Mokaikai |
12-22-05 08:00 AM |
Crashing to desktop. Clueless.
So a long time ago I created a mod based off dodgeding. Real simple mod. However recently I wanted to make it friendly for classes other than hunter. The basic premise is When a hunter dodges or parries they get a screen splash and audio signal they need to active mongoose bite or counter attack respectively. Since i was going through the steps to ensure it did nothing for other classes. I decided to add in functionality for warriors with overpower and rogues with disarm. However now this incredibly simple mod crashes to desktop whenever its triggered by event. I can't see why or how its not a very complex mod.
Any help would be greatly appreciated.
LUA script :
Code:
function MM_OnLoad()
this:RegisterEvent("UNIT_COMBAT")
end
function MM_OnEvent(event)
local playerClass, englishClass = UnitClass("player")
if ( playerClass == "Hunter" ) then
if (( event=="UNIT_COMBAT" ) and ( arg1=="player" ) and ( arg2=="DODGE" )) then
PlaySoundFile("interface\\addons\\mongoosemania\\waves\\dodge.wav")
MMMsgFrame:AddMessage(format("Mongoose Bite!"), 1, 1, 0, 1, 2)
elseif (( event=="UNIT_COMBAT" ) and ( arg1=="player" ) and ( arg2=="PARRY" )) then
PlaySoundFile("interface\\addons\\mongoosemania\\waves\\parry.wav")
MMMsgFrame:AddMessage(format("Counter Attack!"), 1, 1, 0, 1, 2)
end
end
if ( playerClass == "Warrior" ) then
if (( event=="UNIT_COMBAT" ) and ( arg1=="target" ) and ( arg2=="DODGE" )) then
PlaySoundFile("interface\\addons\\mongoosemania\\waves\\dodge.wav")
MMMsgFrame:AddMessage(format("Overpower!"), 1, 1, 0, 1, 2)
end
end
if ( playerClass == "Rogue" ) then
if (( event=="UNIT_COMBAT" ) and ( arg1=="target" ) and ( arg2=="PARRY" )) then
PlaySoundFile("interface\\addons\\mongoosemania\\waves\\parry.wav")
MMMsgFrame:AddMessage(format("Disarm!"), 1, 1, 0, 1, 2)
end
end
end
XML file :
Code:
<Ui xmlns="http://www.blizzard.com/wow/ui/" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.blizzard.com/wow/ui/">
<Script file="MongooseMania.lua"/>
<Frame name="MMAudioFrame">
<Scripts>
<OnLoad>
MM_OnLoad()
</OnLoad>
</Scripts>
</Frame>
<MessageFrame name="MMMsgFrame" insertMode="TOP" parent="UIParent" frameStrata="LOW" toplevel="true">
<Size>
<AbsDimension x="512" y="60"/>
</Size>
<Anchors>
<Anchor point="CENTER">
<Offset>
<AbsDimension x="0" y="0"/>
</Offset>
</Anchor>
</Anchors>
<Scripts>
<OnLoad>
MM_OnLoad()
</OnLoad>
<OnEvent>
MM_OnEvent(event, arg1, arg2)
</OnEvent>
</Scripts>
<FontString inherits="GameFontNormalHuge" justifyH="CENTER"/>
</MessageFrame>
</Ui>
WOW error:
Quote:
This application has encountered a critical error:
ERROR #132 (0x85100084) Fatal Exception
Program: C:\Program Files\World of Warcraft\WoW.exe
Exception: 0xC0000005 (ACCESS_VIOLATION) at 001B:00739967
The instruction at "0x00739967" referenced memory at "0xFFFFFFFC".
The memory could not be "read".
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