Viewport bug
Tom --
I'm going to post several here as I confirm them along with the details I can get from the users. When you're sick of me posting them, let me know and I'll stop ~grin~ Simple code snippet to set a fair approximation the viewport being shown... (pardon me if I do something stupid... not at my computer and doing this off the top of my head) Code:
|
1 Attachment(s)
Running custom rig from iBUYPOWER, Windows 7 Home Premium 64-bit, AMD Phenom II X6 1090T processor at 3.20 GHz, 8 GB ram, ATI Radeon HD 5700 series vidcard, DX11.
Uther, Horde, Uldum, above Vir'naal Oasis. Happens anytime the lake there is in my field of view, regardless if I can see it or not. If I move the camera so it's facing somewhere other than that area, it's perfectly fine. (note the black bar at the bottom of this screen shot -- that's the viewport. The bottom of the world frame is the top of the black bar, so there should be *no* 3D elements appearing below the top edge of that black bar -- however, you'll see several 3D elements well below the bottom of the world frame) . |
Here's another one but without a screen shot -- but it's at least semi-descriptive and matches up with the other examples I have.
Quote:
|
Another lacking the detail or screen shots I asked for, but does give location, etc.
Quote:
|
Here's another (wish they would provide screen shots as I asked /sigh)
Quote:
|
2 Attachment(s)
Here's one with more detail and some screen shots...
Quote:
. |
Disregard that last statement. He saw the thread on my machine & is looking into it.
Thanks Scott, Could you copy this to a thread in your public forum? I need to give this info to the engine programmers, and they don't have access to the strike team forum. |
I have plenty more data if needed -- he can e-mail me at [email protected] if need be.
|
@Cairenn -- can you copy this thread out to my support forum so the guys from the engine team can see it?
@TSquared -- I have a bunch more responses to my inquiry, so I'm adding their detail here if only to fill out more data in the event it helps the engine team run this down... disregard otherwise ~smile~ |
3 Attachment(s)
Here again in Uldum... it appears that pretty much all of the reports I am getting are coming out of either Uldum or Throne of Tides.
Quote:
|
4 Attachment(s)
Another one from Uldum...
Quote:
|
2 Attachment(s)
Uldum again...
Quote:
|
2 Attachment(s)
Uldum again... (this area appears to be to be completely unrelated to hardware)
Quote:
|
A description of the problem from Throne of Tides
Quote:
|
2 Attachment(s)
Uldum and Throne of Tides...
Quote:
|
2 Attachment(s)
Screen shots from Throne of Tides...
|
1 Attachment(s)
Uldum again...
Quote:
|
2 Attachment(s)
Here's an Uldum with a dxDiag
Quote:
|
1 Attachment(s)
This one in Uldum shows 3D elements outside of the world screen again...
Quote:
|
1 Attachment(s)
Here's one that shows a good example of the character walking in the ground... this happens on my own shadow priest, as well.
|
All times are GMT -6. The time now is 06:23 AM. |
vBulletin © 2024, Jelsoft Enterprises Ltd
© 2004 - 2022 MMOUI