Mod macros & talents
Hello, hello.
I use mod macros on all my characters to group abilities by type (CC, defensives, movement, interrupts/stuns, etc.) to maintain consistency across specs and characters. For example, my priest has: Code:
#showtooltip My question is, how is Blizzard changing talent buttons automatically? Is it possible to do it in a mod macro? If so, how? |
Quote:
Code:
#showtooltip |
Thanks!
However, that seems to only work when the talent is the no mod key. Can it work if the talent is using the mod key? I just tried using it on my monk and it seems to want to use the first two abilities it encounters. I may be doing it incorrectly, though. Code:
#showtooltip I assume there's an issue with trying to use [mod:shift] twice in a row? Also, can I ask why, in your example, Dominate Mind didn't have a "[talent:]" portion? |
[condition1][condition2]
this means 1 or 2 [condition1, condition2] this means 1 and 2 /edit: Quote:
/edit2: http://wow.gamepedia.com/Making_a_macro |
Thank you, Seerah. Believe it or not, I'm not a programmer. My macro needs aren't usually too complicated, though, so I manage for the most part. :o
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As Seerah said it would need to be:
Code:
#showtooltip Code:
#showtooltip |
Thanks, Vrul.
I'll likely stick with [mod:shift], just because the logic of the other is still hard to wrap my head around. |
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