Pie slices for children buttons
Here is the code from the original Demonomicon addon that places the children buttons around the original button.
It might be hard to dream up the code to do it, but it is pretty easy to use it as a template. ------------------------------------------------------------------------------------------------------------- -- Slice the pie locations ------------------------------------------------------------------------------------------------------------- if numButtons > 0 then local angle = Placement.startAngle local slice = (Placement.endAngle - angle) / numButtons local radius = 18 / math.sin(slice / 2) for index=1,numButtons do Buttons[index]:SetPoint("CENTER", self, "CENTER", radius * math.cos(angle), radius * math.sin(angle)) angle = angle + slice end self.Menu:SetWidth(radius * 2 + 36) self.Menu:SetHeight(radius * 2 + 36) end end ------------------------------------------------------------------------------------------------------------- -- Load pie slices with Textures ------------------------------------------------------------------------------------------------------------- Demonomicon:SetScript("OnEvent", function (self, event, ...) Demonomicon_Locale = {} Demonomicon_Locale[GetLocale()] = Demonomicon_Locale[GetLocale()] or ({})[GetLocale()] or {} self.Locale = Demonomicon_Locale[GetLocale()] Demonomicon_Placement = { startAngle = math.pi, endAngle = 3 * math.pi, order = { self.Textures.Imp, self.Textures.Infernal, self.Textures.Voidwalker, self.Textures.Succubus, self.Textures.Felhunter, self.Textures.Felguard } } self.Placement = Demonomicon_Placement self:SetScript('OnEvent', function (self, event, ...) self:SetUpButtons(event, ...)end) end) |
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