetPoint("TOPLEFT")
        mask:SetPoint("TOPRIGHT")
        mask:SetHeight(25)
       
        local tex = mask:CreateTexture(nil,"Border")
        tex:SetAllPoints()
        tex:SetTexture(1,1,1,1)
        tex:SetGradientAlpha("VERTICAL",0,0,0,0,0,0,0,.666)
        tex:SetBlendMode("BLEND")
       
        local health = CreateFrame("StatusBar", nil, self)
        health:SetStatusBarTexture(M["media"].barv)
        health:SetAllPoints(port)
        health:SetFrameLevel(6)                                       
        health.Smooth = true
       
        health.deadornot = health:CreateFontString (nil,"OVERLAY")
        health.deadornot:SetFont(M["media"].font,15)
        health.deadornot:SetShadowOffset(1,-1)
        health.deadornot:SetJustifyH("CENTER")
        health.deadornot:SetPoint("CENTER",0,1.3)
       
        health.second = CreateFrame("StatusBar",nil,health)
        health.second:SetFrameLevel(health:GetFrameLevel()-1)
        health.second:SetAllPoints(health)
        health.second:SetStatusBarTexture(M["media"].blank)
        health.second:SetStatusBarColor(0,0,0,0)
        health.second:SetFrameLevel(5)
        SetAnim(health.second,.3,1,2)
        health.port = port
       
        self.Health = health
       
        self.Auras = CreateFrame("Frame", nil, self)
       
                self.Auras.initialAnchor = "TOPLEFT"
                self.Auras["growth-x"] = "RIGHT"
                self.Auras["growth-y"] = "DOWN"
                self.Auras.numDebuffs = 6
                self.Auras.spacing = 4
                self.Auras.size = 28
                self.Auras.numBuffs = 0
                self.Auras:SetHeight(self.Auras.size*2+4)
                self.Auras:SetWidth(28*3+8)
                self.Auras:SetPoint("TOPLEFT",info,"TOPRIGHT",5,0)
                self.Auras.cc_font_size = 13
                self.Auras.PostCreateIcon = Wiskas.auraIcon
                self.Auras.PostUpdateIcon = Wiskas.auraUpdateIcon
               
        local cc = CreateFrame("StatusBar", nil, self.infobg)
        cc:SetFrameLevel(3)
       
        local invise = cc:CreateTexture(nil,"OVERLAY")
        invise:SetTexture(0,0,0,0)
       
        cc:SetPoint("TOPLEFT",self.infobg,4,-4)
        cc:SetPoint("BOTTOMRIGHT",self.infobg,-4,4)
        cc:SetStatusBarTexture(invise)
       
                cc.Spark = cc:CreateTexture(nil, "OVERLAY")
                cc.Spark:SetWidth(9)
                cc.Spark:SetBlendMode("ADD")
                cc.Spark:SetAlpha(1)
               
        local iconbg = M.frame(cc,10,self.Health:GetFrameStrata(),true)
                iconbg:SetPoint("TOPLEFT", self.Health, -2, 2)
                iconbg:SetAlpha(.9)
       
                cc.Icon = iconbg:CreateTexture(nil, "BORDER")
                cc.Icon:SetTexCoord(.1,.9,.1,.9)
                cc.Icon:SetGradient("VERTICAL",.5,.5,.5,1,1,1)
                cc.Icon:SetPoint("TOPLEFT",4,-4)
                cc.Icon:SetPoint("BOTTOMRIGHT",-4,4)
       
        self.Castbar = cc
       
        local lead = high_level:CreateFontString(nil,"OVERLAY")
        lead:SetFont(M["media"].font, 13)
        lead:SetShadowOffset(1, -1)
        lead:SetPoint("TOPLEFT",self.Health,2.3,0)
        self:Tag(lead, '[leader]')
       
        local power = CreateFrame("StatusBar", nil, self)
        power:SetPoint("BOTTOMLEFT",self,"BOTTOMRIGHT",2,4)
        power:SetPoint("TOPLEFT",self,"TOPRIGHT",2,-4)
        power:SetWidth(14)
        power:SetFrameLevel(6)
        power:SetStatusBarTexture(M["media"].barv)
        power.frequentUpdates = true
        power.Smooth = true
       
