Is there an SCT addon you can mix with Blizzards own SCT?
I would like to use an add on for my "self" texts but keep blizzards SCT for the targets. Is there any SCT add on that has this option?
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The original Scrolling Combat Text still works fine. (I haven't tried the latest version because I've made local modifications to my copy over the years, but in the worst case it won't require more than a couple of tweaks for Monks.)
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Any addon that has scrolling combat text cannot modify Blizzard's, as it is considered part of the 3D world, rather than part of the interface. Aside from replacing the entirety of the combat text with an addon, the only way to modify Blizzard's is by changing the font.
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If you're using MSBT, the options to leave the game's floating damage and healing text alone are right on the General options page that's visible when you open the options frame, labeled "Game Damage" and "Game Healing":
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@Phanx
That screenshot is no longer accurate. Those options are not present in the newest version of MSBT. |
I haven't used MSBT (or any other combat text addon) in years, but I can't imagine a good reason for removing those options. Are you sure they weren't just moved somewhere else?
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It appears to have been removed nearly three and a half years ago:
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Even better; it won't touch the game's FCT at all, so you can just leave that turned on and use the addon alongside it.
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I was thinking that MSBT is still disabling the Blizzard FCT (from the source in v5.7.124 MSBTProfiles.lua)
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MSBT does disable the built-in FCT on initial load, but after that, it no longer touches it. So, you can manually enable the default damage and healing in WoW's options and then disable all the outgoing player and pet events in MSBT.
That said, I personally don't think having the numbers float above enemy's heads is worth giving up the numerous other benefits such as merging, easy parsing of damage source, and fine-grained control over every aspect of your damage. The former provides you a spatial clue to where what you are attacking is (which is almost never a mystery to begin with), however, the latter allows you to quickly ascertain information such as whether a "Miss" actually was a combo point building ability or something else like a proc and whether a resist/miss was a DoT or a specific spell. This type of information, in turn, allows you to immediately make any rotational adjustments necessary with no guesswork. However, I realize that not everybody views it that way, so the capability to fall back to using the built-in game damage is supported. |
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