WoWInterface

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-   -   Dual-display (https://www.wowinterface.com/forums/showthread.php?t=27822)

spiel2001 10-12-09 09:48 AM

Dual-display
 
Can anyone point me to a mod that allows the user to extend the WoW user interface onto a second monitory? I want to build the ability into the default nUI 6 interface, but can't remember which mod it was that does that so I can see some example code.

todd0168 10-12-09 10:07 AM

I think this might at least help a little.

spiel2001 10-12-09 10:55 AM

Not really. I already know how to do a viewport inside the viewable area (a la CT_Viewport or Sunn_Art). What I can't figure out is how to extend the viewable area onto my second monitor so that WoW uses both monitors instead of just one.

My goal is to add the ability for users to be able to place the WoW game space on one monitor and portions of the user interface on the second monitor.

todd0168 10-12-09 11:11 AM

Maybe try asking the guy who posted in this topic. Looks like he is doing what you hope to be able to do.

littlebuddha79 10-12-09 01:38 PM

Not sure if it still works, but Duality looks like it was designed for what you are looking to do....maybe...

zero-kill 10-13-09 12:01 AM

If you are looking for a way of pulling information from the UI into a seperate screen then Duality is perfect, if you are rather wanting to stretch the game environment across several monitors then a hardware solution is your fuel.

spiel2001 10-13-09 04:46 AM

Well... I have a dual display setup now, but for the life of me, I can't seem to convince WoW to display on more than one monitor. The only solution I've found is to play in Windowed mode and increase the width of the window to cover both displays, however, WoW insists on preserving the aspect ratio of the window, so it also increases vertically so it ends up covering the space of four displays in a 2x2 grid.

Is that how others do it, or is there another way?

Marthisdil 10-20-09 12:28 PM

I haven't tried it in an awful long time - I play in windowed mode on my 24" monitor, in a smaller window - I can give it a whirl and see what happens. Would be nice to be able to have just the game screen on a part of the play window and the UI elements on the other, so if I chose to full screen windowed mode it, i'd have all that real estate.

M

Seer 10-21-09 04:32 AM

1 Attachment(s)
Quote:

Originally Posted by spiel2001 (Post 161936)
Well... I have a dual display setup now, but for the life of me, I can't seem to convince WoW to display on more than one monitor. The only solution I've found is to play in Windowed mode and increase the width of the window to cover both displays, however, WoW insists on preserving the aspect ratio of the window

Sounds more like a limitation of Windows/DX.

IIRC the default or inbuild drivers of windows treat both screens as 1 huge area anyway. Drivers can "split" the screen and tell apps/windows to "max" only on 1 monitor, not the entire screen. (monitor in this case does not equal screen(size))

Games/programs need be programmed specifically to use 2 screens in the way you want. For example in excell you cannot easily set it to use both screens but show 2 different projects maxed one on each monitor in the same instance of Excell, you have to adjust each project in excell manually (See screenie for what I mean).

I suppose in case of WoW you need to adjust the viewport (or whatever Duality* is doing) and play around with that but that would only work in windowed mode I guess, I don't think any mod can change that.. Well not while the game is allready started, so you'd need to mod the game before it starts.

Otherwise maybe there is something you can set in the config.wtf but I kinda doubt that. (You would need to make wow aware there's another screen res, ie if you have 2 1280*1024 screens wow needs to know there is a 2560*1024 resolution tho I doubt that's going to be of any use)

* I think Duality only supports 1 monitor as well in full screen, just divides the screen. The screenshots might be "window mode but "full" screen)


/edit

http://wowinterface.com/downloads/info14943-rFov.html is maybe interesting for you, tho maybe not for this thread subject


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