Green textures
Since patch textures seem to be bugged. It can happen that a texture will not be found (which was found before patch) and is diplayed in light green color.
Examples: http://wow.curse.com/downloads/wow-a...kg-panels.aspx I looked through the kg panel comments but found nothing helpful. I don't have the issue, but some users reported errors. Anyone got this or a clue? |
Does it happen after you tab out of the game? Is it displayed correctly after a reload?
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The problem is I don't have the issue, so I don'T know. But having PSD and TGA files of the same name in the directory seems to cause troubles aswell. Removing the PSD from the folder solves it.
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I have the same thing happening to one of my personal addons. The flder contains both PNG and TGA versions of the same texture file. Further defining the textrue path as ".tga" as noted in some Blizzard code doesn't seem to do anything.
Edit: I've noticed in the LCDXML for Logitech's color GamePanel refers to loading PNG battleground maps. I've tried loading 8, 24, and 32-bit PNGs into a UI texture object and none of them were successful. |
kagaro figured out the problem:
http://forums.wowace.com/showpost.ph...postcount=1248 Quote:
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Which means from now on having one "media" folder for all your addons is a bad idea? Unless you make it load some TOC/LUA containing ... basically nothing?
Awesome -.- |
Sounds like it. All you would need is a .toc with the same file name as your folder.
MyTextureFolder.toc Code:
##Interface: 40100 |
Quote:
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Yeah I think you need to do both. Only use TGA files in the folder (no other PSD, PNG with the same names) and create a TOC. Hopefully that will do it.
Textures are loaded into memory. They always require a game client restart. (If you want to load new ones) But I'm not sure if that really does the job. Because some reporting renaming textures or resaving them fixes the issue aswell. So just copying them somewhere (luckily in an addon folder) may have produced the same behaviour and can be false-interpreted as fix. |
SDPhantom - did your file path to those questions (through your addon/whatever) include their file extension? Previously, you could leave that off, and WoW would just use whichever one it could "read".
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I wonder if this is a first step to allow png :)
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Does it happen with BLP, too?
So far I had no issues, still have my textures (BLP, TGA) in a separate folder without a TOC attached. Weird. |
I don't deal with BLP files honestly. I create my textures using Macromedia Fireworks, which saves as a custom format PNG. I export as a 32-bit PNG then use GIMP to convert it to TGA. I have a CLI converter program to convert PNG to BLP, but I never got to using it, even though it would take less steps to convert to BLP than TGA.
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I use BLP2PNG. I keep it on my desktop, create a PNG, then drag the PNG file onto the icon of BLP2PNG. Viola! A blp is created in the same directory as the png. Works for batch processing as well.
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