5.07.00 Public Beta : Shapeshift and Pet Bar Changes
5 Attachment(s)
Well it looks like they have separated the Shapeshift Bar and the Pet Bar. Tested already with warlock and just now with Hunter.
Code:
ShapeshiftBarFrame |
Hmmm... nUI has always kept the shapeshift bar and pet bar separate, but appears to be ignoring the pet bar entirely here. I'll have to look and see what's going on there.
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Just adjusted the original post Scott seeing as I just jumped on a hunter toon showing the new shapeshift bar there too.
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Yup... looks like I'm going to have to rework the pet bar entirely.
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Scott,
Here is what I did to the nUI_PetBar.lua for cataclysm to make the pet bar show. Only problem is if you are in combat and dismount your pet bar will not show up till combat is done. Code:
if update_state then If you want the complete file with all my changes let me know and I will send it to you. Brillynt |
Cool... thanks Brillynt.
We can probably work around the taint problem by using the visibility engine in the setup of the frame instead of the Show() / Hide() methods in the update... Code:
Code:
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Quote:
Learn something new everyday, guess I am good for today then. :D |
Hmm, Scott, it may be just me and the desire to be able to tweak things, but I noticed that instead of keeping the shapeshift and pet bars separate you merged them into a special bar.
This would mess up any idea of changing the layout of say the pet bar and leaving the shapeshift alone or the opposite. Also, it would also allow people to say have the shapeshift bar on the left side and the pet bar on the right. Especially with the new ability to add buttons to the pet bar now as you see fit. |
Yeah... that's going to change in nUI6. Annoys me, too. ~smile~
Makes my CDO itch. :D |
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