        self.Power = power
       
        local p_glow = M.frame(self.Power,0)
        p_glow:SetPoint("TOPRIGHT",4,4)
        p_glow:SetPoint("BOTTOMLEFT",-4,-4)
       
        self.Power.glow = p_glow
       
        local ri  = high_level:CreateTexture(nil, "OVERLAY")
        ri:SetHeight(20)
        ri:SetWidth(20)
        ri:SetPoint("TOP", self, 0 , 2)
        ri:SetTexture(HissyData['media'].ricon)
       
        self.RaidIcon = ri
       
        local lfd = high_level:CreateTexture(nil, "OVERLAY")
    lfd:SetHeight(16)
    lfd:SetWidth(16)
        lfd:SetPoint("BOTTOMLEFT",self,2,2)
       
        self.LFDRole = lfd
       
        table.insert(self.__elements, UpdateThreat)
        self:RegisterEvent('PLAYER_TARGET_CHANGED', UpdateThreat)
        self:RegisterEvent('UNIT_THREAT_LIST_UPDATE', UpdateThreat)
        self:RegisterEvent('UNIT_THREAT_SITUATION_UPDATE', UpdateThreat)
       
        self.Power:SetOrientation("VERTICAL")
        self.Health:SetOrientation("VERTICAL")
        self.Health.second:SetOrientation("VERTICAL")
       
        if IsAddOnLoaded('oUF_SpellRange') or WiskasStuff.spellrange then
                local x = WiskasStuff.rangealpha/100
                self.SpellRange = {
                                ["insideAlpha"] = 1,
                                ["outsideAlpha"] = x,}
        end
       
        self.Portrait = port
        self.Portrait.PostUpdate = PortraitPostUpdate
        self.Health.PostUpdate = updateHealth
        self.Power.PostUpdate = updatePower
        self.HealCommText = mk_hell_4(self,unit)
        return self
       
end

oUF:RegisterStyle('AlleyParty', CreateParty)
oUF:SetActiveStyle('AlleyParty')
       
local party = oUF:SpawnHeader("oUF_AlleyParty", nil ,getP(),"showParty", true, "yOffset", -21, 'oUF-initialConfigFunction',
                        ([[
                        self:SetWidth(76)
                        self:SetHeight(47)
                        ]]))
        party:SetPoint("TOPLEFT", UIParent, "LEFT", 2, 121)
        party:Show()

TT

haste 02-10-11 04:18 PM

Are you using any other oUF add-ons that expose their internal oUF as oUF? I know TukUI at least does this ****, and it causes client crashes.

If you aren't; What version of oUF and can you give me a way to easily reproduce it?

AlleyKat 02-11-11 02:17 PM

i embed 3 oUF_ plugins, may be this the problem :(
i should use this plugins as additional addons.

Upd. not this
got this when client crashes:
Quote:

2/11 23:33:55.846 An action was blocked in combat because of taint from oUF - oUF_AlleyPartyUnitButton2:SetAttribute()
2/11 23:33:55.846 Interface\AddOns\oUF_Wiskas\main\party.lua:172 styleFunc()
2/11 23:33:55.846 Interface\AddOns\oUF\ouf.lua:227
2/11 23:33:55.846 Interface\FrameXML\RestrictedFrames.lua:721
2/11 23:33:55.846 securecall()
2/11 23:33:55.846 Interface\FrameXML\RestrictedFrames.lua:740 CallMethod()
2/11 23:33:55.846 local header = self:GetParent()
local frames = table.new()
table.insert(frames, self)
self:GetChildList(frames)
for i=1, #frames do
local frame = frames[i]
local unit
-- There's no need to do anything on frames with onlyProcessChildren
if(not frame:GetAttribute'oUF-onlyProcessChildren') then
RegisterUnitWatch(frame)

