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-   -   Is there an SCT addon you can mix with Blizzards own SCT? (https://www.wowinterface.com/forums/showthread.php?t=45229)

Wowguy25 11-25-12 06:11 AM

Is there an SCT addon you can mix with Blizzards own SCT?
 
I would like to use an add on for my "self" texts but keep blizzards SCT for the targets. Is there any SCT add on that has this option?

Farmbuyer 11-25-12 09:19 AM

The original Scrolling Combat Text still works fine. (I haven't tried the latest version because I've made local modifications to my copy over the years, but in the worst case it won't require more than a couple of tweaks for Monks.)

Coote 11-25-12 10:11 AM

Any addon that has scrolling combat text cannot modify Blizzard's, as it is considered part of the 3D world, rather than part of the interface. Aside from replacing the entirety of the combat text with an addon, the only way to modify Blizzard's is by changing the font.

Wowguy25 11-25-12 07:12 PM

Quote:

Originally Posted by Coote (Post 269395)
Any addon that has scrolling combat text cannot modify Blizzard's, as it is considered part of the 3D world, rather than part of the interface. Aside from replacing the entirety of the combat text with an addon, the only way to modify Blizzard's is by changing the font.

Right but I don't want it to modify the Blizzard SCT. Just to leave it alone.

Wowguy25 11-25-12 07:13 PM

Quote:

Originally Posted by Farmbuyer (Post 269392)
The original Scrolling Combat Text still works fine. (I haven't tried the latest version because I've made local modifications to my copy over the years, but in the worst case it won't require more than a couple of tweaks for Monks.)

I will try that, thanks :)

Phanx 11-25-12 10:37 PM

If you're using MSBT, the options to leave the game's floating damage and healing text alone are right on the General options page that's visible when you open the options frame, labeled "Game Damage" and "Game Healing":


Talyrius 11-26-12 12:27 PM

@Phanx
That screenshot is no longer accurate. Those options are not present in the newest version of MSBT.

Phanx 11-26-12 05:51 PM

I haven't used MSBT (or any other combat text addon) in years, but I can't imagine a good reason for removing those options. Are you sure they weren't just moved somewhere else?

Talyrius 11-27-12 05:05 AM

It appears to have been removed nearly three and a half years ago:
Quote:

5.4.59
  • Changed the interaction with Blizzard's default FCT (Floating Combat Text) and damage/healing displays:
    • The default FCT and damage/healing displays are no longer manually controlled. The settings in the game's Interface Options configuration must be used to control them instead.
    • The Game Damage and Game Healing checkboxes have been removed from the General tab since they are no longer used.
  • Damage done to structures from siege vehicles (and other sources like explosives) will now display.
  • Vehicles are now treated as the player themselves instead of as their pet for incoming and outgoing damage.
  • Added default suppressions for Desecration, Abominable Might, and Unleashed Rage to prevent the spam they generate.
  • Made a minor optimization to the main animation logic.
  • Innervate will no longer activate "Hyper regen" mode since the mana gains from it are now reported in the combat log.
  • ALL mana gains mode will now set the mana gain skill to Unknown.
  • Hyper regen mode will now attribute the gains to the skill that activated it.


Phanx 11-27-12 10:21 PM

Even better; it won't touch the game's FCT at all, so you can just leave that turned on and use the addon alongside it.

Ketho 11-28-12 07:36 AM

I was thinking that MSBT is still disabling the Blizzard FCT (from the source in v5.7.124 MSBTProfiles.lua)
Code:

-- ****************************************************************************
-- Disable Blizzard's combat text.
-- ****************************************************************************
local function DisableBlizzardCombatText()
        -- Turn off Blizzard's default combat text.
        SetCVar("CombatDamage", 0)
        SetCVar("CombatHealing", 0)
        SetCVar("enableCombatText", 0)
        SHOW_COMBAT_TEXT = "0"
        if (CombatText_UpdateDisplayedMessages) then CombatText_UpdateDisplayedMessages() end
end


Mikord 11-28-12 08:52 AM

MSBT does disable the built-in FCT on initial load, but after that, it no longer touches it. So, you can manually enable the default damage and healing in WoW's options and then disable all the outgoing player and pet events in MSBT.

That said, I personally don't think having the numbers float above enemy's heads is worth giving up the numerous other benefits such as merging, easy parsing of damage source, and fine-grained control over every aspect of your damage. The former provides you a spatial clue to where what you are attacking is (which is almost never a mystery to begin with), however, the latter allows you to quickly ascertain information such as whether a "Miss" actually was a combo point building ability or something else like a proc and whether a resist/miss was a DoT or a specific spell. This type of information, in turn, allows you to immediately make any rotational adjustments necessary with no guesswork.

However, I realize that not everybody views it that way, so the capability to fall back to using the built-in game damage is supported.

Seerah 11-28-12 01:11 PM

Quote:

Originally Posted by Mikord (Post 269639)
That said, I personally don't think having the numbers float above enemy's heads is worth giving up the numerous other benefits

Just a comment to this... I prefer it to see which mobs are being affected by my AoE spells, such as Blizzard.


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