Quest events
I am programming a macro that must send text to the party chat when:
- I accept a quest; - I kill a quest mob; - I collect an item; - I abandon a quest; - I complete a quest; - I log in and I was in a party before I logged out. There are several quest events that are fired, but some events have no arguments, and it is hard to see what quests are affected in one of the 6 situations above: - After loading a character: QUEST_LOG_UPDATE; - After abandoning a quest: QUEST_LOG_UPDATE; - When talking with a questgiver: QUEST_DETAIL; - When accepting a quest: QUEST_FINISHED; - When declining a quest: QUEST_FINISHED; - When picking up a quest item: QUEST_LOG_UPDATE; - When killing a quest mob: QUEST_LOG_UPDATE; - When going back to the questgiver: QUEST_COMPLETE; - When clicking on the Complete-button: QUEST_FINISED. There are too many same events in different occasions. So there must be some functions that I can use, to see what quests are affected, and what kind of situation exactly occurred. Somebody can give me a clue? |
try watching for the UI_INFO_MESSAGE event and then search arg1 for specific text related to quests. You should be able to grab data from that text and use it to return a message that can be sent to your party.
UI_INFO_MESSAGE is called when a quest update takes place (among other things). This includes updates of items collected (like 5 of 10 items, etc...) as well as when a quest is completed... |
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