-- Attempt to guess what the header is set to spawn.
if(header:GetAttribute'showRaid') then
unit = 'raid'
elseif(header:GetAttribute'showParty') then
unit = 'party'
end

local headerType = header:GetAttribute'oUF-headerType'
local suffix = frame:GetAttribute'unitsuffix'
if(unit and suffix) then
if(headerType == 'pet' and suffix == 'target') then
unit = unit .. headerType .. suffix
else
unit = unit .. suffix
end
elseif(unit and headerType == 'pet') then
unit = unit .. headerType
end

frame:SetAttribute('*type1', 'target')
frame:SetAttribute('*type2', 'menu')
frame:SetAttribute('togg
2/11 23:33:55.846 pcall()
2/11 23:33:55.846 Interface\FrameXML\RestrictedExecution.lua:441 CallRestrictedClosure()
2/11 23:33:55.846 Interface\FrameXML\SecureGroupHeaders.lua:108 SetupUnitButtonConfiguration()
2/11 23:33:55.846 Interface\FrameXML\SecureGroupHeaders.lua:158 configureChildren()
2/11 23:33:55.846 Interface\FrameXML\SecureGroupHeaders.lua:457 SecureGroupHeader_Update()
2/11 23:33:55.846 Interface\FrameXML\SecureGroupHeaders.lua:48
2/11 23:33:55.846 An action was blocked in combat because of taint from oUF - oUF_AlleyPartyUnitButton2:SetFrameLevel()
2/11 23:33:55.846 Interface\AddOns\oUF_Wiskas\main\party.lua:173 styleFunc()
2/11 23:33:55.846 Interface\AddOns\oUF\ouf.lua:227
2/11 23:33:55.846 Interface\FrameXML\RestrictedFrames.lua:721
2/11 23:33:55.846 securecall()
2/11 23:33:55.846 Interface\FrameXML\RestrictedFrames.lua:740 CallMethod()
2/11 23:33:55.846 local header = self:GetParent()
local frames = table.new()
table.insert(frames, self)
self:GetChildList(frames)
for i=1, #frames do
local frame = frames[i]
local unit
-- There's no need to do anything on frames with onlyProcessChildren
if(not frame:GetAttribute'oUF-onlyProcessChildren') then
RegisterUnitWatch(frame)

-- Attempt to guess what the header is set to spawn.
if(header:GetAttribute'showRaid') then
unit = 'raid'
elseif(header:GetAttribute'showParty') then
unit = 'party'
end

local headerType = header:GetAttribute'oUF-headerType'
local suffix = frame:GetAttribute'unitsuffix'
if(unit and suffix) then
if(headerType == 'pet' and suffix == 'target') then
unit = unit .. headerType .. suffix
else
unit = unit .. suffix
end
elseif(unit and headerType == 'pet') then
unit = unit .. headerType
end

frame:SetAttribute('*type1', 'target')
frame:SetAttribute('*type2', 'menu')
frame:SetAttribute('togg
2/11 23:33:55.846 pcall()
2/11 23:33:55.846 Interface\FrameXML\RestrictedExecution.lua:441 CallRestrictedClosure()
2/11 23:33:55.846 Interface\FrameXML\SecureGroupHeaders.lua:108 SetupUnitButtonConfiguration()
2/11 23:33:55.846 Interface\FrameXML\SecureGroupHeaders.lua:158 configureChildren()
2/11 23:33:55.846 Interface\FrameXML\SecureGroupHeaders.lua:457 SecureGroupHeader_Update()
2/11 23:33:55.846 Interface\FrameXML\SecureGroupHeaders.lua:48
2/11 23:33:55.846 An action was blocked in combat because of taint from oUF - oUF_AlleyPartyUnitButton2:SetFrameStrata()
2/11 23:33:55.846 Interface\AddOns\oUF_Wiskas\main\party.lua:174 styleFunc()
2/11 23:33:55.846 Interface\AddOns\oUF\ouf.lua:227
2/11 23:33:55.846 Interface\FrameXML\RestrictedFrames.lua:721
2/11 23:33:55.846 securecall()
2/11 23:33:55.846 Interface\FrameXML\RestrictedFrames.lua:740 CallMethod()
2/11 23:33:55.846 local header = self:GetParent()
local frames = table.new()
table.insert(frames, self)
self:GetChildList(frames)
for i=1, #frames do
local frame = frames[i]
local unit
-- There's no need to do anything on frames with onlyProcessChildren
if(not frame:GetAttribute'oUF-onlyProcessChildren') then
RegisterUnitWatch(frame)

