First post update, don't think I forgot anything. I'm still not pleased with the current solution.
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I'm not pleased with warrior tanking talents. Not that anyone cares...;)
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meh, druid no longer have a spamable AoE for tanking. boooooo.
The last boss in Stonecore would be soooo easy with the old swipe, but it is gone now :-/ |
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haste, yj, any ETA on 1.5 release? I'm not rushing, just asking. :) And no patch yet here in Europe, servers on Maintance now. 3:30 AM here. Better get to bed! ;P |
Imo this is 1.5.x
http://github.com/haste/oUF/zipball/master It still claims 1.4.3 but I think that is the 1.5 one. |
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You know software that is actually "final"?
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The thing is I tested the Github Master download on the Beta and somehow it wasn't showing any of my frames, not even with other layouts updated for it. So I was hoping for the actual 1.5 to test on live. But I downloaded the master again, going to try it again. :) |
I was fiddling about with the latest commit of 1.5 on the betaservers last night and stuff was working fine from what I could tell. If they weren't, it was because of me. :P I just made the changes Haste outlined in the now updated original post.
So hopefully all will be fine today when the servers come back up. |
With 1.5.1, I get this when I try to call RegisterStyle():
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[19:39:13] Interface\AddOns\oUF_Nivaya\oUF_Nivaya.lua:897: attempt to index global 'oUF' (a nil value) **edit: Ok, got it. It was that XML error. |
So it was 1.5 and not 1.5.1 in other words :).
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But thanks. :p |
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Meh, I'm going crazy porting to 1.5.
I'm getting "attempt to index global 'oUF' (a nil value)"... Before it worked fine, on 1.4. Any clues? It returns that error on this: Code:
oUF.colors.power = { I use namespaces for a config file, I use Code:
this: |
You're among those who had time to fetch oUF 1.5 before I pushed 1.5.1, I guess.
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CancelUnitBuff() tainted
Hi you all
Do we have anyway to create secure aura/buff/debuff buttons or are we locked out by Blizzard ? Currently this is how I create my Auras buttons: Code:
do -- setup buffs and debuffs |
You need to use the SecureAuraHeader to create player auras. I haven't had time to look much into it yet. It's on my TODO heap somewhere however.
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