multiple alpha conditionals
I'd like my player frame to be at a 20% alpha unless I'm in combat and/or have a target. It seems to only let me use one alpha conditional (var IsTargetExisted, or var IsInCombat) at a time. Is this possible?
I was able to use multiple color conditionals by using one to refer to another. I wasn't able to do this with alpha. |
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You can use the feature Var scripted to create complexe condition
See the picture |
Exactly what i was hoping to do. Thanks Sigg.
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