-- Attempt to guess what the header is set to spawn.
if(header:GetAttribute'showRaid') then
unit = 'raid'
elseif(header:GetAttribute'showParty') then
unit = 'party'
end

local headerType = header:GetAttribute'oUF-headerType'
local suffix = frame:GetAttribute'unitsuffix'
if(unit and suffix) then
if(headerType == 'pet' and suffix == 'target') then
unit = unit .. headerType .. suffix
else
unit = unit .. suffix
end
elseif(unit and headerType == 'pet') then
unit = unit .. headerType
end

frame:SetAttribute('*type1', 'target')
frame:SetAttribute('*type2', 'menu')
frame:SetAttribute('togg
2/11 23:33:55.846 pcall()
2/11 23:33:55.846 Interface\FrameXML\RestrictedExecution.lua:441 CallRestrictedClosure()
2/11 23:33:55.846 Interface\FrameXML\SecureGroupHeaders.lua:108 SetupUnitButtonConfiguration()
2/11 23:33:55.846 Interface\FrameXML\SecureGroupHeaders.lua:158 configureChildren()
2/11 23:33:55.846 Interface\FrameXML\SecureGroupHeaders.lua:457 SecureGroupHeader_Update()
2/11 23:33:55.846 Interface\FrameXML\SecureGroupHeaders.lua:48
2/11 23:33:55.846 An action was blocked in combat because of taint from oUF - oUF_AlleyPartyUnitButton3:SetAttribute()
2/11 23:33:55.846 Interface\AddOns\oUF_Wiskas\main\party.lua:172 styleFunc()
2/11 23:33:55.846 Interface\AddOns\oUF\ouf.lua:227
2/11 23:33:55.846 Interface\FrameXML\RestrictedFrames.lua:721
2/11 23:33:55.846 securecall()
2/11 23:33:55.846 Interface\FrameXML\RestrictedFrames.lua:740 CallMethod()
2/11 23:33:55.846 local header = self:GetParent()
local frames = table.new()
table.insert(frames, self)
self:GetChildList(frames)
for i=1, #frames do
local frame = frames[i]
local unit
-- There's no need to do anything on frames with onlyProcessChildren
if(not frame:GetAttribute'oUF-onlyProcessChildren') then
RegisterUnitWatch(frame)

-- Attempt to guess what the header is set to spawn.
if(header:GetAttribute'showRaid') then
unit = 'raid'
elseif(header:GetAttribute'showParty') then
unit = 'party'
end

local headerType = header:GetAttribute'oUF-headerType'
local suffix = frame:GetAttribute'unitsuffix'
if(unit and suffix) then
if(headerType == 'pet' and suffix == 'target') then
unit = unit .. headerType .. suffix
else
unit = unit .. suffix
end
elseif(unit and headerType == 'pet') then
unit = unit .. headerType
end

