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At some point i swapped the reputation and experience code around for some reason and never noticed the loss of the pet experience bar, it was only after going through a few previous revision back ups that i noticed what i did, working code below:
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-- REPUTATION BAR -- Code:
if(IsAddOnLoaded("oUF_Experience") and UnitLevel("player") ~= MAX_PLAYER_LEVEL) then Another question, whats the differeance between Code:
self.Auras:SetPoint("BOTTOMRIGHT", self, 30, 0) Code:
self.Auras:SetPoint("BOTTOMRIGHT", self, "TOPRIGHT", 30, 0) My question is why not use the first example, why do the various layouts I've looked at use the second example, whats the point of the "BOTTOMRIGHT" in the second example? As always thanks for the responses and i look forward to learning from them. |
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self.Auras:SetPoint("BOTTOMRIGHT", self, 30, 0) Code:
self.Auras:SetPoint("BOTTOMRIGHT", self, "BOTTOMRIGHT", 30, 0) |
simeple question:
what do i put in to make the health numbers show the full value like 10,000 instead of 10k? |
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local updateHealth = function(self, event, unit, bar, min, max) if(UnitIsDead(unit)) then |
The red should be changed to just min and max - min[/quote]
ok i got it all set thanks a bunch |
anyone know a layout with party frames spawned individually i could check out? trying to figure how to spawn rames as follows:
party3 party1 player target party2 party4 |
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Something like this. Code:
-- This defines the position |
thanks, i'll give it a try.... just wasn't sure if there was naming or something i needed to know. was gonna be trying this:
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local partymember = {} lol, didn work fully..... gonna try a couple more times this way thn try it your way well.... doesnt seem like either way is working well, the way i was doing it gives me 4 party groups (all the same group), then they way you said doesn't do anything..... I really don't know much about the way the groups are spawned and there's no documentation for ouf anywhere and info on the actual wow api for it is incredibly lacking. |
Hi i couldn't read 61 pages and the search tool didn't get me any results so i'll ask !
Is there a way to make the player border frame glow red when you are targeted by an hostile ? |
I think oUF_Freebgrid and a few other use UnitThreatSituation(friendlyunit)==3
Afraid I don't have an example. |
Probably just register your own UNIT_THREAT_SITUATION_UPDATE event and manipulate your border color in that function.
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In my raid frames I have a small corner indicator for showing who has threat using the UNIT_THREAT_SITUATION_UPDATE event. It shouldn't be difficult to change it to colour the border instead.
Have a look here: http://github.com/Evilpaul/oUF_EPRaid |
I've decided to close this thread due to the following reasons:
1. It's insanely large 2. Searching it for information is close to impossible. 3. There is a entire forum dedicated to oUF here, yet people use this thread even though I've recommended people not to several times. If something you posted here hasn't been answered -- make a new thread. Your question might have been absorbed in the mess that this thread is. |
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