The Old Republic Beta Interface
So i'm absolutely in love with a lot of elements this interface has. It's simple, informative and effective. In an attempt to recreate some of the elements this UI has, I have hit a few roadblocks. Currently I cannot find any information on creating "glowing" or "soft edge" textures, mainly to make the health bars and casting bar appear of similar quality. Also I'm wondering if there is any lua script to recreate the inverted coloring of the cast bar as its filling. I plan on fully developing this UI over time but for now my goal is to achieve similar unit frames . Any advice is welcome.
p.s. I'll continue posting screenshots from the game with notes on things I want to try and do. Casting Bar Out of Combat Boss Mob Targeted Elite Mob In Combat |
For a glowing texture, you're going to want to make a solid color and use an alpha layer. You can probably find out what you need to do this on your own, or someone else might chime in with better help. I gots to get back to playing New SMB with family :D
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Well a choke ability would need to be channeled, not casted, thus the backwards "wind down" effect. I'm sure the client has a similar structure that WoW has (i.e. mpq files with loads of textures, etc.) I'd look into their forums and see if you can find them, then simply convert those to .blp which is most common for them.
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Those textures are everything, but complex. Are those gamecamshots or something? Because the quality and detail of those textures really sucks. :rolleyes:
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Its probably a screenshot of one of the videos.
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I posit that you wait for the game to release, then "gracefully swipe" the textures. That or find a very bored photoshop guru.
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*waits for photoshop guru*
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Even at my resolution it still looks god awful.
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Ive tried every texture in the shared media folders available and have yet to find a texture that comes out with the same vibrant colors. Any suggestions?
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Wow those character models look horrible for a next-gen mmo =(
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It's screenshots of a gameplay video... stop trying to compare the quality to that of how it is in-game.
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As stated, those are video screen-shots. However I should clarify this further:
Those are video screen-shots of a development build and are several months old (those videos were shown at E3). Thus character models and such are NOT finished in those videos. Even at high resolutions, the screen-shots are not going to be that great as the videos suffer due to compression. Another point regarding character models: according reports that I have seen in various gaming magazines and from BioWare, they are not going for "realistic models". Instead BioWare is leaning more toward the WoW route with a slightly "stylized" look though not as "cartoony" as WoW's models. This will allow SW:ToR to run on more main stream systems. Bioware is not going to restrict SW:ToR to those who can afford uber systems. While some "hard-core" gamers who have such uber systems may not be happy, it does not make any sense for BioWare to restrict their MMO to such a small market (yes, those with the uber systems are a small market despite what you and your e-peen think). BioWare is a business and it's in their best interest to get as many players into their MMO as possible. Besides, it's not realistic graphics that counts, it's the story, gameplay, community and such that keep people coming back for more. This is the secret to WoW's success despite what the vocal minority would have you believe. |
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Remember to color the Statusbar correctly with a vibrant color as well. |
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