frame:SetAttribute('*type1', 'target')
frame:SetAttribute('*type2', 'menu')
frame:SetAttribute('togg
2/11 23:33:55.846 pcall()
2/11 23:33:55.846 Interface\FrameXML\RestrictedExecution.lua:441 CallRestrictedClosure()
2/11 23:33:55.846 Interface\FrameXML\SecureGroupHeaders.lua:108 SetupUnitButtonConfiguration()
2/11 23:33:55.846 Interface\FrameXML\SecureGroupHeaders.lua:158 configureChildren()
2/11 23:33:55.846 Interface\FrameXML\SecureGroupHeaders.lua:457 SecureGroupHeader_Update()
2/11 23:33:55.846 Interface\FrameXML\SecureGroupHeaders.lua:48
2/11 23:33:55.846 An action was blocked in combat because of taint from oUF - oUF_AlleyPartyUnitButton3:SetFrameLevel()
2/11 23:33:55.846 Interface\AddOns\oUF_Wiskas\main\party.lua:173 styleFunc()
2/11 23:33:55.846 Interface\AddOns\oUF\ouf.lua:227
2/11 23:33:55.846 Interface\FrameXML\RestrictedFrames.lua:721
2/11 23:33:55.846 securecall()
2/11 23:33:55.846 Interface\FrameXML\RestrictedFrames.lua:740 CallMethod()
2/11 23:33:55.846 local header = self:GetParent()
local frames = table.new()
table.insert(frames, self)
self:GetChildList(frames)
for i=1, #frames do
local frame = frames[i]
local unit
-- There's no need to do anything on frames with onlyProcessChildren
if(not frame:GetAttribute'oUF-onlyProcessChildren') then
RegisterUnitWatch(frame)

-- Attempt to guess what the header is set to spawn.
if(header:GetAttribute'showRaid') then
unit = 'raid'
elseif(header:GetAttribute'showParty') then
unit = 'party'
end

local headerType = header:GetAttribute'oUF-headerType'
local suffix = frame:GetAttribute'unitsuffix'
if(unit and suffix) then
if(headerType == 'pet' and suffix == 'target') then
unit = unit .. headerType .. suffix
else
unit = unit .. suffix
end
elseif(unit and headerType == 'pet') then
unit = unit .. headerType
end

frame:SetAttribute('*type1', 'target')
frame:SetAttribute('*type2', 'menu')
frame:SetAttribute('togg
2/11 23:33:55.846 pcall()
2/11 23:33:55.846 Interface\FrameXML\RestrictedExecution.lua:441 CallRestrictedClosure()
2/11 23:33:55.846 Interface\FrameXML\SecureGroupHeaders.lua:108 SetupUnitButtonConfiguration()
2/11 23:33:55.846 Interface\FrameXML\SecureGroupHeaders.lua:158 configureChildren()
2/11 23:33:55.846 Interface\FrameXML\SecureGroupHeaders.lua:457 SecureGroupHeader_Update()
2/11 23:33:55.846 Interface\FrameXML\SecureGroupHeaders.lua:48
2/11 23:33:55.846 An action was blocked in combat because of taint from oUF - oUF_AlleyPartyUnitButton3:SetFrameStrata()
2/11 23:33:55.846 Interface\AddOns\oUF_Wiskas\main\party.lua:174 styleFunc()
2/11 23:33:55.846 Interface\AddOns\oUF\ouf.lua:227
2/11 23:33:55.846 Interface\FrameXML\RestrictedFrames.lua:721
2/11 23:33:55.846 securecall()
2/11 23:33:55.846 Interface\FrameXML\RestrictedFrames.lua:740 CallMethod()
2/11 23:33:55.846 local header = self:GetParent()
local frames = table.new()
table.insert(frames, self)
self:GetChildList(frames)
for i=1, #frames do
local frame = frames[i]
local unit
-- There's no need to do anything on frames with onlyProcessChildren
if(not frame:GetAttribute'oUF-onlyProcessChildren') then
RegisterUnitWatch(frame)

-- Attempt to guess what the header is set to spawn.
if(header:GetAttribute'showRaid') then
unit = 'raid'
elseif(header:GetAttribute'showParty') then
unit = 'party'
end

local headerType = header:GetAttribute'oUF-headerType'
local suffix = frame:GetAttribute'unitsuffix'
if(unit and suffix) then
if(headerType == 'pet' and suffix == 'target') then
unit = unit .. headerType .. suffix
else
unit = unit .. suffix
end
elseif(unit and headerType == 'pet') then
unit = unit .. headerType
end

