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-   -   Carbonite menue location (https://www.wowinterface.com/forums/showthread.php?t=39196)

vellanash 03-07-11 04:01 PM

Carbonite menue location
 
Good afternoon.... I am having trouble using the Carbonite menu from the mini-map button screen. When i open the minimap button bag, and right click on carbonite, it pops the menu under the minimap button bag. this in turn cuts off the top 4 selections and i cannot access options. Is there a way to set it where when i click the button, the menu overrides the NUi minimap button bag box?

Xrystal 03-07-11 04:15 PM

That would be harder to do as the minimap button is a part of carbonite whereas the minimap button bag is a part of nUI.

What you could do is tell nUI not to put carbonites button in the button bag by editing the lua file. Its a multi step process however to do but will solve your problem until either Scott adds a switch in like he did with the calendar button but will get overwritten with the next update until you change it again.

In your WTF/Account/<ACCOUNT NAME>/Saved Variables folder will be a nUI.lua file. Somewhere in that file is a section similar to the following:

Code:

        ["ButtonBag"] = {
                ["MinimapZoomIn"] = "skipped forced ignore button",
                ["MiniMapMailFrame"] = "skipped forced ignore button",
                ["MinimapBackdrop"] = "skipped forced ignore button",
                ["MiniMapRecordingButton"] = "does not appear to be a button",
                ["LibDBIcon10_Omen"] = "autodetected and moved button",
                ["LibDBIcon10_AtlasLoot"] = "autodetected and moved button",
                ["MiniMapWorldMapButton"] = "skipped forced ignore button",
                ["MinimapZoomOut"] = "skipped forced ignore button",
                ["MiniMapTracking"] = "skipped forced ignore button",
                ["MiniMapLFGFrame"] = "skipped forced ignore button",
                ["DBMMinimapButton"] = "autodetected and moved button",
                ["MiniMapVoiceChatFrame"] = "autodetected and moved button",
                ["LibDBIcon10_BugSack"] = "autodetected and moved button",
                ["MiniMapBattlefieldFrame"] = "skipped forced ignore button",
                ["GameTimeFrame"] = "moved forced include button",
        },

Once you have identified the carbonite button you want to move make a note of it ..

Then open up nUI_ButtonBag.lua in the AddOns/nUI/Plugins folder and look for this portion of code:

Code:

        Excludes =
        {               
                ["MiniMapMailFrame"] = true,
                ["MiniMapBattlefieldFrame"] = true,
                ["MinimapBackdrop"] = true,
                ["MiniMapPing"] = true,
                ["MiniMapCompassRing"] = true,
                ["MinimapZoomIn"] = true,
                ["MinimapZoomOut"] = true,
                ["MiniMapTracking"] = true,
                ["MiniMapWorldMapButton"] = true,
                ["GatherMiniNoteUpdateFrame"] = true,
                ["TimeManagerClockButton"] = true,
                ["FishingBuddyMinimapMenuButton"] = true,
                ["PoisonerMinimapButton"] = true,
                ["MiniMapLFGFrame"] = true,
                ["GameTimeFrame"] = false,
        },

Simply add your chosen excluded button to the list and set it to true. That should then make it so that the carbonite button will be connected to the minimap rather than the button bag.

tednik 03-18-11 01:40 AM

1 Attachment(s)
Code:

["NXMiniMapBut"] = true,
this is the code you want to include to pull carbonite minimap button out ot the bag

so it should look like this open up the nUI_ButtonBag.lua in X:\\~~~\World of Warcraft\Interface\AddOns\nUI\Plugins and find

Code:

        -- buttons we want to force ignore of
       
        Excludes =
        {               
                ["MiniMapMailFrame"] = true,
                ["MiniMapBattlefieldFrame"] = true,
                ["MinimapBackdrop"] = true,
                ["MiniMapPing"] = true,
                ["MiniMapCompassRing"] = true,
                ["MinimapZoomIn"] = true,
                ["MinimapZoomOut"] = true,
                ["MiniMapTracking"] = true,
                ["MiniMapWorldMapButton"] = true,
                ["GatherMiniNoteUpdateFrame"] = true,
                ["TimeManagerClockButton"] = true,
                ["FishingBuddyMinimapMenuButton"] = true,
                ["PoisonerMinimapButton"] = true,
                ["MiniMapLFGFrame"] = true,
                ["GameTimeFrame"] = false,
        },

and make it look like this

Code:

        -- buttons we want to force ignore of
       
        Excludes =
        {               
                ["MiniMapMailFrame"] = true,
                ["MiniMapBattlefieldFrame"] = true,
                ["MinimapBackdrop"] = true,
                ["MiniMapPing"] = true,
                ["MiniMapCompassRing"] = true,
                ["MinimapZoomIn"] = true,
                ["MinimapZoomOut"] = true,
                ["MiniMapTracking"] = true,
                ["MiniMapWorldMapButton"] = true,
                ["GatherMiniNoteUpdateFrame"] = true,
                ["TimeManagerClockButton"] = true,
                ["FishingBuddyMinimapMenuButton"] = true,
                ["PoisonerMinimapButton"] = true,
                ["MiniMapLFGFrame"] = true,
                ["GameTimeFrame"] = false,
                ["NXMiniMapBut"] = true,
        },





if you look at the image the carbonite button is placed on the minimap all you have to do is shift and drag it to where you want it you can only move it around the mini map though

i had already made this change to my nui because of the reason that the original poster has.

hope this helps


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