frame:SetAttribute('*type1', 'target')
frame:SetAttribute('*type2', 'menu')
frame:SetAttribute('togg
2/11 23:33:55.846 pcall()
2/11 23:33:55.846 Interface\FrameXML\RestrictedExecution.lua:441 CallRestrictedClosure()
2/11 23:33:55.846 Interface\FrameXML\SecureGroupHeaders.lua:108 SetupUnitButtonConfiguration()
2/11 23:33:55.846 Interface\FrameXML\SecureGroupHeaders.lua:158 configureChildren()
2/11 23:33:55.846 Interface\FrameXML\SecureGroupHeaders.lua:457 SecureGroupHeader_Update()
2/11 23:33:55.846 Interface\FrameXML\SecureGroupHeaders.lua:48
2/11 23:33:55.846 An action was blocked in combat because of taint from oUF - oUF_AlleyPartyUnitButton4:SetAttribute()
2/11 23:33:55.846 Interface\AddOns\oUF_Wiskas\main\party.lua:172 styleFunc()
2/11 23:33:55.846 Interface\AddOns\oUF\ouf.lua:227
2/11 23:33:55.846 Interface\FrameXML\RestrictedFrames.lua:721
2/11 23:33:55.846 securecall()
2/11 23:33:55.846 Interface\FrameXML\RestrictedFrames.lua:740 CallMethod()
2/11 23:33:55.846 local header = self:GetParent()
local frames = table.new()
table.insert(frames, self)
self:GetChildList(frames)
for i=1, #frames do
local frame = frames[i]
local unit
-- There's no need to do anything on frames with onlyProcessChildren
if(not frame:GetAttribute'oUF-onlyProcessChildren') then
RegisterUnitWatch(frame)

-- Attempt to guess what the header is set to spawn.
if(header:GetAttribute'showRaid') then
unit = 'raid'
elseif(header:GetAttribute'showParty') then
unit = 'party'
end

local headerType = header:GetAttribute'oUF-headerType'
local suffix = frame:GetAttribute'unitsuffix'
if(unit and suffix) then
if(headerType == 'pet' and suffix == 'target') then
unit = unit .. headerType .. suffix
else
unit = unit .. suffix
end
elseif(unit and headerType == 'pet') then
unit = unit .. headerType
end

frame:SetAttribute('*type1', 'target')
frame:SetAttribute('*type2', 'menu')
frame:SetAttribute('togg
2/11 23:33:55.846 pcall()
2/11 23:33:55.846 Interface\FrameXML\RestrictedExecution.lua:441 CallRestrictedClosure()
2/11 23:33:55.846 Interface\FrameXML\SecureGroupHeaders.lua:108 SetupUnitButtonConfiguration()
2/11 23:33:55.846 Interface\FrameXML\SecureGroupHeaders.lua:158 configureChildren()
2/11 23:33:55.846 Interface\FrameXML\SecureGroupHeaders.lua:457 SecureGroupHeader_Update()
2/11 23:33:55.846 Interface\FrameXML\SecureGroupHeaders.lua:48
2/11 23:33:55.846 An action was blocked in combat because of taint from oUF - oUF_AlleyPartyUnitButton4:SetFrameLevel()
2/11 23:33:55.846 Interface\AddOns\oUF_Wiskas\main\party.lua:173 styleFunc()
2/11 23:33:55.846 Interface\AddOns\oUF\ouf.lua:227
2/11 23:33:55.846 Interface\FrameXML\RestrictedFrames.lua:721
2/11 23:33:55.846 securecall()
2/11 23:33:55.846 Interface\FrameXML\RestrictedFrames.lua:740 CallMethod()
2/11 23:33:55.846 local header = self:GetParent()
local frames = table.new()
table.insert(frames, self)
self:GetChildList(frames)
for i=1, #frames do
local frame = frames[i]
local unit
-- There's no need to do anything on frames with onlyProcessChildren
if(not frame:GetAttribute'oUF-onlyProcessChildren') then
RegisterUnitWatch(frame)

-- Attempt to guess what the header is set to spawn.
if(header:GetAttribute'showRaid') then
unit = 'raid'
elseif(header:GetAttribute'showParty') then
unit = 'party'
end

local headerType = header:GetAttribute'oUF-headerType'
local suffix = frame:GetAttribute'unitsuffix'
if(unit and suffix) then
if(headerType == 'pet' and suffix == 'target') then
unit = unit .. headerType .. suffix
else
unit = unit .. suffix
end
elseif(unit and headerType == 'pet') then
unit = unit .. headerType
end

frame:SetAttribute('*type1', 'target')
frame:SetAttribute('*type2', 'menu')
frame:SetAttribute('togg
2/11 23:33:55.846 pcall()
2/11 23:33:55.846 Interface\FrameXML\RestrictedExecution.lua:441 CallRestrictedClosure()
2/11 23:33:55.846 Interface\FrameXML\SecureGroupHeaders.lua:108 SetupUnitButtonConfiguration()
2/11 23:33:55.846 Interface\FrameXML\SecureGroupHeaders.lua:158 configureChildren()
2/11 23:33:55.846 Interface\FrameXML\SecureGroupHeaders.lua:457 SecureGroupHeader_Update()
2/11 23:33:55.846 Interface\FrameXML\SecureGroupHeaders.lua:48
2/11 23:33:55.846 An action was blocked in combat because of taint from oUF - oUF_AlleyPartyUnitButton4:SetFrameStrata()
2/11 23:33:55.846 Interface\AddOns\oUF_Wiskas\main\party.lua:174 styleFunc()
2/11 23:33:55.846 Interface\AddOns\oUF\ouf.lua:227
2/11 23:33:55.846 Interface\FrameXML\RestrictedFrames.lua:721
2/11 23:33:55.846 securecall()
2/11 23:33:55.846 Interface\FrameXML\RestrictedFrames.lua:740 CallMethod()
2/11 23:33:55.846 local header = self:GetParent()
local frames = table.new()
table.insert(frames, self)
self:GetChildList(frames)
for i=1, #frames do
local frame = frames[i]
local unit
-- There's no need to do anything on frames with onlyProcessChildren
if(not frame:GetAttribute'oUF-onlyProcessChildren') then
RegisterUnitWatch(frame)

-- Attempt to guess what the header is set to spawn.
if(header:GetAttribute'showRaid') then
unit = 'raid'
elseif(header:GetAttribute'showParty') then
unit = 'party'
end

local headerType = header:GetAttribute'oUF-headerType'
local suffix = frame:GetAttribute'unitsuffix'
if(unit and suffix) then
if(headerType == 'pet' and suffix == 'target') then
unit = unit .. headerType .. suffix
else
unit = unit .. suffix
end
elseif(unit and headerType == 'pet') then
unit = unit .. headerType
end

frame:SetAttribute('*type1', 'target')
frame:SetAttribute('*type2', 'menu')
frame:SetAttribute('togg
2/11 23:33:55.846 pcall()
2/11 23:33:55.846 Interface\FrameXML\RestrictedExecution.lua:441 CallRestrictedClosure()
2/11 23:33:55.846 Interface\FrameXML\SecureGroupHeaders.lua:108 SetupUnitButtonConfiguration()
2/11 23:33:55.846 Interface\FrameXML\SecureGroupHeaders.lua:158 configureChildren()
2/11 23:33:55.846 Interface\FrameXML\SecureGroupHeaders.lua:457 SecureGroupHeader_Update()
2/11 23:33:55.846 Interface\FrameXML\SecureGroupHeaders.lua:48

haste 02-12-11 05:56 AM

That taint log is because you call :SetAttribute(), :SetFrameLevel() and :SetFrameStrata() in your style function.

It should be unrelated to the crash as well. The same goes for what oUF plug-ins you have.

How have you set up the embedding of oUF and do you have any other add-ons that embed oUF?

AlleyKat 02-12-11 12:04 PM

Quote:

Originally Posted by haste (Post 229516)
That taint log is because you call :SetAttribute(), :SetFrameLevel() and :SetFrameStrata() in your style function.
It should be unrelated to the crash as well.

Thats helps! Thanx too much!!!

upd.
Quote:

Portrait:SetPortraitZoom(1.001)
is the reason too :(((


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